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Koalefant doesn't run away from the player


Pylgrim

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My girlfriend recently started playing Don't Starve. After a few days of playing, she noticed that Koalefants no longer run away from her character. it will still emote startled, but won't run away even when the character directly presses against it. She installed Reign of Giants yesterday but that didn't fix that behaviour. 

 

The only way to make a Koalefant move, she found out is by attacking it and then running away. The Koalefant will then give chase. Not a big bug but it's annoying not being able to move and keep a few Koalefants around the base for renewable manure. I just read another report of this happening in the Internet around the same time we noticed it, so I'm suspecting is a bug introduced by a recent update.

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From what I can tell, this was changed when they released the "Hang Ten" update on December 17th. Even without the Shipwrecked DLC I received an update, and when I started up my game later that day the changed behavior was present. Their behavior in Don't Starve Together hasn't changed, so I'm guessing this is a bug.

 

Now, as someone who spends most of their time in Don't Starve herding Koalefants - this change is rather irritating.

 

If it's a bug, then please at least acknowledge it, so we can look forward to a fix.

If it's an intended balance change then...that sucks, I guess? But knowing either way would be nice.

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11 hours ago, Pelliway said:

They act just like beefalos, so it kind of seems like a feature added in DST rather than a bug. 

They used to always run away from the player in DS, unless attacked. They stopped doing that sometime after SW was released/updated, so yeah, it's a bug :p

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