Removable unique augments


Recommended Posts

That's a bug that will be fixed when the next patch goes up.  It should work like all other augments.

NOOOooooooo...........

 

Seriously though, could we get better bonuses or choose them when scanning dead guards after maxing out Draco skills?

 

Btw what will happen when you drill out Sharp's augment?

Link to comment
Share on other sites

NOOOooooooo...........

 

Seriously though, could we get better bonuses or choose them when scanning dead guards after maxing out Draco skills?

 

Btw what will happen when you drill out Sharp's augment?

You will only lose the extra KO effect, the augment size is defined in the agent class, so you will not lose this.

Link to comment
Share on other sites

Seriously though, could we get better bonuses or choose them when scanning dead guards after maxing out Draco skills?

 

You can currently get credits (if I recall correctly), power, or AP. All three of which are pretty great as free bonuses if you've already maxed his skills.

Link to comment
Share on other sites

You can currently get credits (if I recall correctly), power, or AP. All three of which are pretty great as free bonuses if you've already maxed his skills.

Maybe we should just get a little multiplier if the agents are dead. Like 200 instead of 100 credits. Because Draco just becomes an regular, early maxed out agents for some small bonuses (altrough a bit extra power can save you)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.