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Maris

OverrideSymbol for whole head? Or hair?

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PeterA    8350

I'm not exactly sure what you're trying to do, but you could hide all the head symbols except for a single one, and then just override that one.

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Maris    234

@PeterA, I'm trying to make growing hair like a beard but on the back of the head.

 

Where can I see the full list of override symbols for character? And will you show me a simple uncommon example (e.g. with hair), please? Thanks.

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PeterA    8350
Where can I see the full list of override symbols for character? And will you show me a simple uncommon example (e.g. with hair), please? Thanks.

 

 

Unfortunately I don't have an example of someone overriding the hair, but the code should be the same as any other symbol override.

 

Here's the list of symbols in the character that you can override though!

arm_carryarm_lowerarm_lower_cuffarm_normalarm_upperarm_upper_skinbeardfacefoothairhair_hathair_pigtailshairfronthairpigtailshandhatheadhead_hatheadbase_hatheadbaselantern_overlaylegskirtswap_bodyswap_body_tallswap_faceswap_hatswap_objecttailtorsotorso_pelvis

I would suggest looking at Webber's beard code as an example, and then adjust it to change the hair symbol. Maybe something like

inst.AnimState:OverrideSymbol("hair", "growing_hair", "hair_long")--growing_hair being the other build, and hair_long being one of the symbols in that build.

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