ManagerOfWar 10 Report post Posted January 1, 2013 (edited) After day 10 getting food will not be a problem, but it should always be a challenge to get food. here are some changes I think should be made to food gathering:1) If the player is closer to a rabbit's hole than it is, it will run away from the player similar to when it doesn't have a hole.2) Traps cannot be placed within a certain range of a rabbit hole.3) Birds do not land on unbaited traps.4) Birds will not land on seeds within scareing range of the player.5) Pigmen are slightly faster than the player and don't get stunned as easily.6) Tallbirds don't get stunned as easily7) Crows will "attack" planted crops and need to be scared away by the player, are also scared away by the Pumpkin Lantern8) Beefalo do more damage9) Beefalo will try to avoid Abigail (will wake up if sleeping)10) Berry bushes grow berries slowerThe game is called Don't Starve, shouldn't starving be an issue?----Updated----11) crockpot recipes that use monster meat should damage alot of health Edited January 1, 2013 by ManagerOfWar Share this post Link to post Share on other sites
xeezy 11 Report post Posted January 1, 2013 I agree with all but one I think. That would make killing rabbits nearly impossible, though I kind of like it too because it would really be a challenge to get food. Share this post Link to post Share on other sites
Ora 10 Report post Posted January 1, 2013 I like your suggestions, but you are not addressing the fact that I am rolling in honeyed hams right now because of all the monster meat I am getting to shove into my crock pot from all the spiders I've been having to fight since the queen update went live. Share this post Link to post Share on other sites
Syd 233 Report post Posted January 1, 2013 I think the biggest problem right now is the player's ability to stockpile massive amounts of food. I think food being able to rot away over time would go a long way to making starvation a real threat to experienced players again, though I know that it also presents a big technical hurdle and wouldn't be too easy for the devs to introduce. The devs also seem to be addressing the issue of food being too plentiful with the coming addition of winter. To my understanding, farms won't work during the winter and many of the usual food sources will be inaccessible, though if players are still able to stockpile food when winter is introduced like they can now, they'll be able to completely bypass the food-related threats of winter. Share this post Link to post Share on other sites
Wilson P. Higgsbury 41 Report post Posted January 1, 2013 The devs also seem to be addressing the issue of food being too plentiful with the coming addition of winter. To my understanding, farms won't work during the winter and many of the usual food sources will be inaccessible, though if players are still able to stockpile food when winter is introduced like they can now, they'll be able to completely bypass the food-related threats of winter.It makes sense, stockpile for winter or die. Winter should be long. Share this post Link to post Share on other sites
Syd 233 Report post Posted January 1, 2013 It makes sense, stockpile for winter or die. Winter should be long.I don't think food should rot away quickly, so short term stockpiling to prepare for winter should be possible, but since food lasts indefinitely at the moment, the player can amass a ridiculous amount of food, more than enough to let them just turtle their way through all of winter. Share this post Link to post Share on other sites
Wilson P. Higgsbury 41 Report post Posted January 1, 2013 I don't think food should rot away quickly, so short term stockpiling to prepare for winter should be possible, but since food lasts indefinitely at the moment, the player can amass a ridiculous amount of food, more than enough to let them just turtle their way through all of winter.Oh and the cold of winter would preserve food. Throw 50 snow krampuses at the player to even things out. Share this post Link to post Share on other sites
McMatthew 23 Report post Posted January 1, 2013 I think crock pots should require an input of charcoal as you are cooking so it requires more resources to cook high quality meals. Share this post Link to post Share on other sites
Wilson P. Higgsbury 41 Report post Posted January 1, 2013 I think crock pots should require an input of charcoal as you are cooking so it requires more resources to cook high quality meals.What about the charcoal used to make it? Share this post Link to post Share on other sites
McMatthew 23 Report post Posted January 1, 2013 What about the charcoal used to make it?What about it? Wood is required to make a campfire but you still need fuel (potentially wood) to fuel it. Charcoal wouldn't last forever. Share this post Link to post Share on other sites
Shin 73 Report post Posted January 1, 2013 Food that rots away is a good idea to solve the food hording problem. This game is called "Don't starve" and not "Never Starve". I agree with most of the ideas of ManagerOfWar. I also wish a more challeging gameplay. At the moment it's really easy to survive like forever. Share this post Link to post Share on other sites
Toaster Fu 103 Report post Posted January 1, 2013 I agree getting food should be a bit more difficult but, someone posted this once and I think of it every time one of these threads come up. "If your starving, your doing it wrong." Just helps me to remember that the game is called don't starve not, you're going to starve. Share this post Link to post Share on other sites
Mr. Higgsbury II 17 Report post Posted January 4, 2013 Agree.... I've murdered countless beefaloes and now I have a crap ton of food chests. I ain't starving today Maxwell! Share this post Link to post Share on other sites
jakassme 8 Report post Posted January 4, 2013 my opnion is to make birds only caught by 4-6 bird traps a day i have like 120 morsels just from using bird traps because the birds just go to the traps infinitly not like the rabbits they have to respawn Share this post Link to post Share on other sites