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Whats the problem with my server?


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it is not better to used two different bat file for each server?

for I see that you put the two in the same?

It open each server console in seperated window, it will work the same just like manually executing two bat scripts.

 

I say that for performance issue, because this has been recommended by the devs

Batch file has nothing to do with performance here, they are just simple scripts that execute command after command, the server binary opens in totally different process and is not related to the script file. The start commands makes sure the process starts independently from the script and allows the script to continue.

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@jacklul,

I added the .bat to the  steamapps\common\Don't Starve Together Dedicated Server\bin with the changes you made to it and it does seem to work the token is invalid tho, how do i fix it?

You probably didn't replace my -conf_dir values with yours!

 

@echo offTITLE Don't Starve Together Dedicated Server Launcherset BINPATH="D:\Games\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin"cd %BINPATH%call dontstarve_dedicated_server_nullrenderer.exe -conf_dir DoNotStarveTogetherDedicated -console -only_update_server_modsstart "Don't Starve Together Dedicated Server - Overworld" dontstarve_dedicated_server_nullrenderer.exe -conf_dir DoNotStarveTogetherDedicated -console -skip_update_server_modsstart "Don't Starve Together Dedicated Server - Caves" dontstarve_dedicated_server_nullrenderer.exe -conf_dir DST_Cave -console -skip_update_server_mods

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You probably didn't replace my -conf_dir values with yours!

 

@echo offTITLE Don't Starve Together Dedicated Server Launcherset BINPATH="D:\Games\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin"cd %BINPATH%call dontstarve_dedicated_server_nullrenderer.exe -conf_dir DoNotStarveTogetherDedicated -console -only_update_server_modsstart "Don't Starve Together Dedicated Server - Overworld" dontstarve_dedicated_server_nullrenderer.exe -conf_dir DoNotStarveTogetherDedicated -console -skip_update_server_modsstart "Don't Starve Together Dedicated Server - Caves" dontstarve_dedicated_server_nullrenderer.exe -conf_dir DST_Cave -console -skip_update_server_mods

I did chenge the token -conf_dir to the place it should be and now only the overworld server seems to work...

log of overworld: 

[00:00:00]: Starting Up
[00:00:00]: Version: 150506
[00:00:00]: Current time: Mon Sep 21 07:05:19 2015
 
[00:00:00]: Don't Starve Together: 150506 WIN32
NNN Build Date: 2015-09-18_16-33-33
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogetherDedicated -console -skip_update_server_mods 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (9852)
[00:00:00]: HttpClient2::ClientThread::Main()
[00:00:01]: ProfileIndex:3.41
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: Authorized application D:\Games\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:01]: WindowsFirewall - Application already authorized
[00:00:01]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherDedicated/save/blocklist.txt (Failure)
[00:00:01]: THREAD - started 'ConsoleInput' (9932)
[00:00:01]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherDedicated/save/adminlist.txt (Failure)
[00:00:01]: OnLoadUserIdList: APP:Klei/DoNotStarveTogetherDedicated/save/whitelist.txt (Failure)
[00:00:01]: Server token retrieved from: server_token.txt
[00:00:01]: cGame::InitializeOnMainThread
[00:00:01]: Renderer initialize: Okay
[00:00:01]: AnimManager initialize: Okay
[00:00:01]: Buffers initialize: Okay
[00:00:01]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:01]: FMOD Error: An invalid object handle was used. 
[00:00:01]: GameSpecific initialize: Okay
[00:00:01]: cGame::StartPlaying
[00:00:01]: LOADING LUA
[00:00:01]: DoLuaFile scripts/main.lua
[00:00:01]: DoLuaFile loading buffer scripts/main.lua
[00:00:01]: scripts/main.lua(170,1) running main.lua
 
[00:00:01]: loaded modindex
[00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:01]: FMOD Error: An invalid object handle was used. 
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue
[00:00:01]: PlayerHistory could not load player_history_staging
[00:00:01]: loaded profile
[00:00:01]: bloom_enabled true
[00:00:01]: loaded saveindex
[00:00:01]: OnFilesLoaded()
[00:00:01]: OnUpdatePurchaseStateComplete
[00:00:01]: Load FE
[00:00:01]: Load FE: done
[00:00:01]: ModIndex: Load sequence finished successfully.
[00:00:01]: Reset() returning
[00:00:03]: [200] Account Communication Success (6)
[00:00:03]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_sXukIDi4
[00:00:03]: Starting Dedicated Server Game
[00:00:03]: Network tick rate: U=15(2), D=0
[00:00:03]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:03]: Online Server Started on port: 10999
[00:00:03]: Collecting garbage...
[00:00:03]: lua_gc took 0.01 seconds
[00:00:03]: ~ShardLuaProxy()
[00:00:03]: ~NetworkLuaProxy()
[00:00:03]: ~SimLuaProxy()
[00:00:03]: lua_close took 0.02 seconds
[00:00:03]: ReleaseAll
[00:00:03]: ReleaseAll Finished
[00:00:03]: cGame::StartPlaying
[00:00:03]: LOADING LUA
[00:00:03]: DoLuaFile scripts/main.lua
[00:00:03]: DoLuaFile loading buffer scripts/main.lua
[00:00:03]: scripts/main.lua(170,1) running main.lua
 
[00:00:03]: loaded modindex
[00:00:03]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:03]: LOADING LUA SUCCESS
[00:00:03]: PlayerDeaths could not load morgue
[00:00:03]: PlayerHistory could not load player_history_staging
[00:00:03]: loaded profile
[00:00:03]: bloom_enabled true
[00:00:03]: loaded saveindex
[00:00:03]: OnFilesLoaded()
[00:00:03]: OnUpdatePurchaseStateComplete
[00:00:03]: Unload FE
[00:00:03]: Unload FE done
[00:00:04]: LOAD BE
[00:00:05]: LOAD BE: done
[00:00:05]: Deserialize world session from session/0C10008D19D5008D/0000000021
[00:00:05]: Save file is at version 1
[00:00:05]: Begin Session: 0C10008D19D5008D
[00:00:05]: saving to server_temp/server_save
[00:00:05]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:05]: Loading Nav Grid
[00:00:05]: setting summerlength 15
[00:00:05]: setting elapseddaysinseason 19
[00:00:05]: setting isfullmoon false
[00:00:05]: setting moisture 4003.2983398438
[00:00:05]: setting springlength 20
[00:00:05]: setting moonphase quarter
[00:00:05]: setting precipitationrate 0
[00:00:05]: setting iswet false
[00:00:05]: setting winterlength 15
[00:00:05]: setting iswinter false
[00:00:05]: setting issummer false
[00:00:05]: setting moistureceil 4416.580078125
[00:00:05]: setting isday true
[00:00:05]: setting wetness 0
[00:00:05]: setting timeinphase 0.004688953218006
[00:00:05]: setting cycles 19
[00:00:05]: setting isspring false
[00:00:05]: setting isautumn true
[00:00:05]: setting issnowing false
[00:00:05]: setting israining false
[00:00:05]: setting iscaveday true
[00:00:05]: setting snowlevel 0
[00:00:05]: setting issnowcovered false
[00:00:05]: setting autumnlength 20
[00:00:05]: setting phase day
[00:00:05]: setting precipitation none
[00:00:05]: setting season autumn
[00:00:05]: setting remainingdaysinseason 1
[00:00:05]: setting pop 0.90206231361101
[00:00:05]: setting time 0.0020514170328776
[00:00:05]: setting isdusk false
[00:00:05]: setting iscavenight false
[00:00:05]: setting iscavedusk false
[00:00:05]: setting cavephase day
[00:00:05]: setting temperature 5.2707001684389
[00:00:05]: setting isnight false
[00:00:05]: AddPortMapping(10999, 10999, 10.0.0.1) failed with code 718 (ConflictInMappingEntry)
[00:00:06]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:06]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:06]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:06]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:06]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:06]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:06]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:06]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:07]: component homeseeker already exists! scripts/components/childspawner.lua:328 in (method) DoTakeOwnership (Lua) <324-333>
[00:00:07]: Reconstructing topology
[00:00:07]: ...Sorting points
[00:00:07]: ...Sorting edges
[00:00:07]: ...Connecting nodes
[00:00:07]: ...Validating connections
[00:00:07]: ...Housekeeping
[00:00:07]: ...Done!
[00:00:07]: 1 uploads added to server. From server_temp
[00:00:07]: [sHARD] STARTING MASTER SERVER
[00:00:07]: [Warning] Could not confirm port 11200 is open in the firewall. 
[00:00:07]: [sHARD] Shard Server Started on port: 11200
[00:00:07]: Telling Client our new session identifier: 0C10008D19D5008D
[00:00:07]: ModIndex: Load sequence finished successfully.
[00:00:07]: Reset() returning
[00:00:07]: [Warning] SteamGameServer_Init Failed
[00:00:07]: Your server will still start, but some Steam functionality may be missing.
[00:00:07]: Steam ports can be configured through command line by adding:
[00:00:07]: -steam_authentication_port 12345 -steam_master_server_port 12346
[00:00:07]: or through settings.ini, under the [network] heading
[00:00:07]: steam_authentication_port = 12345
[00:00:07]: steam_master_server_port  = 12346
[00:00:07]: Auth port: 8766 Master server port: 27016
[00:00:07]: [sHARD] Registering portal ID #7
[00:00:07]: Validating 7, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:07]: [sHARD] Registering portal ID #5
[00:00:07]: Validating 5, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:07]: [sHARD] Registering portal ID #1
[00:00:07]: Validating 1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:07]: [sHARD] Registering portal ID #2
[00:00:07]: Validating 2, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:07]: [sHARD] Registering portal ID #8
[00:00:07]: Validating 8, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:07]: [sHARD] Registering portal ID #3
[00:00:07]: Validating 3, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:07]: [sHARD] Registering portal ID #6
[00:00:07]: Validating 6, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:07]: [sHARD] Registering portal ID #4
[00:00:07]: Validating 4, which is disabled by prefab: status: INACTIVE world: <nil> available: false
 

 

my .bat is exacly like yours the BINPATH is the same but I dont really know what to put it conf_dir. 

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I did chenge the token -conf_dir to the place it should be and now only the overworld server seems to work...

log of overworld: 

[00:00:00]: Starting Up
[00:00:00]: Version: 150506
[00:00:00]: Current time: Mon Sep 21 07:05:19 2015
 
[00:00:00]: Don't Starve Together: 150506 WIN32
NNN Build Date: 2015-09-18_16-33-33
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogetherDedicated -console -skip_update_server_mods 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (9852)
[00:00:00]: HttpClient2::ClientThread::Main()
[00:00:01]: ProfileIndex:3.41
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: Authorized application D:\Games\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:01]: WindowsFirewall - Application already authorized
[00:00:01]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherDedicated/save/blocklist.txt (Failure)
[00:00:01]: THREAD - started 'ConsoleInput' (9932)
[00:00:01]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherDedicated/save/adminlist.txt (Failure)
[00:00:01]: OnLoadUserIdList: APP:Klei/DoNotStarveTogetherDedicated/save/whitelist.txt (Failure)
[00:00:01]: Server token retrieved from: server_token.txt
[00:00:01]: cGame::InitializeOnMainThread
[00:00:01]: Renderer initialize: Okay
[00:00:01]: AnimManager initialize: Okay
[00:00:01]: Buffers initialize: Okay
[00:00:01]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:01]: FMOD Error: An invalid object handle was used. 
[00:00:01]: GameSpecific initialize: Okay
[00:00:01]: cGame::StartPlaying
[00:00:01]: LOADING LUA
[00:00:01]: DoLuaFile scripts/main.lua
[00:00:01]: DoLuaFile loading buffer scripts/main.lua
[00:00:01]: scripts/main.lua(170,1) running main.lua
 
[00:00:01]: loaded modindex
[00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:01]: FMOD Error: An invalid object handle was used. 
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue
[00:00:01]: PlayerHistory could not load player_history_staging
[00:00:01]: loaded profile
[00:00:01]: bloom_enabled true
[00:00:01]: loaded saveindex
[00:00:01]: OnFilesLoaded()
[00:00:01]: OnUpdatePurchaseStateComplete
[00:00:01]: Load FE
[00:00:01]: Load FE: done
[00:00:01]: ModIndex: Load sequence finished successfully.
[00:00:01]: Reset() returning
[00:00:03]: [200] Account Communication Success (6)
[00:00:03]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_sXukIDi4
[00:00:03]: Starting Dedicated Server Game
[00:00:03]: Network tick rate: U=15(2), D=0
[00:00:03]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:03]: Online Server Started on port: 10999
[00:00:03]: Collecting garbage...
[00:00:03]: lua_gc took 0.01 seconds
[00:00:03]: ~ShardLuaProxy()
[00:00:03]: ~NetworkLuaProxy()
[00:00:03]: ~SimLuaProxy()
[00:00:03]: lua_close took 0.02 seconds
[00:00:03]: ReleaseAll
[00:00:03]: ReleaseAll Finished
[00:00:03]: cGame::StartPlaying
[00:00:03]: LOADING LUA
[00:00:03]: DoLuaFile scripts/main.lua
[00:00:03]: DoLuaFile loading buffer scripts/main.lua
[00:00:03]: scripts/main.lua(170,1) running main.lua
 
[00:00:03]: loaded modindex
[00:00:03]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:03]: LOADING LUA SUCCESS
[00:00:03]: PlayerDeaths could not load morgue
[00:00:03]: PlayerHistory could not load player_history_staging
[00:00:03]: loaded profile
[00:00:03]: bloom_enabled true
[00:00:03]: loaded saveindex
[00:00:03]: OnFilesLoaded()
[00:00:03]: OnUpdatePurchaseStateComplete
[00:00:03]: Unload FE
[00:00:03]: Unload FE done
[00:00:04]: LOAD BE
[00:00:05]: LOAD BE: done
[00:00:05]: Deserialize world session from session/0C10008D19D5008D/0000000021
[00:00:05]: Save file is at version 1
[00:00:05]: Begin Session: 0C10008D19D5008D
[00:00:05]: saving to server_temp/server_save
[00:00:05]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:05]: Loading Nav Grid
[00:00:05]: setting summerlength 15
[00:00:05]: setting elapseddaysinseason 19
[00:00:05]: setting isfullmoon false
[00:00:05]: setting moisture 4003.2983398438
[00:00:05]: setting springlength 20
[00:00:05]: setting moonphase quarter
[00:00:05]: setting precipitationrate 0
[00:00:05]: setting iswet false
[00:00:05]: setting winterlength 15
[00:00:05]: setting iswinter false
[00:00:05]: setting issummer false
[00:00:05]: setting moistureceil 4416.580078125
[00:00:05]: setting isday true
[00:00:05]: setting wetness 0
[00:00:05]: setting timeinphase 0.004688953218006
[00:00:05]: setting cycles 19
[00:00:05]: setting isspring false
[00:00:05]: setting isautumn true
[00:00:05]: setting issnowing false
[00:00:05]: setting israining false
[00:00:05]: setting iscaveday true
[00:00:05]: setting snowlevel 0
[00:00:05]: setting issnowcovered false
[00:00:05]: setting autumnlength 20
[00:00:05]: setting phase day
[00:00:05]: setting precipitation none
[00:00:05]: setting season autumn
[00:00:05]: setting remainingdaysinseason 1
[00:00:05]: setting pop 0.90206231361101
[00:00:05]: setting time 0.0020514170328776
[00:00:05]: setting isdusk false
[00:00:05]: setting iscavenight false
[00:00:05]: setting iscavedusk false
[00:00:05]: setting cavephase day
[00:00:05]: setting temperature 5.2707001684389
[00:00:05]: setting isnight false
[00:00:05]: AddPortMapping(10999, 10999, 10.0.0.1) failed with code 718 (ConflictInMappingEntry)
[00:00:06]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:06]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:06]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:06]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:06]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:06]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:06]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:06]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:07]: component homeseeker already exists! scripts/components/childspawner.lua:328 in (method) DoTakeOwnership (Lua) <324-333>
[00:00:07]: Reconstructing topology
[00:00:07]: ...Sorting points
[00:00:07]: ...Sorting edges
[00:00:07]: ...Connecting nodes
[00:00:07]: ...Validating connections
[00:00:07]: ...Housekeeping
[00:00:07]: ...Done!
[00:00:07]: 1 uploads added to server. From server_temp
[00:00:07]: [sHARD] STARTING MASTER SERVER
[00:00:07]: [Warning] Could not confirm port 11200 is open in the firewall. 
[00:00:07]: [sHARD] Shard Server Started on port: 11200
[00:00:07]: Telling Client our new session identifier: 0C10008D19D5008D
[00:00:07]: ModIndex: Load sequence finished successfully.
[00:00:07]: Reset() returning
[00:00:07]: [Warning] SteamGameServer_Init Failed
[00:00:07]: Your server will still start, but some Steam functionality may be missing.
[00:00:07]: Steam ports can be configured through command line by adding:
[00:00:07]: -steam_authentication_port 12345 -steam_master_server_port 12346
[00:00:07]: or through settings.ini, under the [network] heading
[00:00:07]: steam_authentication_port = 12345
[00:00:07]: steam_master_server_port  = 12346
[00:00:07]: Auth port: 8766 Master server port: 27016
[00:00:07]: [sHARD] Registering portal ID #7
[00:00:07]: Validating 7, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:07]: [sHARD] Registering portal ID #5
[00:00:07]: Validating 5, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:07]: [sHARD] Registering portal ID #1
[00:00:07]: Validating 1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:07]: [sHARD] Registering portal ID #2
[00:00:07]: Validating 2, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:07]: [sHARD] Registering portal ID #8
[00:00:07]: Validating 8, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:07]: [sHARD] Registering portal ID #3
[00:00:07]: Validating 3, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:07]: [sHARD] Registering portal ID #6
[00:00:07]: Validating 6, which is disabled by prefab: status: INACTIVE world: <nil> available: false
[00:00:07]: [sHARD] Registering portal ID #4
[00:00:07]: Validating 4, which is disabled by prefab: status: INACTIVE world: <nil> available: false
 

 

my .bat is exacly like yours the BINPATH is the same but I dont really know what to put it conf_dir. 

I already changed the conf_dir in my previous post to match with the dirs you showed on the screenshots earlier, so overworld server works, what about caves, any log errors, anything? Are you sure you did everything like in the guide? I mean the configuration part (settings.ini)? Some people forget they need different worldgenoverride.lua in DST_Cave directory.

 

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@jacklul

I rechecked the tutorial in how to make a cave server and reloaded the server. same porbelm... \

here is the caves server log:

[00:00:00]: Starting Up
[00:00:00]: Version: 150506
[00:00:00]: Current time: Mon Sep 21 15:50:29 2015
 
[00:00:00]: Don't Starve Together: 150506 WIN32
NNN Build Date: 2015-09-18_16-33-33
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DST_Cave -console -skip_update_server_mods 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (14612)
[00:00:00]: HttpClient2::ClientThread::Main()
[00:00:00]: ProfileIndex:3.35
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application D:\Games\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei/DST_Cave/save/blocklist.txt (Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (12748)
[00:00:00]: OnLoadPermissionList: APP:Klei/DST_Cave/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DST_Cave/save/whitelist.txt (Failure)
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:01]: scripts/main.lua(170,1) running main.lua
 
[00:00:01]: loaded modindex
[00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:01]: FMOD Error: An invalid object handle was used. 
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue
[00:00:01]: PlayerHistory could not load player_history_staging
[00:00:01]: could not load profile
[00:00:01]: loaded profile
[00:00:01]: bloom_enabled true
[00:00:01]: Could not load saveindex
[00:00:01]: OnFilesLoaded()
[00:00:01]: OnUpdatePurchaseStateComplete
[00:00:01]: Load FE
[00:00:01]: Load FE: done
[00:00:01]: ModIndex: Load sequence finished successfully.
[00:00:01]: Reset() returning
[00:00:03]: [200] Account Failed (6): "E_INVALID_TOKEN"
[00:00:03]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[00:00:03]: !!!! Your Server Will Not Start !!!!
[00:00:03]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[00:00:03]: If you wish to run your server without authentication
[00:00:03]: Or if you wish to use your server for a LAN game
[00:00:03]: You must run it in 'lan mode'
[00:00:03]: Add the command line argument -lan
[00:00:03]: 
To generate a server_token from a game client, open console
[00:00:03]: open console with the tilda key (~)
[00:00:03]: Type: TheNet:GenerateServerToken()
 

 

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@jacklul

I rechecked the tutorial in how to make a cave server and reloaded the server. same porbelm... \

here is the caves server log:

[00:00:00]: Starting Up
[00:00:00]: Version: 150506
[00:00:00]: Current time: Mon Sep 21 15:50:29 2015
 
[00:00:00]: Don't Starve Together: 150506 WIN32
NNN Build Date: 2015-09-18_16-33-33
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DST_Cave -console -skip_update_server_mods 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (14612)
[00:00:00]: HttpClient2::ClientThread::Main()
[00:00:00]: ProfileIndex:3.35
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application D:\Games\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei/DST_Cave/save/blocklist.txt (Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (12748)
[00:00:00]: OnLoadPermissionList: APP:Klei/DST_Cave/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DST_Cave/save/whitelist.txt (Failure)
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:01]: scripts/main.lua(170,1) running main.lua
 
[00:00:01]: loaded modindex
[00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:01]: FMOD Error: An invalid object handle was used. 
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue
[00:00:01]: PlayerHistory could not load player_history_staging
[00:00:01]: could not load profile
[00:00:01]: loaded profile
[00:00:01]: bloom_enabled true
[00:00:01]: Could not load saveindex
[00:00:01]: OnFilesLoaded()
[00:00:01]: OnUpdatePurchaseStateComplete
[00:00:01]: Load FE
[00:00:01]: Load FE: done
[00:00:01]: ModIndex: Load sequence finished successfully.
[00:00:01]: Reset() returning
[00:00:03]: [200] Account Failed (6): "E_INVALID_TOKEN"
[00:00:03]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[00:00:03]: !!!! Your Server Will Not Start !!!!
[00:00:03]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[00:00:03]: If you wish to run your server without authentication
[00:00:03]: Or if you wish to use your server for a LAN game
[00:00:03]: You must run it in 'lan mode'
[00:00:03]: Add the command line argument -lan
[00:00:03]: 
To generate a server_token from a game client, open console
[00:00:03]: open console with the tilda key (~)
[00:00:03]: Type: TheNet:GenerateServerToken()
 

DST_Cave needs the token too!

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@jacklul

ok the servers all have the token BUT the caves server cant connect to the master and the master says : SOCKET_PORT_ALREADY_IN_USE

sorry for all the problems.... I am very grateful for your help. =)

 

master LOG

[00:00:00]: Starting Up
[00:00:00]: Version: 150506
[00:00:00]: Current time: Mon Sep 21 16:18:15 2015
 
[00:00:00]: Don't Starve Together: 150506 WIN32
NNN Build Date: 2015-09-18_16-33-33
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogetherDedicated -console -skip_update_server_mods 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (14416)
[00:00:00]: HttpClient2::ClientThread::Main()
[00:00:01]: ProfileIndex:4.06
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: Authorized application D:\Games\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:01]: WindowsFirewall - Application already authorized
[00:00:01]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherDedicated/save/blocklist.txt (Failure)
[00:00:01]: THREAD - started 'ConsoleInput' (12588)
[00:00:01]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherDedicated/save/adminlist.txt (Failure)
[00:00:01]: OnLoadUserIdList: APP:Klei/DoNotStarveTogetherDedicated/save/whitelist.txt (Failure)
[00:00:01]: Server token retrieved from: server_token.txt
[00:00:01]: cGame::InitializeOnMainThread
[00:00:01]: Renderer initialize: Okay
[00:00:01]: AnimManager initialize: Okay
[00:00:01]: Buffers initialize: Okay
[00:00:01]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:01]: FMOD Error: An invalid object handle was used. 
[00:00:01]: GameSpecific initialize: Okay
[00:00:01]: cGame::StartPlaying
[00:00:01]: LOADING LUA
[00:00:01]: DoLuaFile scripts/main.lua
[00:00:01]: DoLuaFile loading buffer scripts/main.lua
[00:00:01]: scripts/main.lua(170,1) running main.lua
 
[00:00:01]: loaded modindex
[00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:01]: FMOD Error: An invalid object handle was used. 
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue
[00:00:01]: PlayerHistory could not load player_history_staging
[00:00:01]: loaded profile
[00:00:01]: bloom_enabled true
[00:00:01]: loaded saveindex
[00:00:01]: OnFilesLoaded()
[00:00:01]: OnUpdatePurchaseStateComplete
[00:00:02]: Load FE
[00:00:02]: Load FE: done
[00:00:02]: ModIndex: Load sequence finished successfully.
[00:00:02]: Reset() returning
[00:00:04]: [200] Account Communication Success (6)
[00:00:04]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_sXukIDi4
[00:00:04]: Starting Dedicated Server Game
[00:00:04]: Network tick rate: U=15(2), D=0
[00:00:04]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:04]: [Error] Server failed to start!
[00:00:04]: Unhandled exception during server startup: RakNet UDP startup failed: SOCKET_PORT_ALREADY_IN_USE (5)
[00:00:04]: PushNetworkDisconnectEvent With Reason: "ID_DST_INITIALIZATION_FAILED", reset: false
[00:00:04]: Details: SOCKET_PORT_ALREADY_IN_USE
[00:02:29]: Collecting garbage...
[00:02:29]: lua_gc took 0.01 seconds
[00:02:29]: ~ShardLuaProxy()
[00:02:29]: ~NetworkLuaProxy()
[00:02:29]: ~SimLuaProxy()
[00:02:29]: lua_close took 0.01 seconds
[00:02:29]: HttpClient2::ClientThread::Main() complete
[00:02:29]: Shutting down
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [00:27:59]: [sHARD] Slave 'caves(2367322133)' connected
[00:28:00]: [sHARD] Slave 'caves(2367322133)' ready!
[00:28:00]: World '2367322133' is now connected
[00:28:00]: Validating 8, which is disabled by prefab: status: INACTIVE world: 2367322133 available: true
[00:28:00]: Validating 4, which is disabled by prefab: status: INACTIVE world: 2367322133 available: true
[00:28:00]: Validating 6, which is disabled by prefab: status: INACTIVE world: 2367322133 available: true
[00:28:00]: Validating 2, which is disabled by prefab: status: INACTIVE world: 2367322133 available: true
[00:28:00]: Validating 5, which is disabled by prefab: status: INACTIVE world: 2367322133 available: true
[00:28:00]: Validating 7, which is disabled by prefab: status: INACTIVE world: 2367322133 available: true
[00:28:00]: Validating 3, which is disabled by prefab: status: INACTIVE world: 2367322133 available: true
[00:28:00]: Validating 1, which is disabled by prefab: status: INACTIVE world: 2367322133 available: true
[00:28:05]: [steam] UserDisconnect successfully sent for steamid '0'
[00:28:05]: Collecting garbage...
[00:28:05]: lua_gc took 0.06 seconds
[00:28:05]: ~ShardLuaProxy()
[00:28:05]: ~NetworkLuaProxy()
[00:28:05]: ~SimLuaProxy()
[00:28:05]: lua_close took 0.11 seconds
[00:28:05]: HttpClient2::ClientThread::Main() complete
[00:28:05]: Shutting down
 

 

slave LOG:

[00:00:00]: Starting Up
[00:00:00]: Version: 150506
[00:00:00]: Current time: Mon Sep 21 16:18:15 2015
 
[00:00:00]: Don't Starve Together: 150506 WIN32
NNN Build Date: 2015-09-18_16-33-33
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DST_Cave -console -skip_update_server_mods 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (7700)
[00:00:00]: HttpClient2::ClientThread::Main()
[00:00:01]: ProfileIndex:3.87
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: Authorized application D:\Games\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:01]: WindowsFirewall - Application already authorized
[00:00:01]: OnLoadPermissionList: APP:Klei/DST_Cave/save/blocklist.txt (Failure)
[00:00:01]: THREAD - started 'ConsoleInput' (14940)
[00:00:01]: OnLoadPermissionList: APP:Klei/DST_Cave/save/adminlist.txt (Failure)
[00:00:01]: OnLoadUserIdList: APP:Klei/DST_Cave/save/whitelist.txt (Failure)
[00:00:01]: Server token retrieved from: server_token.txt
[00:00:01]: cGame::InitializeOnMainThread
[00:00:01]: Renderer initialize: Okay
[00:00:01]: AnimManager initialize: Okay
[00:00:01]: Buffers initialize: Okay
[00:00:01]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:01]: FMOD Error: An invalid object handle was used. 
[00:00:01]: GameSpecific initialize: Okay
[00:00:01]: cGame::StartPlaying
[00:00:01]: LOADING LUA
[00:00:01]: DoLuaFile scripts/main.lua
[00:00:01]: DoLuaFile loading buffer scripts/main.lua
[00:00:01]: scripts/main.lua(170,1) running main.lua
 
[00:00:01]: loaded modindex
[00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:01]: FMOD Error: An invalid object handle was used. 
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue
[00:00:01]: PlayerHistory could not load player_history_staging
[00:00:01]: could not load profile
[00:00:01]: loaded profile
[00:00:01]: bloom_enabled true
[00:00:01]: Could not load saveindex
[00:00:01]: OnFilesLoaded()
[00:00:01]: OnUpdatePurchaseStateComplete
[00:00:02]: Load FE
[00:00:02]: Load FE: done
[00:00:02]: ModIndex: Load sequence finished successfully.
[00:00:02]: Reset() returning
[00:00:04]: [200] Account Communication Success (6)
[00:00:04]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_sXukIDi4
[00:00:04]: Starting Dedicated Server Game
[00:00:04]: Network tick rate: U=15(2), D=0
[00:00:04]: [Warning] Could not confirm port 11001 is open in the firewall. 
[00:00:04]: [sHARD] No shard id specified, generating a random one...
[00:00:04]: Online Server Started on port: 11001
[00:00:04]: Collecting garbage...
[00:00:04]: lua_gc took 0.01 seconds
[00:00:04]: ~ShardLuaProxy()
[00:0[00:28:09]: Collecting garbage...
[00:28:09]: lua_gc took 0.01 seconds
[00:28:09]: ~ShardLuaProxy()
[00:28:09]: ~NetworkLuaProxy()
[00:28:09]: ~SimLuaProxy()
[00:28:09]: lua_close took 0.01 seconds
[00:28:09]: HttpClient2::ClientThread::Main() complete
[00:28:09]: Shutting down
 scripts/main.lua
[00:00:04]: scripts/main.lua(170,1) running main.lua
 
[00:00:04]: loaded modindex
[00:00:04]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:04]: LOADING LUA SUCCESS
[00:00:04]: PlayerDeaths could not load morgue
[00:00:04]: PlayerHistory could not load player_history_staging
[00:00:04]: could not load profile
[00:00:04]: loaded profile
[00:00:04]: bloom_enabled true
[00:00:04]: Could not load saveindex
[00:00:04]: OnFilesLoaded()
[00:00:04]: OnUpdatePurchaseStateComplete
[00:00:04]: Loaded and applied world gen overrides from ../worldgenoverride.lua
[00:00:04]: WorldSim::SimThread::SimThread()
[00:00:04]: ABOUT TO INSTALL STACKTRACE
[00:00:04]: DoLuaFile scripts/stacktrace.lua
[00:00:04]: DoLuaFile loading buffer scripts/stacktrace.lua
[00:00:04]: INSTALLED STACKTRACE
[00:00:04]: WorldSim::SimThread::SimThread() complete
[00:00:04]: THREAD - started 'WorldSim' (15260)
[00:00:04]: WorldSim::SimThread::Main()
[00:00:04]: DoLuaFile scripts/worldgen_main.lua
[00:00:04]: ModIndex: Load sequence finished successfully.
[00:00:04]: Reset() returning
[00:00:04]: DoLuaFile loading buffer scripts/worldgen_main.lua
[00:00:04]: DLC enabled : false
[00:00:04]: scripts/worldgen_main.lua(80,1) running worldgen_main.lua
 
[00:00:04]: scripts/worldgen_main.lua(82,1) SEED = 1442841499
[00:00:04]: K: level_type V: survival
[00:00:04]: K: current_level V: 1
[00:00:04]: K: profiledata V table: 04964C10
[00:00:04]: K: controls V table: 04964EB8
[00:00:04]: K: unlocked_worldgen V table: 04964F08
[00:00:04]: K: customizationpresets V table: 04964AD0
[00:00:04]: K: render_quality V: 1
[00:00:04]: K: device_caps_a V: 1442841499
[00:00:04]: K: starts V: 1
[00:00:04]: K: device_caps_b V: 4
[00:00:04]: K: autosave V: true
[00:00:04]: K: saw_display_adjustment_popup V: false
[00:00:04]: K: DLCEnabled V table: 04964580
[00:00:04]: K: 1 V: false
[00:00:04]: K: world_gen_choices V table: 04964788
[00:00:04]: K: actualpreset V: DST_CAVE
[00:00:04]: K: tweak V table: 04964DF0
[00:00:04]: scripts/worldgen_main.lua(461,1) 
#######
#
# Generating SURVIVAL Mode Level
#
#######
 
[00:00:04]: scripts/worldgen_main.lua(469,1) WORLDGEN PRESET: DST_CAVE
[00:00:04]: scripts/worldgen_main.lua(477,1) WORLDGEN LEVEL ID: 5
[00:00:04]: scripts/worldgen_main.lua(484,1) 
#######
#
# Generating Normal Mode The Caves Level DST_CAVE
#
#######
 
[00:00:04]: Creating story...
[00:00:04]: RestrictNodesByKey
[00:00:04]: ##############################RestrictNodesByKey
[00:00:04]: Finding valid start task...
[00:00:04]:    ...picked CaveExitTask6
[00:00:04]: Has start node GreenMushRabbits
[00:00:04]: New size: 425 large
[00:00:04]: Baking map... 425
[00:00:04]: [WorldSimActual::GenerateVoronoiMap]
[00:00:04]: GenerateVoronoiMap [1]:
[00:00:04]: ...Done.
[00:00:04]: [AddEmptyNodes]
[00:00:04]: GenerateVoronoiMap [100]:
[00:00:08]: ...Done.
[00:00:08]: [WorldSimActual::GenerateVoronoiMap] complete [success]
[00:00:08]: [WorldSimActual::ConvertToTileMap]
[00:00:08]: [ConvertToTileMap]
[00:00:08]: [WorldSimActual::ConvertToTileMap] complete
[00:00:08]: [WorldSimActual::SeparateIslands]
[00:00:08]: [separateIslands]
[00:00:08]: [WorldSimActual::SeparateIslands] complete
[00:00:08]: Map Baked!
[00:00:08]: [WorldSimActual::ForceConnectivity]
[00:00:08]: [GenerateLandmasses]
[00:00:08]: [MergeConnectedLandmasses] true
[00:00:08]: [WorldSimActual::ForceConnectivity] complete
[00:00:08]: [GetWormholesExtra] connected 0 unconnected 1
[00:00:08]: [GetWormholesExtra] after: connected 1 unconnected 0
[00:00:08]: [GetWormholesExtra] pushed 0 wormholes
[00:00:08]: Encoding...
[00:00:08]: Encoding... DONE
[00:00:08]: Checking Tags
[00:00:08]: Populating voronoi...
[00:00:08]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses
[00:00:08]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses
[00:00:08]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses
[00:00:08]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud
[00:00:08]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud
[00:00:08]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud
[00:00:08]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud
[00:00:08]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud
[00:00:08]: Warning! Could not find a spot for PondSinkhole in node CaveExitTask7:0:SinkholeOasis
[00:00:08]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees
[00:00:08]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees
[00:00:08]: Warning! Could not find a spot for RabbitTown in node CaveExitTask2:0:RabbitTown
[00:00:08]: Warning! Could not find a spot for RabbitTown in node CaveExitTask10:1:GreenMushRabbits
[00:00:08]: Warning! Could not find a spot for GrassySinkhole in node CaveExitTask8:0:GrasslandSinkhole
[00:00:08]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:4:GrasslandSinkhole
[00:00:08]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown
[00:00:08]: Warning! Could not find a spot for PondSinkhole in node PleasantSinkhole:0:SinkholeOasis
[00:00:08]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses
[00:00:08]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses
[00:00:08]: disconnected tiles... 5
[00:00:08]: GAME_root Populating 0 nodes...
[00:00:08]: CaveExitTask8 Populating 2 nodes...
[00:00:08]: RockyLand Populating 16 nodes...
[00:00:08]: MudPit Populating 8 nodes...
[00:00:08]: CaveExitTask6 Populating 5 nodes...
[00:00:08]: GreenForest Populating 21 nodes...
[00:00:08]: SwampySinkhole Populating 9 nodes...
[00:00:08]: MudCave Populating 8 nodes...
[00:00:08]: MudLights Populating 13 nodes...
[00:00:08]: FungalNoiseForest Populating 15 nodes...
[00:00:08]: CaveExitTask1 Populating 4 nodes...
[00:00:08]: CaveExitTask5 Populating 2 nodes...
[00:00:08]: CaveExitTask4 Populating 5 nodes...
[00:00:08]: RedForest Populating 13 nodes...
[00:00:08]: UndergroundForest Populating 15 nodes...
[00:00:08]: CaveExitTask7 Populating 4 nodes...
[00:00:08]: SpillagmiteCaverns Populating 14 nodes...
[00:00:08]: MudWorld Populating 18 nodes...
[00:00:08]: SpiderLand Populating 13 nodes...
[00:00:08]: PleasantSinkhole Populating 13 nodes...
[00:00:08]: CaveSwamp Populating 12 nodes...
[00:00:08]: CaveExitTask9 Populating 5 nodes...
[00:00:08]: CaveExitTask3 Populating 5 nodes...
[00:00:08]: BlueForest Populating 18 nodes...
[00:00:08]: CaveExitTask2 Populating 3 nodes...
[00:00:08]: RabbitTown Populating 9 nodes...
[00:00:08]: FungalNoiseMeadow Populating 15 nodes...
[00:00:08]: BigBatCave Populating 20 nodes...
[00:00:08]: CaveExitTask10 Populating 6 nodes...
[00:00:08]: Done cave map gen!
[00:00:08]: scripts/worldgen_main.lua(248,1) Checking map...
[00:00:08]: scripts/worldgen_main.lua(593,1) Generation complete
[00:00:08]: WorldSim::SimThread::Main() complete
[00:00:09]: Serializing world session to session/0C1000A88D5D1536/0000000002
[00:00:09]: Unload FE
[00:00:09]: Unload FE done
[00:00:09]: LOAD BE
[00:00:10]: LOAD BE: done
[00:00:10]: Begin Session: 0C1000A88D5D1536
[00:00:10]: saving to server_temp/server_save
[00:00:10]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:10]: BEGINNING QUAKE
[00:00:11]: Loading Nav Grid
[00:00:11]: OVERRIDE: setting waves to off
[00:00:12]: Reconstructing topology
[00:00:12]: ...Sorting points
[00:00:12]: ...Sorting edges
[00:00:12]: ...Connecting nodes
[00:00:12]: ...Validating connections
[00:00:12]: ...Housekeeping
[00:00:12]: ...Done!
[00:00:12]: 1 uploads added to server. From server_temp
[00:00:12]: [sHARD] Connecting to master...
[00:00:12]: Telling Client our new session identifier: 0C1000A88D5D1536
[00:00:13]: [Warning] SteamGameServer_Init Failed
[00:00:13]: Your server will still start, but some Steam functionality may be missing.
[00:00:13]: Steam ports can be configured through command line by adding:
[00:00:13]: -steam_authentication_port 12345 -steam_master_server_port 12346
[00:00:13]: or through settings.ini, under the [network] heading
[00:00:13]: steam_authentication_port = 12345
[00:00:13]: steam_master_server_port  = 12346
[00:00:13]: Auth port: 12348 Master server port: 12349
[00:00:13]: [sHARD] Sending slave information to master...
[00:00:13]: [sHARD] Registering portal ID #1
[00:00:13]: Validating 1: status: INACTIVE world: <nil> available: false
[00:00:13]: [sHARD] Registering portal ID #2
[00:00:13]: Validating 2: status: INACTIVE world: <nil> available: false
[00:00:13]: [sHARD] Registering portal ID #3
[00:00:13]: Validating 3: status: INACTIVE world: <nil> available: false
[00:00:13]: [sHARD] Registering portal ID #4
[00:00:13]: Validating 4: status: INACTIVE world: <nil> available: false
[00:00:13]: [sHARD] Registering portal ID #5
[00:00:13]: Validating 5: status: INACTIVE world: <nil> available: false
[00:00:13]: [sHARD] Registering portal ID #6
[00:00:13]: Validating 6: status: INACTIVE world: <nil> available: false
[00:00:13]: [sHARD] Registering portal ID #7
[00:00:13]: Validating 7: status: INACTIVE world: <nil> available: false
[00:00:13]: [sHARD] Registering portal ID #8
[00:00:13]: Validating 8: status: INACTIVE world: <nil> available: false
[00:00:13]: [sHARD] Registering portal ID #9
[00:00:13]: Validating 9: status: INACTIVE world: <nil> available: false
[00:00:13]: [sHARD] Registering portal ID #10
[00:00:13]: Validating 10: status: INACTIVE world: <nil> available: false
[00:00:13]: [sHARD] Registering in lobby as a slave server...
[00:00:13]: [sHARD] Slave is now ready!
[00:00:14]: World '1' is now connected
[00:00:14]: Validating 1: status: ACTIVE world: 1 available: true
[00:00:14]: Validating 2: status: ACTIVE world: 1 available: true
[00:00:14]: Validating 3: status: ACTIVE world: 1 available: true
[00:00:14]: Validating 4: status: ACTIVE world: 1 available: true
[00:00:14]: Validating 5: status: ACTIVE world: 1 available: true
[00:00:14]: Validating 6: status: ACTIVE world: 1 available: true
[00:00:14]: Validating 7: status: ACTIVE world: 1 available: true
[00:00:14]: Validating 8: status: ACTIVE world: 1 available: true
[00:00:14]: Validating 9: status: ACTIVE world: 1 available: true
[00:00:14]: Validating 10: status: ACTIVE world: 1 available: true
[00:00:29]: [sHARD] We have been disconnected from the master. Waiting to reconnect...
[00:00:34]: [sHARD] Connecting to master...
[00:00:44]: [sHARD] Connection to master failed. Waiting to reconnect...
[00:00:49]: [sHARD] Connecting to master...
[00:00:59]: [sHARD] Connection to master failed. Waiting to reconnect...
[00:01:04]: [sHARD] Connecting to master...
[00:01:14]: [sHARD] Connection to master failed. Waiting to reconnect...
[00:01:19]: [sHARD] Connecting to master...
[00:01:29]: [sHARD] Connection to master failed. Waiting to reconnect...
[00:01:34]: [sHARD] Connecting to master...
[00:01:44]: [sHARD] Connection to master failed. Waiting to reconnect...
[00:01:49]: [sHARD] Connecting to master...
[00:01:59]: [sHARD] Connection to master failed. Waiting to reconnect...
[00:02:04]: [sHARD] Connecting to master...
[00:02:14]: [sHARD] Connection to master failed. Waiting to reconnect...
[00:02:19]: [sHARD] Connecting to master...
[00:02:27]: [steam] UserDisconnect successfully sent for steamid '0'
[00:02:27]: Collecting garbage...
[00:02:27]: lua_gc took 0.10 seconds
[00:02:27]: ~ShardLuaProxy()
[00:02:27]: ~NetworkLuaProxy()
[00:02:27]: ~SimLuaProxy()
[00:02:27]: lua_close took 0.15 seconds
[00:02:27]: HttpClient2::ClientThread::Main() complete
[00:02:27]: Shutting down
 

 

never mind the servers just dont respond. any suggestions?

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[00:00:04]: [Warning] Could not confirm port 10999 is open in the firewall. 

[00:00:04]: [Error] Server failed to start!
[00:00:04]: Unhandled exception during server startup: RakNet UDP startup failed: SOCKET_PORT_ALREADY_IN_USE (5)

 

You have to assign different port for each of the server, overworld server fails to start because the port is taken by caves server.

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