talmatityaho Posted September 19, 2015 Share Posted September 19, 2015 hey there,I was trying to create a dedicated server and when I start it I cant seem to find it in the server browser...heres the LOG[00:00:00]: Starting Up[00:00:00]: Version: 148470[00:00:00]: Current time: Sat Sep 19 21:44:21 2015 [00:00:00]: Don't Starve Together: 148470 WIN32NNN Build Date: 2015-09-01_13-20-47[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: -console -conf_dir DoNotStarveTogetherDedicated [00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (10024)[00:00:00]: HttpClient2::ClientThread::Main()[00:00:06]: ProfileIndex:3.69[00:00:06]: Network tick rate: U=15(2), D=0[00:00:06]: Network tick rate: U=15(2), D=0[00:00:06]: Authorized application D:\Games\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.[00:00:06]: WindowsFirewall - Application already authorized[00:00:06]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherDedicated/save/blocklist.txt (Failure)[00:00:06]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherDedicated/save/adminlist.txt (Failure)[00:00:06]: THREAD - started 'ConsoleInput' (8700)[00:00:06]: OnLoadUserIdList: APP:Klei/DoNotStarveTogetherDedicated/save/whitelist.txt (Failure)[00:00:06]: Server token retrieved from: server_token.txt[00:00:06]: cGame::InitializeOnMainThread[00:00:06]: Renderer initialize: Okay[00:00:06]: AnimManager initialize: Okay[00:00:06]: Buffers initialize: Okay[00:00:06]: cDontStarveGame::DoGameSpecificInitialize()[00:00:06]: FMOD Error: An invalid object handle was used. [00:00:06]: GameSpecific initialize: Okay[00:00:06]: cGame::StartPlaying[00:00:06]: LOADING LUA[00:00:06]: DoLuaFile scripts/main.lua[00:00:06]: DoLuaFile loading buffer scripts/main.lua[00:00:07]: scripts/main.lua(169,1) running main.lua [00:00:07]: loaded modindex [00:00:07]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:07]: DownloadMods(0)[00:00:09]: FMOD Error: An invalid object handle was used. [00:00:10]: LOADING LUA SUCCESS[00:00:10]: PlayerDeaths could not load morgue [00:00:10]: PlayerHistory could not load player_history [00:00:10]: loaded profile [00:00:10]: bloom_enabled true [00:00:10]: loaded saveindex [00:00:10]: OnFilesLoaded() [00:00:10]: OnUpdatePurchaseStateComplete [00:00:54]: Load FE [00:00:55]: Load FE: done [00:00:55]: ModIndex: Load sequence finished successfully. [00:00:55]: Reset() returning[00:00:57]: [200] Account Communication Success (6)[00:00:57]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_sXukIDi4[00:00:57]: Starting Dedicated Server Game [00:00:57]: Network tick rate: U=15(2), D=0[00:00:57]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:57]: Setting up socket descriptors[00:00:57]: Online Server Started on port: 10999[00:00:57]: Collecting garbage...[00:00:57]: lua_gc took 0.02 seconds[00:00:57]: ~NetworkLuaProxy()[00:00:57]: ~SimLuaProxy()[00:00:57]: lua_close took 0.01 seconds[00:00:57]: ReleaseAll[00:00:57]: ReleaseAll Finished[00:00:57]: cGame::StartPlaying[00:00:57]: LOADING LUA[00:00:57]: DoLuaFile scripts/main.lua[00:00:57]: DoLuaFile loading buffer scripts/main.lua[00:00:57]: scripts/main.lua(169,1) running main.lua [00:00:57]: loaded modindex [00:00:57]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:57]: LOADING LUA SUCCESS[00:00:57]: PlayerDeaths could not load morgue [00:00:57]: PlayerHistory could not load player_history [00:00:57]: loaded profile [00:00:57]: bloom_enabled true [00:00:57]: loaded saveindex [00:00:57]: OnFilesLoaded() [00:00:57]: OnUpdatePurchaseStateComplete [00:00:57]: Unload FE [00:00:57]: Unload FE done [00:00:58]: LOAD BE [00:00:59]: AddPortMapping(10999, 10999, 10.0.0.1) failed with code 718 (ConflictInMappingEntry)[00:01:02]: LOAD BE: done [00:01:02]: Deserialize world session from session/09F00069F65EC531/0000000001 [00:01:03]: Save file is at version 1 [00:01:03]: Begin Session: 09F00069F65EC531[00:01:03]: saving to server_temp/server_save [00:01:03]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:01:05]: Loading Nav Grid [00:01:11]: Reconstructing topology [00:01:11]: ...Sorting points [00:01:11]: ...Sorting edges [00:01:11]: ...Connecting nodes [00:01:11]: ...Validating connections [00:01:11]: ...Housekeeping [00:01:11]: ...Done! [00:01:11]: 1 uploads added to server. From server_temp[00:01:11]: Telling Client our new session identifier: 09F00069F65EC531[00:01:11]: ModIndex: Load sequence finished successfully. [00:01:11]: Reset() returning[00:01:12]: SteamGameServer_Init Success Link to comment Share on other sites More sharing options...
UnionGaming Posted September 19, 2015 Share Posted September 19, 2015 Nothing... Just give it a chance I reckon. Name? Could see if it comes up for us. Link to comment Share on other sites More sharing options...
talmatityaho Posted September 19, 2015 Author Share Posted September 19, 2015 ok the name is "server test"and the password is "password" Link to comment Share on other sites More sharing options...
1up Posted September 19, 2015 Share Posted September 19, 2015 I have the same problem. It says success but my server does not appear in the LAN list. Please help Link to comment Share on other sites More sharing options...
talmatityaho Posted September 19, 2015 Author Share Posted September 19, 2015 I have the same problem. It says success but my server does not appear in the LAN list. Please helpdo you see my server in the list? Link to comment Share on other sites More sharing options...
ToNiO55 Posted September 19, 2015 Share Posted September 19, 2015 Hi @talmatityaho, it's serveur only with ROG or ROG + cave? because i see your server is on version with only ROG in your log: [00:00:00]: Version: 148470 Link to comment Share on other sites More sharing options...
talmatityaho Posted September 19, 2015 Author Share Posted September 19, 2015 Hi @talmatityaho, it's serveur only with ROG or ROG + cave? because i see your server is on version with only ROG in your log:I don't know but its supposed to be caves. Link to comment Share on other sites More sharing options...
UnionGaming Posted September 19, 2015 Share Posted September 19, 2015 There's your qrobIem. It isn't on cave beta. Link to comment Share on other sites More sharing options...
Lumina Posted September 19, 2015 Share Posted September 19, 2015 Maybe you didn't put the dedicated server in the beta branch ? Link to comment Share on other sites More sharing options...
talmatityaho Posted September 20, 2015 Author Share Posted September 20, 2015 thanks for all the help, I can see it in the server browser but when I try to log in it say the server is not responding?maby the LOG will help:[00:00:00]: Starting Up[00:00:00]: Version: 150506[00:00:00]: Current time: Sun Sep 20 07:34:42 2015 [00:00:00]: Don't Starve Together: 150506 WIN32NNN Build Date: 2015-09-18_16-33-33[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: -console -conf_dir DoNotStarveTogetherDedicated [00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (13056)[00:00:00]: HttpClient2::ClientThread::Main()[00:00:02]: ProfileIndex:6.61[00:00:02]: Network tick rate: U=15(2), D=0[00:00:02]: Network tick rate: U=15(2), D=0[00:00:02]: Authorized application D:\Games\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.[00:00:02]: WindowsFirewall - Application already authorized[00:00:02]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherDedicated/save/blocklist.txt (Failure)[00:00:02]: THREAD - started 'ConsoleInput' (12068)[00:00:02]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherDedicated/save/adminlist.txt (Failure)[00:00:02]: OnLoadUserIdList: APP:Klei/DoNotStarveTogetherDedicated/save/whitelist.txt (Failure)[00:00:02]: Server token retrieved from: server_token.txt[00:00:02]: cGame::InitializeOnMainThread[00:00:02]: Renderer initialize: Okay[00:00:02]: AnimManager initialize: Okay[00:00:02]: Buffers initialize: Okay[00:00:02]: cDontStarveGame::DoGameSpecificInitialize()[00:00:02]: FMOD Error: An invalid object handle was used. [00:00:02]: GameSpecific initialize: Okay[00:00:02]: cGame::StartPlaying[00:00:02]: LOADING LUA[00:00:02]: DoLuaFile scripts/main.lua[00:00:02]: DoLuaFile loading buffer scripts/main.lua[00:00:02]: scripts/main.lua(170,1) running main.lua [00:00:02]: loaded modindex [00:00:02]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:02]: DownloadMods(0)[00:00:02]: FMOD Error: An invalid object handle was used. [00:00:02]: LOADING LUA SUCCESS[00:00:02]: PlayerDeaths could not load morgue [00:00:02]: PlayerHistory could not load player_history_staging [00:00:02]: loaded profile [00:00:02]: bloom_enabled true [00:00:02]: loaded saveindex [00:00:02]: OnFilesLoaded() [00:00:02]: OnUpdatePurchaseStateComplete [00:00:03]: Load FE [00:00:03]: Load FE: done [00:00:03]: ModIndex: Load sequence finished successfully. [00:00:03]: Reset() returning[00:00:05]: [200] Account Communication Success (6)[00:00:05]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_sXukIDi4[00:00:05]: Starting Dedicated Server Game [00:00:05]: Network tick rate: U=15(2), D=0[00:00:05]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:05]: Shard server mode disabled: missing shard_enable setting.[00:00:05]: Online Server Started on port: 10999[00:00:05]: Collecting garbage...[00:00:05]: lua_gc took 0.02 seconds[00:00:05]: ~ShardLuaProxy()[00:00:05]: ~NetworkLuaProxy()[00:00:05]: ~SimLuaProxy()[00:00:05]: lua_close took 0.03 seconds[00:00:05]: ReleaseAll[00:00:05]: ReleaseAll Finished[00:00:05]: cGame::StartPlaying[00:00:05]: LOADING LUA[00:00:05]: DoLuaFile scripts/main.lua[00:00:05]: DoLuaFile loading buffer scripts/main.lua[00:00:05]: scripts/main.lua(170,1) running main.lua [00:00:05]: loaded modindex [00:00:05]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:05]: LOADING LUA SUCCESS[00:00:05]: PlayerDeaths could not load morgue [00:00:05]: PlayerHistory could not load player_history_staging [00:00:05]: loaded profile [00:00:05]: bloom_enabled true [00:00:05]: loaded saveindex [00:00:05]: OnFilesLoaded() [00:00:05]: OnUpdatePurchaseStateComplete [00:00:05]: Unload FE [00:00:05]: Unload FE done [00:00:05]: LOAD BE [00:00:06]: LOAD BE: done [00:00:06]: Deserialize world session from session/0C10008D19D5008D/0000000002 [00:00:06]: Save file is at version 1 [00:00:06]: Begin Session: 0C10008D19D5008D[00:00:06]: saving to server_temp/server_save [00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:00:07]: AddPortMapping(10999, 10999, 10.0.0.6) failed with code 718 (ConflictInMappingEntry)[00:00:07]: Loading Nav Grid [00:00:07]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:07]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:07]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:07]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:07]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:07]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:07]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:07]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:08]: Reconstructing topology [00:00:08]: ...Sorting points [00:00:08]: ...Sorting edges [00:00:08]: ...Connecting nodes [00:00:08]: ...Validating connections [00:00:08]: ...Housekeeping [00:00:08]: ...Done! [00:00:08]: 1 uploads added to server. From server_temp[00:00:08]: Telling Client our new session identifier: 0C10008D19D5008D[00:00:08]: ModIndex: Load sequence finished successfully. [00:00:08]: Reset() returning[00:00:08]: SteamGameServer_Init Success[00:00:08]: [sHARD] Registering portal ID #1 [00:00:08]: Validating 1, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:08]: [sHARD] Registering portal ID #2 [00:00:08]: Validating 2, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:08]: [sHARD] Registering portal ID #3 [00:00:08]: Validating 3, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:08]: [sHARD] Registering portal ID #4 [00:00:08]: Validating 4, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:08]: [sHARD] Registering portal ID #5 [00:00:08]: Validating 5, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:08]: [sHARD] Registering portal ID #6 [00:00:08]: Validating 6, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:08]: [sHARD] Registering portal ID #7 [00:00:08]: Validating 7, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:08]: [sHARD] Registering portal ID #8 [00:00:08]: Validating 8, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:01:25]: [steam] UserDisconnect successfully sent for steamid '0'[00:01:25]: Collecting garbage...[00:01:25]: lua_gc took 0.04 seconds[00:01:25]: ~ShardLuaProxy()[00:01:25]: ~NetworkLuaProxy()[00:01:25]: ~SimLuaProxy()[00:01:25]: lua_close took 0.10 seconds[00:01:25]: HttpClient2::ClientThread::Main() complete[00:01:25]: Shutting down Link to comment Share on other sites More sharing options...
ToNiO55 Posted September 20, 2015 Share Posted September 20, 2015 Hi @talmatityaho, do you used 2 servers for overwold and cave? if yes can you share your settings.ini of both server please? Link to comment Share on other sites More sharing options...
talmatityaho Posted September 20, 2015 Author Share Posted September 20, 2015 Hi @talmatityaho, do you used 2 servers for overwold and cave? if yes can you share your settings.ini of both server please?nvm everything is working greate, thanks for the help! Edit:I just restarted the server and found out that while I can see it (but cant log in) others cant.....(it did work before) Link to comment Share on other sites More sharing options...
talmatityaho Posted September 20, 2015 Author Share Posted September 20, 2015 heres the settings.ini[MISC]CONSOLE_ENABLED = trueautocompiler_enabled = truewathgrithrfont = truenetbook_mode = falsevibration = trueshowpassword = trueautosubscribemods = falsecontroller_popup = truewarn_mods_enabled = false [account]token = 76561198131992290:1N0fGk+Kntnk2lReW5TFzcfCi+d4jhF+ [graphics]windowed_width = 1920windowed_height = 1017window_x = 0window_y = 23use_small_textures = falsescreenshake = truebloom = truedistortion = trueHUDSize = 5 [network]default_server_name = server testserver_password = passworddefault_server_description = testmax_players = 2pvp = falsegame_mode = survivalserver_port = 10999enable_snapshots = truepause_when_empty = falseserver_save_slot = 1..5 [audio]volume_ambient = 10volume_sfx = 10volume_music = 10 Link to comment Share on other sites More sharing options...
ToNiO55 Posted September 20, 2015 Share Posted September 20, 2015 @talmatityaho, you used 2 servers? one for overworld and one for cave right? if yes,you can take example of my seetings about overworld and cave: http://forums.kleientertainment.com/topic/57953-caves-beta-september-18th-update/?p=674549 Link to comment Share on other sites More sharing options...
talmatityaho Posted September 20, 2015 Author Share Posted September 20, 2015 @talmatityaho, you used 2 servers? one for overworld and one for cave right? if yes,you can take example of my seetings about overworld and cave: http://forums.kleientertainment.com/topic/57953-caves-beta-september-18th-update/?p=674549no its one server for everything Link to comment Share on other sites More sharing options...
UnionGaming Posted September 20, 2015 Share Posted September 20, 2015 no its one server for everything That's impossible... stop trying, it was even clearly mentioned in the guides multiple times e.e Link to comment Share on other sites More sharing options...
talmatityaho Posted September 20, 2015 Author Share Posted September 20, 2015 That's impossible... stop trying, it was even clearly mentioned in the guides multiple times e.eI run only one server and I don't have a slave_log or master_log...I really don't understand these type of things, I just want to open a server where I can play with my friends... Link to comment Share on other sites More sharing options...
ToNiO55 Posted September 20, 2015 Share Posted September 20, 2015 @talmatityaho, if you are on windows, you just need to make two scripts (batch file) for one server overworld and one server cave like that: master.bat :./dontstarve_dedicated_server_nullrenderer -players 15 -conf_dir configs/server slave.bat : ./dontstarve_dedicated_server_nullrenderer -players 15 -conf_dir configs/server/DST_Cave if you don't know how make batch file: http://www.wikihow.com/Write-a-Batch-File Link to comment Share on other sites More sharing options...
talmatityaho Posted September 20, 2015 Author Share Posted September 20, 2015 @ToNiO55,do you mean I need to start 2 separate servers? if so how do I do that?here is a screenshot of my DoNotStarveTogetherDedicated file: Link to comment Share on other sites More sharing options...
ToNiO55 Posted September 20, 2015 Share Posted September 20, 2015 @talmatityaho, do you mean I need to start 2 separate servers? just launch the two .bat, first the overworld server and then the server cave, like consecutively if so how do I do that? just execute the .bat as software but before that, check tutorial of Ipsquiggle for make your server cave: http://forums.kleientertainment.com/topic/57890-playing-caves-beta/ follows step 3 - Make your dedicated server multi-level or caves-only you can also take example about my settings.ini of both servers: http://forums.kleientertainment.com/topic/57953-caves-beta-september-18th-update/page-4#entry674549 and after that you can start your both servers Link to comment Share on other sites More sharing options...
talmatityaho Posted September 20, 2015 Author Share Posted September 20, 2015 @ToNiO55,http://forums.kleien...er/#entry674596 <---- the link leads to this post Link to comment Share on other sites More sharing options...
ToNiO55 Posted September 20, 2015 Share Posted September 20, 2015 @talmatityaho, sorry it's this link for tutorial: http://forums.kleientertainment.com/topic/57890-playing-caves-beta/ Link to comment Share on other sites More sharing options...
talmatityaho Posted September 20, 2015 Author Share Posted September 20, 2015 @ToNiO55, thanks for all your help so far but the .bat files close instantly when I open them... Link to comment Share on other sites More sharing options...
jacklul Posted September 20, 2015 Share Posted September 20, 2015 Assuming you copy pasted everything from the guide then the bat file closes instantly because it tries to execute the server binary that is not in the directory your executing the bat file from, the bat file should be placed in steamapps\common\Don't Starve Together Dedicated Server\bin and executed from there to work. Alternatively:This is my start script I'm using for starting overworld and caves servers at the same time with just one bat file: @echo offTITLE Don't Starve Together Dedicated Server Launcherset BINPATH="D:\Games\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin"cd %BINPATH%call dontstarve_dedicated_server_nullrenderer.exe -conf_dir DoNotStarveTogetherServer/cavesbeta -console -only_update_server_modsstart "Don't Starve Together Dedicated Server - Overworld" dontstarve_dedicated_server_nullrenderer.exe -conf_dir DoNotStarveTogetherServer/cavesbeta -console -skip_update_server_modsstart "Don't Starve Together Dedicated Server - Caves" dontstarve_dedicated_server_nullrenderer.exe -conf_dir DoNotStarveTogetherServer/cavesbeta/cavesslave -console -skip_update_server_modsyou will have to replace config_dir with the directories you're usingalso you will have to give your full path to the server in BINPATH Link to comment Share on other sites More sharing options...
ToNiO55 Posted September 20, 2015 Share Posted September 20, 2015 @jacklul, thx you Jackful for your help it's not better to used two different bat file for each server?because I see that you put both in the same bat file I say that for performance issue, because this has been recommended by the devs but maybe it's good for you? i mean your opinion is welcome Link to comment Share on other sites More sharing options...
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