UnionGaming Posted September 8, 2015 Share Posted September 8, 2015 Could dubloons hint to being an ******* to Kevin and adding shopkeepers? Link to comment Share on other sites More sharing options...
Cyde042 Posted September 8, 2015 Share Posted September 8, 2015 I doubt. The world of DS is being a lone human, I think you'll trade dubloons with one of the humanoid mobs - Bacoons and the Cat ones. The item you trade for should be consumables like - the anti-venom, etc. so you can keep coming back for more. Link to comment Share on other sites More sharing options...
UnionGaming Posted September 8, 2015 Author Share Posted September 8, 2015 I doubt. The world of DS is being a lone human, I think you'll trade dubloons with one of the humanoid mobs - Bacoons and the Cat ones. The item you trade for should be consumables like - the anti-venom, etc. so you can keep coming back for more. One trader was a piggie! And it used palm leaves! Link to comment Share on other sites More sharing options...
Hundkerchief Posted September 8, 2015 Share Posted September 8, 2015 I doubt. The world of DS is being a lone human, I think you'll trade dubloons with one of the humanoid mobs - Bacoons and the Cat ones. The item you trade for should be consumables like - the anti-venom, etc. so you can keep coming back for more. Oh yes I hope they will never violate the tacit rule that you are the only one of your kind. And if they don't implement the Floral Shirt from RoG to wear on the beach, it will be like a knife in the ribs to me. Link to comment Share on other sites More sharing options...
ThaumicParrot Posted September 8, 2015 Share Posted September 8, 2015 Well they said Wolly will be a shopkeeper of sorts, so I assume wolly will take yer dubloons and give you funstuff. Link to comment Share on other sites More sharing options...
UnionGaming Posted September 8, 2015 Author Share Posted September 8, 2015 Well they said Wolly will be a shopkeeper of sorts, so I assume wolly will take yer dubloons and give you funstuff. Never thought about that... but now I hate that guy... Link to comment Share on other sites More sharing options...
Mobbstar Posted September 8, 2015 Share Posted September 8, 2015 Well they said Wolly will be a shopkeeper of sorts, so I assume wolly will take yer dubloons and give you funstuff. "Krawk! Wolly taken' no credit cards, jus' cracker!" Link to comment Share on other sites More sharing options...
SapphireBullets Posted September 8, 2015 Share Posted September 8, 2015 Also Dubloons could be the equivalent of Gold Nuggets in this game. Just a thought. Wes might have it a bit easier. He starts out with da balloons. Link to comment Share on other sites More sharing options...
Cyde042 Posted September 9, 2015 Share Posted September 9, 2015 Also Dubloons could be the equivalent of Gold Nuggets in this game. Just a thought. Wes might have it a bit easier. He starts out with da balloons. There's no way. Are you going to make the science machine out of dubloons? Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted September 9, 2015 Developer Share Posted September 9, 2015 Are you going to make the science machine out of dubloons? Anything is possible with science and a lot little bit of magic. Link to comment Share on other sites More sharing options...
SapphireBullets Posted September 9, 2015 Share Posted September 9, 2015 There's no way. Are you going to make the science machine out of dubloons?Maybe.Are you going to build a science machine out of raw gold you hacked out of a boulder and your own two hands? Seems to me the dubloons are already refined at least. Link to comment Share on other sites More sharing options...
YesterdaysMindr Posted September 10, 2015 Share Posted September 10, 2015 Maybe.Are you going to build a science machine out of raw gold you hacked out of a boulder and your own two hands? Seems to me the dubloons are already refined at least. INSERT COIN TO PROTOTYPE Link to comment Share on other sites More sharing options...
SapphireBullets Posted September 10, 2015 Share Posted September 10, 2015 I kind of wonder if we'll see not so much an outright shop-for-materials, but maybe some kind of coin operated device? Not something as simple as Granola Bars, one dubloon each, but somethng bizzare like a coin operated weather machine or giant-summoner. Link to comment Share on other sites More sharing options...
Mobbstar Posted September 10, 2015 Share Posted September 10, 2015 SLOT MACHINE GUN! In full action: http://stream1.gifsoup.com/view6/2289399/professor-layton-s-slotmachine-gun-o.gif Link to comment Share on other sites More sharing options...
UnionGaming Posted September 10, 2015 Author Share Posted September 10, 2015 SLOT MACHINE GUN! In full action: http://stream1.gifsoup.com/view6/2289399/professor-layton-s-slotmachine-gun-o.gif JoeW Add this. Link to comment Share on other sites More sharing options...
SapphireBullets Posted September 11, 2015 Share Posted September 11, 2015 I kind of wonder if we'll see not so much an outright shop-for-materials, but maybe some kind of coin operated device? Not something as simple as Granola Bars, one dubloon each, but somethng bizzare like a coin operated weather machine or giant-summoner.Adding to the idea of a giant-summoner, maybe something like a personal loot stash which lures in pig-pirates and mer-bandits to steal it so you can kill them and take their stuff. As you add more loot to the hoard the thieves you lure in get tougher. It'd be like having a way to control the risk/reward level for hound attacks. Link to comment Share on other sites More sharing options...
emerphish Posted September 13, 2015 Share Posted September 13, 2015 Adding to the idea of a giant-summoner, maybe something like a personal loot stash which lures in pig-pirates and mer-bandits to steal it so you can kill them and take their stuff. As you add more loot to the hoard the thieves you lure in get tougher. It'd be like having a way to control the risk/reward level for hound attacks.Imagine just setting it in the middle of a huge field of tooth traps, how easy would that be? Wait, but hounds=teeth, no hounds, no tooth traps...hmm Link to comment Share on other sites More sharing options...
~Matt Posted September 13, 2015 Share Posted September 13, 2015 Imagine just setting it in the middle of a huge field of tooth traps, how easy would that be? Wait, but hounds=teeth, no hounds, no tooth traps...hmm Maybe we'll be able to build Mimic treasure chests. And maybe there will be Mimic treasure chests waiting to bite us. Link to comment Share on other sites More sharing options...
SapphireBullets Posted September 13, 2015 Share Posted September 13, 2015 Imagine just setting it in the middle of a huge field of tooth traps, how easy would that be? Wait, but hounds=teeth, no hounds, no tooth traps...hmmTrue, but I'd think it'd be more that you'd lure more enemies to the map area than to the treasure chest specifically.(If this one guy has this much loot, the are must be RICH!) Link to comment Share on other sites More sharing options...
emerphish Posted September 14, 2015 Share Posted September 14, 2015 I don't think the summoning of monsters is really don't starve's thing, but I do like the idea. Maybe there is a loot-filed area full of danger that lures YOU! Like the swamp, but shippyer, and wreckyer. Link to comment Share on other sites More sharing options...
~Matt Posted September 14, 2015 Share Posted September 14, 2015 I don't think the summoning of monsters is really don't starve's thing, but I do like the idea. Maybe there is a loot-filed area full of danger that lures YOU! Like the swamp, but shippyer, and wreckyer. Like the lots of reeds with lots of tentacles setpiece? I'm in for that. But with pirates. Lots, lots of scurvy pirates. Link to comment Share on other sites More sharing options...
SapphireBullets Posted September 14, 2015 Share Posted September 14, 2015 Maybe there is a loot-filed area full of danger that lures YOU! Like the swamp, but shippyer, and wreckyer. Oh now there's an idea for a biome type. A Ship's graveyard full of broken hulls, haunted by ghosts, guarding precious cargo.Linked by planks of wood or a reef. Link to comment Share on other sites More sharing options...
~Matt Posted September 14, 2015 Share Posted September 14, 2015 Oh now there's an idea for a biome type. A Ship's graveyard full of broken hulls, haunted by ghosts, guarding precious cargo.Linked by planks of wood or a reef. It would even go with the Wolly riddle, I like it. Link to comment Share on other sites More sharing options...
emerphish Posted September 14, 2015 Share Posted September 14, 2015 Oh now there's an idea for a biome type. A Ship's graveyard full of broken hulls, haunted by ghosts, guarding precious cargo.Linked by planks of wood or a reef.That sounds soooo good. The only thing we need is actual sword fighting and not mob kiting. Then I'd be down for a biome that's like a battle royale stuffed with loot. The hype is real. Link to comment Share on other sites More sharing options...
ThaumicParrot Posted September 15, 2015 Share Posted September 15, 2015 The only thing we need is actual sword fighting and not mob kiting. OOOOH! That sounds good! I really like good combat mechanics, like if there was swordfighting in DS there could be parrying, blocking, slashing, poking, and lunging moves. Maybe there'd even be duel wielding for shields and stuff! Link to comment Share on other sites More sharing options...
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