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DwerBomb

Community Project Rpg Art Dump

  

17 members have voted

  1. 1. Rpg games usually have attributes that go along with weapons and equippable items, such as the usual fire, wind, water and so on. Which kind of attributes should our game have?

    • Emotions, Thoughts and Sensations (such as sadness, Logic, panic, and Curiosity, Insanity and more). Each emotion will have degrees with different names depending on how strong the attack is. Attacks within Emotions (Soul) is considered a magic atk
      10
    • Combat style: the type of the weapon, attack or skill you use will influence the outcome of your attack. (we can have slash attacks, smash attacks, ranged attacks, magical attacks and psychological attacks)
      7
    • -other-
      0


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DwerBomb    6,104

Yeah, what I'm saying is when you make a certain decision, like taking a darker path, you get to a place where you find a new party member.

Yeah, I guess

Not hard at all. You'd just have a variable "PlayerProgress", and have the plaza switch to different sprites depending on how high the value of it is. Then, whenever the player reaches a certain point, you can increase the value of PlayerProgress, making the Plaza grow in size.

Maybe the plaza could grow after the player does specific quests for each npc living there?

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MenaAthena    10,300

Yeah, what I'm saying is when you make a certain decision, like taking a darker path, you get to a place where you find a new party member.

But what would keep you from backtracking and taking the other path?

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KidneyBeanBoy    846

You can't have internet-based weapons and no banhammer!

 

 

In order: Weakened Banhammer, Banhammer, Greater Banhammer, and Berserk Zenith Demigod's Enlightened Banhammer of Pure Energy.

post-276191-0-08648700-1439321934.png

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DwerBomb    6,104

How can I improve my tent? And I'll fix that tombstone soon

make it green, that could work.

I like the red one though

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DwerBomb    6,104

Also:

attachicon.gifItems.png

"Used by dark shaman to curse the dead to a land of eternal suffering. Makes sounds like a dog toy when squeezed."

Is that a voodoo doll? Is it a reference I don't get?

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NoobModder    210

But what would keep you from backtracking and taking the other path?

No, but you might come across the path later in the game

:D

And even if it did, it would provide more variety

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Percival    766

attachicon.gifItems.png

"Used by dark shaman to curse the dead to a land of eternal suffering. Makes sounds like a dog toy when squeezed."

 

I like the simultaneous reference to me and the thread Battal made a long time ago where I got chewed by a Hound.

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DwerBomb    6,104

I like the simultaneous reference to me and the thread Battal made a long time ago where I got chewed by a Hound.

Ah yeah i remember now

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NoobModder    210

post-664368-0-16340600-1439298966.png

The image derpi gave me:

spritetempderpi.png

The Image I made. It looks fat from a distance but really its not. Just zoom in. In the game it'll look better.

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Battal    9,883

En garde!

 

post-223117-0-29517500-1439332284_thumb.

 

Yeah, the head is a hideous monstrosity that should be purged from the face of the planet before it forever corrupts the arts themselves, but other than that I think it's pretty good.

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Percival    766

Yeah, the head is a hideous monstrosity that should be purged from the face of the planet before it forever corrupts the arts themselves

 

 

Do you want me to create a template/reference for your head that you can then go over in pixels?

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