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DwerBomb

Community Project Rpg Art Dump

  

17 members have voted

  1. 1. Rpg games usually have attributes that go along with weapons and equippable items, such as the usual fire, wind, water and so on. Which kind of attributes should our game have?

    • Emotions, Thoughts and Sensations (such as sadness, Logic, panic, and Curiosity, Insanity and more). Each emotion will have degrees with different names depending on how strong the attack is. Attacks within Emotions (Soul) is considered a magic atk
      10
    • Combat style: the type of the weapon, attack or skill you use will influence the outcome of your attack. (we can have slash attacks, smash attacks, ranged attacks, magical attacks and psychological attacks)
      7
    • -other-
      0


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DwerBomb    6,108

On this thread we will post [Art, Music, Story and Sounds].

___________________________________________
Here are the links for the other game-related threads:

http://forums.kleientertainment.com/topic/56847-klei-forums-rpg-new/
[General Discussions and Updates]

http://forums.kleientertainment.com/topic/56902-the-forums-rpg-characters-applications-garden/
[Characters and Character applications]
___________________________________________
 

Polls update


The polls will soon be refreshed with new polls.
So here are the winners:

Q: Do you want the "caterpillar" effect to the members of your party?
Winner: Yes

Q: Random encounters or enemies on screen?
Winner: A mix of both but mostly enemies on screen

Q: How many characters should your party have?
Winner: Maximum 4



-------------------------------------------------------------------------------



From this page on we have started thinking about attributes and elements in game. For now we have two major ideas: 1 is to use emotions as elements; the other one is to use weapon types as attributes.


Check those pages out and then vote in the new poll.


Thanks!



___________________________________________


Here are templates if you want to add your own sprites in!


[character sprite]
post-214555-0-19081300-1439315369_thumb.


[Tilesets 1]
post-214555-0-47437000-1439315384_thumb.


[Tilesets 2]
post-214555-0-40984100-1439315405_thumb.


[characters dialogue faces]
post-214555-0-87899900-1439315434_thumb.


[icons]
post-214555-0-86378900-1439315288_thumb.

 

 

The sprites we have so far:

Character sprites:

post-214555-0-50538100-1439713512_thumb.
post-214555-0-63243200-1439713541_thumb.

 

Items:

post-214555-0-82746000-1439713569_thumb.

 

Dialogue Graphics:

post-214555-0-69319100-1439713596_thumb.

 

Tilesets:

post-214555-0-09403100-1439713629_thumb.
post-214555-0-39810300-1439713662_thumb.

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Battal    9,883

Here's what I'm talking about.

 

post-223117-0-09383700-1439151903.gif

 

It looks a bit weird with my art, but I think with some tweaking we could make it work.

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DwerBomb    6,108

Yes yes i like.

I think it's possible to add animated battle sprites too but im not sure 100%

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DwerBomb    6,108

So they can only have one animation?

 

...

 

God help us all.

i've checked and it seems some scripts allow battle animations so all's good

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Percival    766

My sprite looks kinda pudgy compared to the others...

 

 

I told you to stop eating the cookies; now everyone's going to have a bad mental image about you.

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Derpime    501

Yo Dwer,Halved's sprite...You need an outline on the white part

And Battal,that is....that is......BEAUTIFUL

Also Dwer what program did you use to make the sprites?

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Battal    9,883

Well then, we have a decision to make.  Do we only use it for the really big sprites and enemies?  Or do we redo the sprites we have to fit in with it?

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DwerBomb    6,108

Yo Dwer,Halved's sprite...You need an outline on the white part

Also Dwer what program did you use to make the sprites?

I don't need to outline it, what looks white around the sprite is actually transparent.

I used photoshop

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Derpime    501

I don't need to outline it, what looks white around the sprite is actually transparent.

I used photoshop

 

Fair fair

 

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MenaAthena    10,300

Well then, we have a decision to make. Do we only use it for the really big sprites and enemies? Or do we redo the sprites we have to fit in with it?

I'd rather it was just used for the enemies and the like. I think that having a few different styles would actually be of benefit as long as they look good together. This does take place in the internet; and everything definitely doesn't have the same style.

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TRENTOMINOUS    540

I'd rather it was just used for the enemies and the like. I think that having a few different styles would actually be of benefit as long as the look good together. This does take place in the internet; and everything definitely doesn't have the same style.

 

I don't know if this is still going to be used from the old project, but are the character sprites still going to be eathbound looking?

 

 

 

Edit: Am I still relevant enough to be put into this game

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TRENTOMINOUS    540

Sarcasm or real?

 

It was real lol I didn't realize that it was rebooted at the time and all I saw was this thread so I was a bit confused

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Derpime    501

I don't know if this is still going to be used from the old project, but are the character sprites still going to be eathbound looking?

Edit: Am I still relevant enough to be put into this game

With me and other people,yes?Dwer?Have to ask him,he is holding the lead

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TRENTOMINOUS    540

With me,yes?Dwer?Have to ask him,he is holding the lead

 

Dwer holding the lead is a really good idea. He's really focused on actually making this a thing.

 

Edit: how does one mention people these days

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DwerBomb    6,108

Here I am!

Sure Trent!

Also you just remembered me there were some sprites already done. I'll have to find them

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