Sign in to follow this  
goldfish911

Any ways to expedite the process of mod debugging?

Recommended Posts

goldfish911    61

This thought occurred to me out of the blue. The most painful process of modding for me is having to relaunch the game over and over to find and resolve little errors in my code that I've overlooked that result in a crash. Is there a way to speed up game launch such as temporarily disabling the texture/anim compiler or is there at least a "spellcheck" built in to sublime text or notepad++ that I can use?

Share this post


Link to post
Share on other sites
goldfish911    61

I just realized I posted this in the wrong forum. Could someone please move it to "Don't Starve-Mods and Tools". And for vanilla don't starve, can the autocompiler still be disabled?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this