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JanH

Game Update 138494 and 138374 - 6/3/2015

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Mai    19

  Well, I'm about to start experimenting with Willow, but, well, this happened...I couldn't find the bug post, so I might as well put it here.

 

2u97dvm.png

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rezecib    3,143

@Mai, Have you tried verifying the integrity of the game cache? I checked and it looks normal for me.

 

I'm noticing in your screenshot that the non-cave icons are also not organized the way they're supposed to be, so I'm guessing one of the files related to matching those up got corrupted.

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Mai    19

Apparently it didn't download correctly, but after I closed steam up and re-did the update's download, it worked out fine! Thank you though!

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rezecib    3,143
Fixed a crash due to the cook action being used on Birchnut Saplings
 This fix also fixes a bunch of exploits that are fairly prevalent in single-player, so it would be a really good candidate for applying to single-player as well. (because it changes the planted tree prefabs to their own prefabs instead of still being pinecones/acorns)

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Bahlsen    353

Extinguishing manually something smoldering hurts Willow, I don't know what to think about that. Is it an oversight or something intended ? She could take damage to sanity instead, the same 1-3 points penalty, as she'd be disappointed.

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RalphKastro    1,337
So midday, with maximum noise, in the middle of summer, the world hits 95 + 5 + 8 for 108. We can write an equation to describe this maximum temperature over the course of summer (using a summer progress percentage): tmax = sin(progress*pi)*(95-55) + 55 + 5 + 8 Solving this for progress, and setting tmax to 90 (the maximum temperature that Willow's coldness would be able to fully negate), we get that it occurs 18.5% from the ends of the season, so basically the first and last three days. If we assume minimum noise instead, we get 39.9%, so the first and last 6 days (leaving only the middle 3 days). With average noise, first and last 4 days.

TL;DR: Numbers. Maths. Physics. More reasons to believe Rezecib is secretly a dev.

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DirtyD    0

Error

Error code E_INVALID_STEAM_TICKET

uhh i'm trying to create an account i guess?, seems like i managed that just fine but how do i get the game to recognize that? sorry for the font I have no bloody clue how this works

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@PocketChicken,@Arcita,  Also, Bernie decays like Abigail's flower (after 3 days left on the ground), so even if you made an army you'd have to carry them all around.

 

Aw, that sucks. Does Bernie decay even if not in nightmare state and left on the ground?

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rezecib    3,143

@PocketChicken, Yes, I think so.

 

Edit: Yeah, I didn't mean durability when I said decay, just that if he's left alone for 3 days he'll disappear.

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Maris    229

Shadow creature

[18:03:55]: [string "scripts/prefabs/shadowcreature.lua"]:34: attempt to index field 'sanity' (a nil value)LUA ERROR stack traceback:scripts/prefabs/shadowcreature.lua:34 in () ? (Lua) <32-36>   inst = 1085771 - crawlinghorror (valid:true)   observer = 1089402 -  (valid:true)=(tail call):-1 in ()  (tail) <-1--1>scripts/components/sanity.lua:298 in (method) Recalc (Lua) <255-328>   self =      rate_modifier = 1      dapperness_mult = 1      dapperness = 0      rate = 0      _oldpercent = 1      _oldissane = true      night_drain_mult = 1      inst = 1089402 -  (valid:true)      fxtime = 0      _ = table: 290B1990      neg_aura_mult = 1   dt = 0   total_dapperness = 0   mitigates_rain = false   dapper_delta = 0   moisture_delta = 0   light_delta = 0   lightval = 0   day = true   aura_delta = 0   x = 0   y = 0   z = 0   ents = table: 2D454508   k = 1   v = 1085771 - crawlinghorror (valid:true)   distsq = 15.876041459766scripts/components/sanity.lua:57 in (field) _ctor (Lua) <32-58>   self =      rate_modifier = 1      dapperness_mult = 1      dapperness = 0      rate = 0      _oldpercent = 1      _oldissane = true      night_drain_mult = 1      inst = 1089402 -  (valid:true)      fxtime = 0      _ = table: 290B1990      neg_aura_mult = 1   inst = 1089402 -  (valid:true)scripts/class.lua:181 in (local) cmp (Lua) <171-184>   class_tbl = table: 05F13F28   arg = nil   obj = table: 290AD4A8scripts/entityscript.lua:512 in (method) AddComponent (Lua) <501-523>   self (valid:true) =      GUID = 1089402      inlimbo = false      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97      ghostenabled = false      EnableMovementPrediction = function - scripts/prefabs/player_common.lua:407      player_classified = 1089403 - player_classified (valid:true)      playercolour = table: 058CF460      jointask = PERIODIC 1089402: 0.000000      IsOverheating = function - scripts/prefabs/player_common.lua:67      Light = Light (335B0690)      Network = Network (335A7850)      OnRemoveEntity = function - scripts/prefabs/player_common.lua:530      GetMoisture = function - scripts/prefabs/player_common.lua:77      pendingtasks = table: 2B8D8968      LightWatcher = LightWatcher (335A7C70)      spawntime = 64955.936721049      SetGhostMode = function - scripts/prefabs/player_common.lua:446      CanExamine = function - scripts/prefabs/player_common.lua:20      Transform = Transform (335AAE30)      actionreplica = table: 2B8D6550      event_listening = table: 2B8D14B0      actioncomponents = table: 2B8DA060      lower_components_shadow = table: 2B8D2A18      GetMaxMoisture = function - scripts/prefabs/player_common.lua:87      entity = Entity (1F50B160)      userid =       updatecomponents = table: 24667330      event_listeners = table: 2B8DAE98      AttachClassified = function - scripts/prefabs/player_common.lua:519      persists = false      IsActionsVisible = function - scripts/prefabs/player_common.lua:1020      MiniMapEntity = MiniMapEntity (335A7970)      SoundEmitter = SoundEmitter (335A9F70)      DynamicShadow = DynamicShadow (335A7AB0)      Physics = Physics (335AE250)      ShakeCamera = function - scripts/prefabs/player_common.lua:1056      AnimState = AnimState (335A81F0)      IsFreezing = function - scripts/prefabs/player_common.lua:57      replica = table: 2B8D3E40      DetachClassified = function - scripts/prefabs/player_common.lua:525      components = table: 2B8DE5E8      GetTemperature = function - scripts/prefabs/player_common.lua:47   name = sanity   lower_name = sanity   cmp = table: 05F13F28scripts/prefabs/player_common.lua:1431 in (field) fn (Lua) <1245-1536>   inst = 1089402 -  (valid:true)scripts/mainfunctions.lua:148 in () ? (Lua) <137-168>   name = wilson   prefab = Prefab wilson - [18:03:55]: SCRIPT ERROR! Showing error screen

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