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TheHomeChicken

The point of the new gen?

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I guess they are seeing how the players react to a larger and harsher map. It is more difficult to play in as the biomes are usually very far away from each other and it is a linear path so travelling is unavoidable in these maps

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Little Teemo    15

idk seem to have more resources, or suppose to be without a bug, map is suppose to be smaller? but really those troll twisted bridges are just as long as normal one lol...i do like them though

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Syd    232

Just aesthetically speaking, it looks more natural and believable. The old generator just made a bunch of interconnected circles.

The way the new maps generate, it's also harder to get around on them, making them generally more difficult to survive on.

I'd also bet that this won't be the last adjustment to the terrain generator that we'll see. The way the bridges are formed with the new generator is awkward, and I wouldn't be surprised to see that tweaked in the future.

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genocide    10

Instead of being able to predict how your map is generated (9 circles which will either mesh or be disconnected and only accessible by bridges), you now have a much more random and interesting environment.

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I do like em.

Shame i have troll bridges wich lead to the same island and no pig king ..

I didnt explore the HUGE AMOUNT OF SPIDER-y area,because it was night.

I Ran with my torch screaming I HOPE YOU BURN IN HELL

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idk seem to have more resources, or suppose to be without a bug, map is suppose to be smaller? but really those troll twisted bridges are just as long as normal one lol...i do like them though

I think the number of resources compensate for the insanely long distances

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I don't like the new gen... I had the worst world ever... One thing is wierd bridges (they make you walk a bit too much instead of a straight-ish line), but that doesn't really matter...

I saw two different islands... and neither for them had a bridge to connect them. It was a REALLY close island without a bridge -.-

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Just aesthetically speaking, it looks more natural and believable. The old generator just made a bunch of interconnected circles.

The way the new maps generate, it's also harder to get around on them, making them generally more difficult to survive on.

I'd also bet that this won't be the last adjustment to the terrain generator that we'll see. The way the bridges are formed with the new generator is awkward, and I wouldn't be surprised to see that tweaked in the future.

This.

Instead of being able to predict how your map is generated (9 circles which will either mesh or be disconnected and only accessible by bridges), you now have a much more random and interesting environment.

And this.

Nothing more to add.

Also, Syd should get a title.

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Someguy123    10

It's a lot more "natural" for sure than the perfect circle islands previously.

I'm assuming this is to prepare for the whole winter idea in their roadplan (and as a sneak peak in the winter hat), as when winter comes, some of these abundant resources will happily just go poof from the cold, so you'd have to move around a lot to get the resources you need, compared to the tiny islands with easy bridges, where you can just get to where you want, really easily.

I suppose if they do harden the game a bit more, i.e. need more wood and grass to make things compared to normal, some of these resources might actually be useful.

I'm still surprised they haven't rolled out a hotfix to get the pig king in the new generator yet though.

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9600bauds    18

It's definitely a step in the right direction, I specially like Forests being completely coated by spiders now. Biomes are more unique and bigger.

However the bridge generation is downright evil. Not only trollbridges zigzag around way more than they need to, islands are very very often just not connected, separated by a tiny stretch of water for their entire coastline instead. There may be two different islands next to the one you spawn on but you can't go to any of them since the only bridge generated to a swamp and you'll have to always take the horribly long route every time you want to go from that biome to that other biome.

Bridges need to be more common, or at least realistically avoid two coastlines practically merged but still separated by a tiny river. It adds "challenge" to the game, sure, but it feels more like padding.

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Uszaty    19

Or give players the ability to build bridges to get to those areas (I know it's not gonna happen, but might be interesting).

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Torasko    17
Or give players the ability to build bridges to get to those areas (I know it's not gonna happen, but might be interesting).

Why not? It would be awesome to be able to form the terrain to some extent.

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pdodd    10

Interesting information. Didn't know any of this prior to reading. I definitely like the idea of more of an emphasis on travel being introduced. Additionally, I like the idea of having larger biomes. Hm.

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QuadroMan1    12

I'd like to see them add different levels.. As in having cliffs that you can jump off of but have to walk around to get onto, great defense mechanism or it can make the game harder.

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