findz_art Posted July 11, 2021 Share Posted July 11, 2021 i got this error when lauch the server, it said socket port already in use, so how to fix this, am a lil bit confuse at any suggestion from google search. Link to comment Share on other sites More sharing options...
artemiyME Posted September 13, 2021 Share Posted September 13, 2021 So I was looking to change some twiggy tree and gecko worldgen options on our SU community private server, since some people preferred not to have Twiggy trees or Geckos at the start, but didn't want to eliminate them completely for late game. Then I remembered the new worldgen options brought to us with March QoL update: " Added over 20 new world generation options. Added over 60 new world settings. " well... I know what new world options are from generating local server with default settings (see attached files)... but what about 20+ new world generation options? Is there a full list of override options for each line item? Or would I have to generate world with each option to find out? Also can I have a world that starts without geckos and Twiggy trees, but doesn't eliminate them completely? Klei did an amazing job with expanding on worldgen overrides, but I am surprised there is so little support for dedicated servers, or am I looking in wrong places? - artemiy worldgenoverride(Caves).lua worldgenoverride(Master).lua 1 Link to comment Share on other sites More sharing options...
JazzyGames Posted November 20, 2021 Share Posted November 20, 2021 (edited) Bump. Can we also please get options for new "Eye for an Eye" settings? That is, "eyeofterror" in World Settings and "terrariumchest" in World Generation. On 9/13/2021 at 5:12 PM, artemiyME said: So I was looking to change some twiggy tree and gecko worldgen options on our SU community private server, since some people preferred not to have Twiggy trees or Geckos at the start, but didn't want to eliminate them completely for late game. Then I remembered the new worldgen options brought to us with March QoL update: " Added over 20 new world generation options. Added over 60 new world settings. " well... I know what new world options are from generating local server with default settings (see attached files)... but what about 20+ new world generation options? Is there a full list of override options for each line item? Or would I have to generate world with each option to find out? Also can I have a world that starts without geckos and Twiggy trees, but doesn't eliminate them completely? Klei did an amazing job with expanding on worldgen overrides, but I am surprised there is so little support for dedicated servers, or am I looking in wrong places? - artemiy worldgenoverride(Caves).lua 2.34 kB · 4 downloads worldgenoverride(Master).lua 3.77 kB · 3 downloads Electroley posted a full list a while back. Edited November 20, 2021 by JazzyGames Link to comment Share on other sites More sharing options...
Electroely Posted November 24, 2021 Share Posted November 24, 2021 (edited) On 11/19/2021 at 9:37 PM, JazzyGames said: Bump. Can we also please get options for new "Eye for an Eye" settings? That is, "eyeofterror" in World Settings and "terrariumchest" in World Generation. Electroley posted a full list a while back. My thread got archived, so no editing which is annoying... but like you said, these are the new lines I could find: terrariumchest="default", -- World | Terrarium never (None) default (Default) eyeofterror="default", -- Giants | Eye of Terror never (None) rare (Little) default (Default) often (More) always (Tons) On 9/13/2021 at 5:12 PM, artemiyME said: Also can I have a world that starts without geckos and Twiggy trees, but doesn't eliminate them completely? I think that's the "Classic" starting resource variety. Twiggy trees will still pop up naturally and Grass Gekkos will still spawn from player-planted grass tufts as long as grass gekko morphing isn't disabled. The only way to get juicy berries is by playing on endless mode or through the caves, though. Edited November 24, 2021 by Electroely Link to comment Share on other sites More sharing options...
JazzyGames Posted March 3, 2022 Share Posted March 3, 2022 (edited) Bump. Can we please add the new lines for enabling separate events? Also still needs lines for terrarium and eyeofterror. crow_carnival="default", -- World | Events default (Default) enabled (Always) hallowed_nights="default", -- World | Events default (Default) enabled (Always) winters_feast="default", -- World | Events default (Default) enabled (Always) year_of_the_beefalo="default", -- World | Events default (Default) enabled (Always) year_of_the_carrat="default", -- World | Events default (Default) enabled (Always) year_of_the_catcoon="default", -- World | Events default (Default) enabled (Always) year_of_the_gobbler="default", -- World | Events default (Default) enabled (Always) year_of_the_pig="default", -- World | Events default (Default) enabled (Always) year_of_the_varg="default", -- World | Events default (Default) enabled (Always) Edited March 3, 2022 by JazzyGames Link to comment Share on other sites More sharing options...
Developer zarklord_klei Posted March 27, 2022 Developer Share Posted March 27, 2022 On 3/3/2022 at 12:58 PM, JazzyGames said: Bump. Can we please add the new lines for enabling separate events? Also still needs lines for terrarium and eyeofterror. crow_carnival="default", -- World | Events default (Default) enabled (Always) hallowed_nights="default", -- World | Events default (Default) enabled (Always) winters_feast="default", -- World | Events default (Default) enabled (Always) year_of_the_beefalo="default", -- World | Events default (Default) enabled (Always) year_of_the_carrat="default", -- World | Events default (Default) enabled (Always) year_of_the_catcoon="default", -- World | Events default (Default) enabled (Always) year_of_the_gobbler="default", -- World | Events default (Default) enabled (Always) year_of_the_pig="default", -- World | Events default (Default) enabled (Always) year_of_the_varg="default", -- World | Events default (Default) enabled (Always) The main post has been updated. 1 2 Link to comment Share on other sites More sharing options...
JazzyGames Posted October 4, 2022 Share Posted October 4, 2022 (edited) Leaving a note here to ideally get an updated worldgenoverride.lua settings list with the new options from the Moon Quay and October QoL updates. I'll work on the list of options. EDIT 10/3: Here's what I got so far based on what options are currently missing from the main list. There are also some new preset names which could be added but I'm not savvy enough to find those. Spoiler --WORLDSETTINGS --GLOBAL spawnmode="fixed" -- "fixed", "scatter" ghostenabled = "always" -- "always", "never" portalresurection = "default" -- "default", "always" ghostsanitydrain = "default" -- "default", "none" resettime = "default" -- "none", "slow", "default", "fast", "always" basicresource_regrowth = "default" -- "default", "always" --SURVIVORS healthpenalty = "default" -- "default", "none" lessdamagetaken = "none" -- "none", "always" temperaturedamage = "default" -- "default", "nonlethal" hunger = "default" -- "default", "nonlethal" darkness = "default" -- "default", "nonlethal" --RESOURCES palmconetree_regrowth = "default" -- "never", "veryslow", "slow", "default", "fast", "veryfast" reeds_regrowth = "default" -- "never", "veryslow", "slow", "default", "fast", "veryfast" cactus_regrowth = "default" -- "never", "veryslow", "slow", "default", "fast", "veryfast" --UNNATURAL PORTAL bananabush_portalrate = "default" -- "never", "rare", "default", "often", "always" lightcrab_portalrate = "default" -- "never", "rare", "default", "often", "always" monkeytail_portalrate = "default" -- "never", "rare", "default", "often", "always" palmcone_seed_portalrate = "default" -- "never", "rare", "default", "often", "always" portal_spawnrate = "default" -- "never", "rare", "default", "often", "always" powder_monkey_portalrate = "default" -- "never", "rare", "default", "often", "always" --MONSTERS pirateraids = "default" -- "never", "few", "default", "many", "always" --WORLDGEN --MISC stageplays = "default" -- "default", "never" --RESOURCES palmconetree = "default" -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" Edited October 4, 2022 by JazzyGames Link to comment Share on other sites More sharing options...
servertron-io Posted October 4, 2022 Share Posted October 4, 2022 @JazzyGames Hi, I've also been hard at work handling the new settings for my dedicated servers. Here you go! Let me know if you need anything else worldgenoverride.lua 1 Link to comment Share on other sites More sharing options...
Jinshi Posted October 20, 2022 Share Posted October 20, 2022 Update please ^-^ Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted October 21, 2022 Developer Share Posted October 21, 2022 I've updated the original post with information on how to configure the server's playstyle. 3 Link to comment Share on other sites More sharing options...
JazzyGames Posted October 23, 2022 Share Posted October 23, 2022 (edited) Thanks, Scott. It's interesting how these game mode settings need to be applied to all shards. I assumed that indicating global settings only on the Master shard would be sufficient because in the client they only appear as options on the Master. Apparently that is not the case because I had players experiencing the dead player sanity drain, max health penalty, and resurrection setting in the Caves before I updated the world settings down there. Kind of scary realizing that one player alone on an Endless server could have caused a regen if they died in the caves. Edited October 23, 2022 by JazzyGames 1 Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted October 24, 2022 Developer Share Posted October 24, 2022 We are currently working on simplifying the process of setting the playstyle for a dedicated server. 2 Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted October 25, 2022 Developer Share Posted October 25, 2022 The instructions have been updated relating to the changes in Hotfix 528116 Spoiler Changes to setting the server’s playstyle via worldgenoverrrde.lua: The overrides table for the desired playstyle no longer need to be set on every shard. When set on the master server, they will automatically be sent to the caves server (or any other secondary shard). The playstyle settings should no longer be defined by listing out all the settings in the overrides table. Instead, only on the master server, set worldgen_preset and settings_preset to “RELAXED", "ENDLESS", "SURVIVAL_TOGETHER”, "WILDERNESS", or "LIGHTS_OUT" Feel free to continue to use the overrides table on the master server and it will auto-detect the playstyle. Setting these overrides on the caves/secondary servers is no longer required. 3 Link to comment Share on other sites More sharing options...
Jinshi Posted October 26, 2022 Share Posted October 26, 2022 Thanks Link to comment Share on other sites More sharing options...
JazzyGames Posted October 26, 2022 Share Posted October 26, 2022 Amazing work, Scott. This level of customization is so unprecedented. Link to comment Share on other sites More sharing options...
tide0v0 Posted December 5, 2022 Share Posted December 5, 2022 I tried extracting world settings from server files. Spoiler ========== ========== ========== ========== animals (Creatures and Spawners) ========== ========== ========== ========== beefalo (Beefalos) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) catcoon (Hollow Stump) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) bunnymen (Rabbit Hutches) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) lightninggoat (Volt Goats) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) slurper (Slurpers) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) pigs (Pig Houses) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) buzzard (Buzzards) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) rabbits (Rabbit Holes) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) monkey (Splumonkey Pods) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) ocean_shoal (Shoals) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) ocean_wobsterden (Wobster Mounds) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moon_fruitdragon (Saladmander) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) slurtles (Slurtle Mounds) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moles (Mole Burrows) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) rocky (Rock Lobsters) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moon_carrot (Carrats) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) bees (Bee Hives) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) ========== ========== ========== ========== global (Global) ========== ========== ========== ========== season_start (Starting Season) Default Value = default Options = default(Autumn) winter(Winter) spring(Spring) summer(Summer) autumn|spring(Autumn or Spring) winter|summer(Winter or Summer) autumn|winter|spring|summer(Random) ========== ========== ========== ========== misc (World) ========== ========== ========== ========== moon_fissure (Celestial Fissures) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) boons (Failed Survivors) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) roads (Roads) Default Value = default Options = never(None) default(Default) terrariumchest (Terrarium) Default Value = default Options = never(None) default(Default) stageplays (Stage Plays) Default Value = default Options = never(None) default(Default) touchstone (Touch Stones) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) prefabswaps_start (Starting Resource Variety) Default Value = default Options = classic(Classic) default(Default) highly random(Highly Random) cavelight (Sinkhole Lights) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) world_size (World Size) Default Value = default Options = small(Small) medium(Medium) default(Large) huge(Huge) start_location (Spawn Area) Default Value = default Options = default(Default) plus(Plus) darkness(Dark) caves(Caves) task_set (Biomes) Default Value = default Options = default(Together) classic(Classic) cave_default(Underground) loop (Loops) Default Value = default Options = never(Never) default(Default) always(Always) branching (Branches) Default Value = default Options = never(Never) least(Least) default(Default) most(Most) random(Random) ========== ========== ========== ========== resources (Resources) ========== ========== ========== ========== moon_tree (Lune Trees) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moon_starfish (Anenemies) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) ocean_seastack (Sea Stacks) Default Value = ocean_default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) trees (Trees (All)) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) mushtree (Mushroom Trees) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) cave_ponds (Ponds) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) tumbleweed (Tumbleweeds) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) marshbush (Spiky Bushes) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) wormlights (Glow Berries) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moon_berrybush (Stone Fruit Bushes) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) rock (Boulders) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) meteorspawner (Meteor Fields) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) mushroom (Mushrooms) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) flint (Flint) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) sapling (Saplings) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moon_hotspring (Hot Springs) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) fern (Cave Ferns) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) lichen (Lichen) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) palmconetree (Palmcone Tree) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) grass (Grass) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moon_rock (Lunar Rocks) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) carrot (Carrots) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) banana (Bananas) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) reeds (Reeds) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) berrybush (Berry Bushes) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) rock_ice (Mini Glaciers) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) flowers (Flowers, Evil Flowers) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) ocean_bullkelp (Bull Kelp) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) ponds (Ponds) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) cactus (Cacti) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moon_bullkelp (Beached Bull Kelp) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moon_sapling (Lunar Saplings) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) flower_cave (Light Flowers) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) ========== ========== ========== ========== monsters (Hostile Creatures and Spawners) ========== ========== ========== ========== fissure (Nightmare Fissures) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) worms (Cave Worms) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) merm (Leaky Shack) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) tallbirds (Tallbirds) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) spiders (Spider Dens) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) cave_spiders (Spilagmites) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) tentacles (Tentacles) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) houndmound (Hound Mounds) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) chess (Clockworks) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) angrybees (Killer Bee Hives) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) bats (Bats) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moon_spiders (Shattered Spider Holes) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) ocean_waterplant (Sea Weeds) Default Value = ocean_default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) walrus (MacTusk Camps) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) Spoiler ========== ========== ========== ========== animals (Creatures) ========== ========== ========== ========== birds (Birds) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) rocky_setting (Rock Lobsters) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) perd (Gobblers) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) slurtles_setting (Slurtles) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) catcoons (Catcoons) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) bunnymen_setting (Bunnymen) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) grassgekkos (Grass Gekko Morphing) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) rabbits_setting (Rabbits) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) wobsters (Wobsters) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) mushgnome (Mush Gnomes) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) gnarwail (Gnarwails) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) pigs_setting (Pigs) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) lightfliers (Bulbous Lightbugs) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) butterfly (Butterflies) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) bees_setting (Bees) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) monkey_setting (Splumonkeys) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) dustmoths (Dust Moths) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) fishschools (Schools of Fish) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) snurtles (Snurtles) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) moles_setting (Moles) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) penguins (Pengulls) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) ========== ========== ========== ========== portal_resources (Unnatural Portal Resources) ========== ========== ========== ========== bananabush_portalrate (Banana Bushes) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) lightcrab_portalrate (Crustashines) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) portal_spawnrate (Portal Activity) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) palmcone_seed_portalrate (Palmcone Sprouts) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) monkeytail_portalrate (Monkeytails) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) powder_monkey_portalrate (Powder Monkeys) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) ========== ========== ========== ========== giants (Giants) ========== ========== ========== ========== eyeofterror (Eye of Terror) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) spiderqueen (Spider Queen) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) malbatross (Malbatross) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) antliontribute (Antlion Tribute) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) klaus (Klaus) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) fruitfly (Lord of the Fruit Flies) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) deciduousmonster (Poison Birchnut Trees) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) crabking (Crabking) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) toadstool (Toadstool) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) beequeen (Bee Queen) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) liefs (Treeguards) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) bearger (Bearger) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) deerclops (Deerclops) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) goosemoose (Meese/Geese) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) dragonfly (Dragonfly) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) ========== ========== ========== ========== global (Global) ========== ========== ========== ========== spring (Spring) Default Value = default Options = noseason(None) veryshortseason(Very Short) shortseason(Short) default(Default) longseason(Long) verylongseason(Very Long) random(Random) resettime (Death Reset Timer) Default Value = default Options = none(Disabled) slow(Slow) default(Default) fast(Fast) always(Instant) portalresurection (Revive At Florid Postern) Default Value = none Options = none(Disabled) always(Enabled) ghostenabled (Survivor Death) Default Value = always Options = none(Change Survivor) always(Become a Ghost) summer (Summer) Default Value = default Options = noseason(None) veryshortseason(Very Short) shortseason(Short) default(Default) longseason(Long) verylongseason(Very Long) random(Random) winter (Winter) Default Value = default Options = noseason(None) veryshortseason(Very Short) shortseason(Short) default(Default) longseason(Long) verylongseason(Very Long) random(Random) krampus (Krampii) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) spawnmode (Spawn Mode) Default Value = fixed Options = fixed(Florid Postern) scatter(Random) ghostsanitydrain (Ghost Sanity Drain) Default Value = always Options = none(Disabled) always(Enabled) specialevent (Events) Default Value = default Options = none(None) default(Auto) beefaloheat (Beefalo Mating Frequency) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) autumn (Autumn) Default Value = default Options = noseason(None) veryshortseason(Very Short) shortseason(Short) default(Default) longseason(Long) verylongseason(Very Long) random(Random) day (Day Type) Default Value = default Options = default(Default) longday(Long Day) longdusk(Long Dusk) longnight(Long Night) noday(No Day) nodusk(No Dusk) nonight(No Night) onlyday(Only Day) onlydusk(Only Dusk) onlynight(Only Night) ========== ========== ========== ========== resources (Resource Regrowth) ========== ========== ========== ========== moon_tree_regrowth (Lune Trees) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) saltstack_regrowth (Salt Formations) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) lightflier_flower_regrowth (Lightbug Flower) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) mushtree_moon_regrowth (Lunar Mushtrees) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) regrowth (Regrowth Multiplier) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) basicresource_regrowth (Basic Resources) Default Value = none Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) carrots_regrowth (Carrots) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) flower_cave_regrowth (Light Flower) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) mushtree_regrowth (Mushroom Trees) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) flowers_regrowth (Flowers) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) palmconetree_regrowth (Palmcone Tree) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) twiggytrees_regrowth (Twiggy Trees) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) reeds_regrowth (Reeds) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) deciduoustree_regrowth (Birchnut Trees) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) evergreen_regrowth (Evergreens) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) cactus_regrowth (Cacti) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) ========== ========== ========== ========== survivors (Survivors) ========== ========== ========== ========== seasonalstartingitems (Seasonal Starting Items) Default Value = default Options = never(None) default(Default) shadowcreatures (Sanity Monsters) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) darkness (Darkness Damage) Default Value = default Options = nonlethal(Nonlethal) default(Default) temperaturedamage (Temperature Damage) Default Value = default Options = nonlethal(Nonlethal) default(Default) spawnprotection (Griefer Spawn Protection) Default Value = default Options = never(None) default(Auto Detect) always(Always) dropeverythingondespawn (Drop Items on Disconnect) Default Value = default Options = default(Default) always(Everything) hunger (Hunger Damage) Default Value = default Options = nonlethal(Nonlethal) default(Default) brightmarecreatures (Enlightenment Monsters) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) healthpenalty (Max Health Penalty) Default Value = always Options = none(Disabled) always(Enabled) extrastartingitems (Extra Starting Resources) Default Value = default Options = 0(Always) 5(After Day 5) default(After Day 10) 15(After Day 15) 20(After Day 20) none(Never) lessdamagetaken (Damage Taken) Default Value = none Options = always(Less) none(Default) more(More) ========== ========== ========== ========== misc (World) ========== ========== ========== ========== atriumgate (Ancient Gateway) Default Value = default Options = veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) wildfires (Wildfires) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) hunt (Hunts) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) earthquakes (Earthquakes) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) summerhounds (Fire Hound Waves) Default Value = default Options = never(None) default(Default) petrification (Forest Petrification) Default Value = default Options = none(None) few(Slow) default(Default) many(Fast) max(Very Fast) frograin (Frog Rain) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) lightning (Lightning) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) weather (Rain) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) hounds (Hound Attacks) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) winterhounds (Ice Hound Waves) Default Value = default Options = never(None) default(Default) alternatehunt (Hunt Surprises) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) wormattacks (Cave Worm Attacks) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) meteorshowers (Meteor Frequency) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) ========== ========== ========== ========== monsters (Hostile Creatures) ========== ========== ========== ========== mutated_hounds (Horror Hounds) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) bats_setting (Bats) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) hound_mounds (Hounds) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) sharks (Sharks) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) wasps (Killer Bees) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) molebats (Naked Mole Bats) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) spiders_setting (Spiders) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) lureplants (Lureplants) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) spider_dropper (Dangling Depth Dwellers) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) nightmarecreatures (Ruins Nightmares) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) penguins_moon (Moonrock Pengulls) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) spider_spitter (Spitter Spiders) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) mosquitos (Mosquitos) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) cookiecutters (Cookie Cutters) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) spider_warriors (Spider Warriors) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) merms (Merms) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) pirateraids (Moon Quay Pirates) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) spider_hider (Cave Spiders) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) squid (Skittersquids) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) frogs (Frogs) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) moon_spider (Shattered Spiders) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) walrus_setting (MacTusk) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) ========== ========== ========== ========== events (Events) ========== ========== ========== ========== hallowed_nights (Hallowed Nights) Default Value = default Options = default(Default) enabled(Always) year_of_the_pig (Year of the Pig King) Default Value = default Options = default(Default) enabled(Always) winters_feast (Winter's Feast) Default Value = default Options = default(Default) enabled(Always) year_of_the_varg (Year of the Varg) Default Value = default Options = default(Default) enabled(Always) year_of_the_carrat (Year of the Carrat) Default Value = default Options = default(Default) enabled(Always) year_of_the_catcoon (Year of the Catcoon) Default Value = default Options = default(Default) enabled(Always) crow_carnival (Midsummer Cawnival) Default Value = default Options = default(Default) enabled(Always) year_of_the_gobbler (Year of the Gobbler) Default Value = default Options = default(Default) enabled(Always) year_of_the_beefalo (Year of the Beefalo) Default Value = default Options = default(Default) enabled(Always) Link to comment Share on other sites More sharing options...
JazzyGames Posted April 20, 2023 Share Posted April 20, 2023 Hoping to get the new rift world settings added to this post! I believe they are "rifts_enabled" and "rifts_frequency" . Link to comment Share on other sites More sharing options...
JazzyGames Posted August 28, 2023 Share Posted August 28, 2023 Bump. Could we please get those two rift settings added? Link to comment Share on other sites More sharing options...
SenpaisBeard Posted September 27, 2023 Share Posted September 27, 2023 ive gotten tired of hosting locally and everyone having to get off the game when I am done playing; so i finally setup a dedi and am having troubles setting up the LUA; namely the reset timer and revive at portal... whats the setting in the LUA i have to change? Spoiler return { override_enabled = true, preset = "SURVIVAL_TOGETHER", -- "SURVIVAL_TOGETHER", "MOD_MISSING", "SURVIVAL_TOGETHER_CLASSIC", "SURVIVAL_DEFAULT_PLUS", "COMPLETE_DARKNESS", "DST_CAVE", "DST_CAVE_PLUS" overrides = { -- MISC task_set = "default", -- "classic", "default", "cave_default" start_location = "default", -- "caves", "default", "plus", "darkness" world_size = "huge", -- "small", "medium", "default", "huge" branching = "default", -- "never", "least", "default", "most" loop = "default", -- "never", "default", "always" specialevent = "default", -- "none", "default", "hallowed_nights", "winters_feast", "year_of_the_gobbler" autumn = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" winter = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" spring = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" summer = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" season_start = "default", -- "default", "winter", "spring", "summer", "autumnorspring", "winterorsummer", "random" day = "default", -- "default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight" weather = "default", -- "never", "rare", "default", "often", "always" earthquakes = "default", -- "never", "rare", "default", "often", "always" lightning = "default", -- "never", "rare", "default", "often", "always" frograin = "rare", -- "never", "rare", "default", "often", "always" wildfires = "default", -- "never", "rare", "default", "often", "always" regrowth = "fast", -- "veryslow", "slow", "default", "fast", "veryfast" touchstone = "always", -- "never", "rare", "default", "often", "always" boons = "default", -- "never", "rare", "default", "often", "always" cavelight = "default", -- "veryslow", "slow", "default", "fast", "veryfast" disease_delay = "default", -- "none", "random", "long", "default", "short" prefabswaps_start = "default", -- "classic", "default", "highly random" petrification = "default", -- "none", "few", "default", "many", "max" -- RESOURCES flowers = "default", -- "never", "rare", "default", "often", "always" grass = "default", -- "never", "rare", "default", "often", "always" sapling = "default", -- "never", "rare", "default", "often", "always" marshbush = "default", -- "never", "rare", "default", "often", "always" tumbleweed = "default", -- "never", "rare", "default", "often", "always" reeds = "default", -- "never", "rare", "default", "often", "always" trees = "default", -- "never", "rare", "default", "often", "always" flint = "default", -- "never", "rare", "default", "often", "always" rock = "default", -- "never", "rare", "default", "often", "always" rock_ice = "default", -- "never", "rare", "default", "often", "always" meteorspawner = "default", -- "never", "rare", "default", "often", "always" meteorshowers = "default", -- "never", "rare", "default", "often", "always" mushtree = "default", -- "never", "rare", "default", "often", "always" fern = "default", -- "never", "rare", "default", "often", "always" flower_cave = "default", -- "never", "rare", "default", "often", "always" wormlights = "default", -- "never", "rare", "default", "often", "always" -- UNPREPARED berrybush = "default", -- "never", "rare", "default", "often", "always" carrot = "default", -- "never", "rare", "default", "often", "always" mushroom = "default", -- "never", "rare", "default", "often", "always" cactus = "default", -- "never", "rare", "default", "often", "always" banana = "default", -- "never", "rare", "default", "often", "always" lichen = "default", -- "never", "rare", "default", "often", "always" -- ANIMALS rabbits = "default", -- "never", "rare", "default", "often", "always" moles = "default", -- "never", "rare", "default", "often", "always" butterfly = "default", -- "never", "rare", "default", "often", "always" birds = "default", -- "never", "rare", "default", "often", "always" buzzard = "default", -- "never", "rare", "default", "often", "always" catcoon = "default", -- "never", "rare", "default", "often", "always" perd = "default", -- "never", "rare", "default", "often", "always" pigs = "default", -- "never", "rare", "default", "often", "always" lightninggoat = "default", -- "never", "rare", "default", "often", "always" beefalo = "default", -- "never", "rare", "default", "often", "always" beefaloheat = "often", -- "never", "rare", "default", "often", "always" hunt = "default", -- "never", "rare", "default", "often", "always" alternatehunt = "default", -- "never", "rare", "default", "often", "always" penguins = "default", -- "never", "rare", "default", "often", "always" cave_ponds = "default", -- "never", "rare", "default", "often", "always" ponds = "often", -- "never", "rare", "default", "often", "always" bees = "default", -- "never", "rare", "default", "often", "always" angrybees = "default", -- "never", "rare", "default", "often", "always" tallbirds = "default", -- "never", "rare", "default", "often", "always" slurper = "default", -- "never", "rare", "default", "often", "always" bunnymen = "default", -- "never", "rare", "default", "often", "always" slurtles = "default", -- "never", "rare", "default", "often", "always" rocky = "default", -- "never", "rare", "default", "often", "always" monkey = "default", -- "never", "rare", "default", "often", "always" -- MONSTERS spiders = "default", -- "never", "rare", "default", "often", "always" cave_spiders = "default", -- "never", "rare", "default", "often", "always" hounds = "default", -- "never", "rare", "default", "often", "always" houndmound = "default", -- "never", "rare", "default", "often", "always" merm = "default", -- "never", "rare", "default", "often", "always" tentacles = "default", -- "never", "rare", "default", "often", "always" chess = "default", -- "never", "rare", "default", "often", "always" lureplants = "default", -- "never", "rare", "default", "often", "always" walrus = "default", -- "never", "rare", "default", "often", "always" liefs = "default", -- "never", "rare", "default", "often", "always" deciduousmonster = "default", -- "never", "rare", "default", "often", "always" krampus = "default", -- "never", "rare", "default", "often", "always" bearger = "default", -- "never", "rare", "default", "often", "always" deerclops = "default", -- "never", "rare", "default", "often", "always" goosemoose = "default", -- "never", "rare", "default", "often", "always" dragonfly = "default", -- "never", "rare", "default", "often", "always" antliontribute = "default", -- "never", "rare", "default", "often", "always" bats = "default", -- "never", "rare", "default", "often", "always" fissure = "default", -- "never", "rare", "default", "often", "always" wormattacks = "default", -- "never", "rare", "default", "often", "always" worms = "default", -- "never", "rare", "default", "often", "always" frogs ="rare", -- "never", "rare", "default", "often", "always" }, } Link to comment Share on other sites More sharing options...
JazzyGames Posted October 9, 2023 Share Posted October 9, 2023 Until the main post gets updated, here's my current worldgenoverride.lua with the complete list of rift settings and presets. I'm guessing we'll probably get a new setting for lunar hail by the end of the current beta so hopefully that gets added as well. worldgenoverride.lua On 9/27/2023 at 1:38 AM, SenpaisBeard said: ive gotten tired of hosting locally and everyone having to get off the game when I am done playing; so i finally setup a dedi and am having troubles setting up the LUA; namely the reset timer and revive at portal... whats the setting in the LUA i have to change? Reveal hidden contents return { override_enabled = true, preset = "SURVIVAL_TOGETHER", -- "SURVIVAL_TOGETHER", "MOD_MISSING", "SURVIVAL_TOGETHER_CLASSIC", "SURVIVAL_DEFAULT_PLUS", "COMPLETE_DARKNESS", "DST_CAVE", "DST_CAVE_PLUS" overrides = { -- MISC task_set = "default", -- "classic", "default", "cave_default" start_location = "default", -- "caves", "default", "plus", "darkness" world_size = "huge", -- "small", "medium", "default", "huge" branching = "default", -- "never", "least", "default", "most" loop = "default", -- "never", "default", "always" specialevent = "default", -- "none", "default", "hallowed_nights", "winters_feast", "year_of_the_gobbler" autumn = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" winter = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" spring = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" summer = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" season_start = "default", -- "default", "winter", "spring", "summer", "autumnorspring", "winterorsummer", "random" day = "default", -- "default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight" weather = "default", -- "never", "rare", "default", "often", "always" earthquakes = "default", -- "never", "rare", "default", "often", "always" lightning = "default", -- "never", "rare", "default", "often", "always" frograin = "rare", -- "never", "rare", "default", "often", "always" wildfires = "default", -- "never", "rare", "default", "often", "always" regrowth = "fast", -- "veryslow", "slow", "default", "fast", "veryfast" touchstone = "always", -- "never", "rare", "default", "often", "always" boons = "default", -- "never", "rare", "default", "often", "always" cavelight = "default", -- "veryslow", "slow", "default", "fast", "veryfast" disease_delay = "default", -- "none", "random", "long", "default", "short" prefabswaps_start = "default", -- "classic", "default", "highly random" petrification = "default", -- "none", "few", "default", "many", "max" -- RESOURCES flowers = "default", -- "never", "rare", "default", "often", "always" grass = "default", -- "never", "rare", "default", "often", "always" sapling = "default", -- "never", "rare", "default", "often", "always" marshbush = "default", -- "never", "rare", "default", "often", "always" tumbleweed = "default", -- "never", "rare", "default", "often", "always" reeds = "default", -- "never", "rare", "default", "often", "always" trees = "default", -- "never", "rare", "default", "often", "always" flint = "default", -- "never", "rare", "default", "often", "always" rock = "default", -- "never", "rare", "default", "often", "always" rock_ice = "default", -- "never", "rare", "default", "often", "always" meteorspawner = "default", -- "never", "rare", "default", "often", "always" meteorshowers = "default", -- "never", "rare", "default", "often", "always" mushtree = "default", -- "never", "rare", "default", "often", "always" fern = "default", -- "never", "rare", "default", "often", "always" flower_cave = "default", -- "never", "rare", "default", "often", "always" wormlights = "default", -- "never", "rare", "default", "often", "always" -- UNPREPARED berrybush = "default", -- "never", "rare", "default", "often", "always" carrot = "default", -- "never", "rare", "default", "often", "always" mushroom = "default", -- "never", "rare", "default", "often", "always" cactus = "default", -- "never", "rare", "default", "often", "always" banana = "default", -- "never", "rare", "default", "often", "always" lichen = "default", -- "never", "rare", "default", "often", "always" -- ANIMALS rabbits = "default", -- "never", "rare", "default", "often", "always" moles = "default", -- "never", "rare", "default", "often", "always" butterfly = "default", -- "never", "rare", "default", "often", "always" birds = "default", -- "never", "rare", "default", "often", "always" buzzard = "default", -- "never", "rare", "default", "often", "always" catcoon = "default", -- "never", "rare", "default", "often", "always" perd = "default", -- "never", "rare", "default", "often", "always" pigs = "default", -- "never", "rare", "default", "often", "always" lightninggoat = "default", -- "never", "rare", "default", "often", "always" beefalo = "default", -- "never", "rare", "default", "often", "always" beefaloheat = "often", -- "never", "rare", "default", "often", "always" hunt = "default", -- "never", "rare", "default", "often", "always" alternatehunt = "default", -- "never", "rare", "default", "often", "always" penguins = "default", -- "never", "rare", "default", "often", "always" cave_ponds = "default", -- "never", "rare", "default", "often", "always" ponds = "often", -- "never", "rare", "default", "often", "always" bees = "default", -- "never", "rare", "default", "often", "always" angrybees = "default", -- "never", "rare", "default", "often", "always" tallbirds = "default", -- "never", "rare", "default", "often", "always" slurper = "default", -- "never", "rare", "default", "often", "always" bunnymen = "default", -- "never", "rare", "default", "often", "always" slurtles = "default", -- "never", "rare", "default", "often", "always" rocky = "default", -- "never", "rare", "default", "often", "always" monkey = "default", -- "never", "rare", "default", "often", "always" -- MONSTERS spiders = "default", -- "never", "rare", "default", "often", "always" cave_spiders = "default", -- "never", "rare", "default", "often", "always" hounds = "default", -- "never", "rare", "default", "often", "always" houndmound = "default", -- "never", "rare", "default", "often", "always" merm = "default", -- "never", "rare", "default", "often", "always" tentacles = "default", -- "never", "rare", "default", "often", "always" chess = "default", -- "never", "rare", "default", "often", "always" lureplants = "default", -- "never", "rare", "default", "often", "always" walrus = "default", -- "never", "rare", "default", "often", "always" liefs = "default", -- "never", "rare", "default", "often", "always" deciduousmonster = "default", -- "never", "rare", "default", "often", "always" krampus = "default", -- "never", "rare", "default", "often", "always" bearger = "default", -- "never", "rare", "default", "often", "always" deerclops = "default", -- "never", "rare", "default", "often", "always" goosemoose = "default", -- "never", "rare", "default", "often", "always" dragonfly = "default", -- "never", "rare", "default", "often", "always" antliontribute = "default", -- "never", "rare", "default", "often", "always" bats = "default", -- "never", "rare", "default", "often", "always" fissure = "default", -- "never", "rare", "default", "often", "always" wormattacks = "default", -- "never", "rare", "default", "often", "always" worms = "default", -- "never", "rare", "default", "often", "always" frogs ="rare", -- "never", "rare", "default", "often", "always" }, } If you're trying to make an Endless server, this is all you need for worldgenoverride.lua: return { override_enabled = true, preset = "ENDLESS", overrides = {} } 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now