Eggbertus Posted March 21, 2015 Share Posted March 21, 2015 I do not know if it's a bug , but we were in the spring repeatedly struck by lightning ( over 6 times in less than 2 minutes ) and then died on the damage. Also we often couldn't put some meat in the crockpot by the fist try ( if you do a second try there are no problems). Link to comment Share on other sites More sharing options...
Valinth Posted March 21, 2015 Share Posted March 21, 2015 I've noticed that if lightning strikes while night is falling, there is no transition into darkness.As in, the light just begins to fade > lightning strikes > instantly dark. Link to comment Share on other sites More sharing options...
Usagibro Posted March 21, 2015 Share Posted March 21, 2015 Got this when attacking tamed spiders with a fire staff as Webber. Link to comment Share on other sites More sharing options...
Sportman180 Posted March 21, 2015 Share Posted March 21, 2015 Can someone help me please? I opted into this, then opted out because there's a severe lack of players, so I thought I'd wait until it catches on more. Now, I can't access my servers on the vanilla version, even though I brought them from the vanilla version. I opted back in, and there they were, still vanilla version, but now on the beta. Is there a simple save move that I have to do to get them back to the vanilla version? Link to comment Share on other sites More sharing options...
GreenBudson Posted March 21, 2015 Share Posted March 21, 2015 OHH MY GOD,it's spring after our first winter,then it starts to rain ,and then ,there are lureplants all over the world,too many of them,you can see them everywhere!!It must be A BUG! Same here. Way too much lureplants! They spawn so frequently, thats its not possible to get rid of them. Plus they cause a lot of lag for clients with medium hardware. Hope the fix comes soon! Link to comment Share on other sites More sharing options...
Nike_Ritual Posted March 21, 2015 Share Posted March 21, 2015 no bosses yet? Link to comment Share on other sites More sharing options...
Sportman180 Posted March 21, 2015 Share Posted March 21, 2015 Deerclops should not respawn as quickly as he does. And his attack range is ridiculous. We managed to take one down, all eight of us with a ton of difficulty. Four days later, boom, here he is. We all dead, dead, dead. Link to comment Share on other sites More sharing options...
DarkXero Posted March 21, 2015 Share Posted March 21, 2015 Bug: In dedicated servers, the deerclops doesn't aggro on people by walking near him. In non-dedicated servers, this doesn't happen, deerclops goes aggressive against nearby players. In both, deerclops isn't targeting structures when he is roaming the locations, but he aggroes the walls he sees. Also, possible bug: Spider queen spawns. I destroy nest/spider near her. Queen doesn't wander, she doesn't lose me as combat target no matter the distance or the time that passed. Link to comment Share on other sites More sharing options...
Vaculity Posted March 21, 2015 Share Posted March 21, 2015 They appear in desert biomes. I have seen some prior to the latest patch (have not played post-latest patch). The issue was that they don't appear as often as they would as well. I probably should've rephrased that, since 30 minutes after I posted that, someone in the server died to one (It became spring). In the original game, they would appear in more areas than just the desert under default setting. This one only appears in specific biome as of right now. Link to comment Share on other sites More sharing options...
Clwnbaby Posted March 21, 2015 Share Posted March 21, 2015 cant haunt moles or borrows Link to comment Share on other sites More sharing options...
Shenny Posted March 22, 2015 Share Posted March 22, 2015 I don't know if it's been mentioned yet, but Webber gets overheated faster than the other characters. I mentioned it a while back in normal DS (http://forums.kleientertainment.com/topic/48508-gameplay-a-cold-reception-issue/), and now I'm certain it's Webber related because my friend playing Wilson doesn't get the heatstroke warning when I do. If this is now a feature and not a bug, pardon me. It's been a while since I kept up with the patch notes. Link to comment Share on other sites More sharing options...
Sleestak Posted March 22, 2015 Share Posted March 22, 2015 Any ETA on giants by the way? I can't wait show my friends my sick skills 8) Link to comment Share on other sites More sharing options...
CaptainFun Posted March 22, 2015 Share Posted March 22, 2015 no bosses yet?I imagine that at least the Goose isn't implemented yet because the spawn rules and behavior are a bit different than that of Deerclops. Link to comment Share on other sites More sharing options...
Tsutsayosdi Posted March 22, 2015 Share Posted March 22, 2015 I don't know if it's been mentioned yet, but Webber gets overheated faster than the other characters. I mentioned it a while back in normal DS (http://forums.kleientertainment.com/topic/48508-gameplay-a-cold-reception-issue/), and now I'm certain it's Webber related because my friend playing Wilson doesn't get the heatstroke warning when I do. If this is now a feature and not a bug, pardon me. It's been a while since I kept up with the patch notes.If it's not a feature, I think it should be. Webber would stay somewhat warmer than other characters, considering he lives inside a spider. Link to comment Share on other sites More sharing options...
CaptainFun Posted March 22, 2015 Share Posted March 22, 2015 I don't know if it's been mentioned yet, but Webber gets overheated faster than the other characters. I mentioned it a while back in normal DS (http://forums.kleientertainment.com/topic/48508-gameplay-a-cold-reception-issue/), and now I'm certain it's Webber related because my friend playing Wilson doesn't get the heatstroke warning when I do. If this is now a feature and not a bug, pardon me. It's been a while since I kept up with the patch notes.Does Webber have his beard grown? I believe that insulates him which can lead to faster overheating but I'm not sure. Link to comment Share on other sites More sharing options...
Shenny Posted March 22, 2015 Share Posted March 22, 2015 Does Webber have his beard grown? I believe that insulates him which can lead to faster overheating but I'm not sure. The wiki says it provides 3/4 the insulation of Wilson's beard, which would mean it probably has 3/4 the overheating power as well. I'll have to have my friend keep Wilson's beard on and see if he has the same problem. Link to comment Share on other sites More sharing options...
yammytt02 Posted March 22, 2015 Share Posted March 22, 2015 In my memory in ROG, Ice will never melt when put in an ice box and will melt much faster when near a fire. I but the ice still melt in DST ice box. Is that a bug? that is a Wikia link http://dont-starve-game.wikia.com/wiki/Ice Link to comment Share on other sites More sharing options...
AlternateMew Posted March 22, 2015 Share Posted March 22, 2015 The chest has lost its key hole in the crafting menu. Link to comment Share on other sites More sharing options...
Sindex Posted March 22, 2015 Share Posted March 22, 2015 The chest has lost its key hole in the crafting menu. 2015-03-22_00001.jpg That might have been done on purpose due to what is coming down the line. Of course I am talking about locked chests. Link to comment Share on other sites More sharing options...
Zinglon Posted March 22, 2015 Share Posted March 22, 2015 In my memory in ROG, Ice will never melt when put in an ice box and will melt much faster when near a fire. I but the ice still melt in DST ice box. Is that a bug? that is a Wikia link http://dont-starve-game.wikia.com/wiki/Ice I guess it's a bug in certain circumstance. I played last night and no ice melting in fridge. Link to comment Share on other sites More sharing options...
yammytt02 Posted March 22, 2015 Share Posted March 22, 2015 I guess it's a bug in certain circumstance. I played last night and no ice melting in fridge. yeah i guess so, wish they can fix it too. Link to comment Share on other sites More sharing options...
K1NGT1GER609 Posted March 22, 2015 Share Posted March 22, 2015 ... eating it? It says "Heal" and does the normal animation when I use them. Is it possible it's mod-related? I seem to be getting the same thing with flowers, though. Also not seeing mushrooms becoming mushtrees. Also, after doing a ton of testing with days (for Season Clock), I realized that the full moons are actually every 20 days. So day 11 is a full moon, then there will be two sets of each of the 3-day phases, and one day of new moon (3*3*2 + 1 = 19), making the 20th day a full moon again. But I suppose that's fairly convenient, as remembering it's on days 11, 31, 51, etc is even easier. Yeah eating it was mod related, don't know how it happened cause I have the same mod on regular ds and didn't do the eating honey poltrice. While i'm at it did you notice that during the summer plants like grass and saplings stay plucked (the flintomatic is protecting them) unless you baby sit them. There's also my farms have crops dying continuously even when I plant new crops just die automatically. Just wondering. Link to comment Share on other sites More sharing options...
LocHa Posted March 22, 2015 Share Posted March 22, 2015 Bug: Crash when Ice Flingomatic attempts to put out continuous fire in mid-summer Reproduce: Plant a grass field farm with the edge a bit outside Flingomatic range. A while after trying to put out fire, game crash. Here is the error report: Link to comment Share on other sites More sharing options...
Maris Posted March 22, 2015 Share Posted March 22, 2015 Server Crash: [10:05:07]: [string "scripts/components/inventoryitem.lua"]:10: attempt to index field 'inventoryitem' (a nil value)LUA ERROR stack traceback:scripts/components/inventoryitem.lua:10 in (field) ? (Lua) <9-11> self = isnew = true nobounce = false inst = 127830 - gunpowder(LIMBO) (valid:false) keepondeath = false _ = table: 1565AA58 onputininventoryfn = function - scripts/prefabs/gunpowder.lua:23 owner = nilscripts/class.lua:30 in () ? (Lua) <23-32> t = table: 1565A328 k = owner v = nil p = table: 15661B28 old = 100114 - mole (valid:true)scripts/components/inventoryitem.lua:73 in (method) ClearOwner (Lua) <72-74> self = isnew = true nobounce = false inst = 127830 - gunpowder(LIMBO) (valid:false) keepondeath = false _ = table: 1565AA58 onputininventoryfn = function - scripts/prefabs/gunpowder.lua:23 owner = nilscripts/components/inventoryitem.lua:140 in (method) OnRemoved (Lua) <136-143> self = isnew = true nobounce = false inst = 127830 - gunpowder(LIMBO) (valid:false) keepondeath = false _ = table: 1565AA58 onputininventoryfn = function - scripts/prefabs/gunpowder.lua:23scripts/components/inventory.lua:849 in (method) RemoveItem (Lua) <831-877> self = ignoreoverflow = false isvisible = false silentfull = false inst = 100114 - mole (valid:true) equipslots = table: 089D5358 Equip = function - ../mods/workshop-375850593/modmain.lua:65 dropondeath = true isopen = false maxslots = 3 opencontainers = table: 089D5380 acceptsstacks = true ignorefull = false GetOverflowContainer = function - ../mods/workshop-375850593/modmain.lua:79 ignoresound = false ignorescangoincontainer = false itemslots = table: 089D5330 _ = table: 089D5290 item = 127830 - gunpowder(LIMBO) (valid:false) wholestack = true prevslot = 1 k = 1 v = 127830 - gunpowder(LIMBO) (valid:false)scripts/components/inventory.lua:402 in (method) RemoveItemBySlot (Lua) <399-405> self = ignoreoverflow = false isvisible = false silentfull = false inst = 100114 - mole (valid:true) equipslots = table: 089D5358 Equip = function - ../mods/workshop-375850593/modmain.lua:65 dropondeath = true isopen = false maxslots = 3 opencontainers = table: 089D5380 acceptsstacks = true ignorefull = false GetOverflowContainer = function - ../mods/workshop-375850593/modmain.lua:79 ignoresound = false ignorescangoincontainer = false itemslots = table: 089D5330 _ = table: 089D5290 slot = 1 item = 127830 - gunpowder(LIMBO) (valid:false)scripts/components/inventory.lua:76 in (method) TransferInventory (Lua) <70-78> self = ignoreoverflow = false isvisible = false silentfull = false inst = 100114 - mole (valid:true) equipslots = table: 089D5358 Equip = function - ../mods/workshop-375850593/modmain.lua:65 dropondeath = true isopen = false maxslots = 3 opencontainers = table: 089D5380 acceptsstacks = true ignorefull = false GetOverflowContainer = function - ../mods/workshop-375850593/modmain.lua:79 ignoresound = false ignorescangoincontainer = false itemslots = table: 089D5330 _ = table: 089D5290 receiver = 101230 - molehill (valid:true) inv = table: 12986398 k = 1 v = 127830 - gunpowder(LIMBO) (valid:false)scripts/prefabs/mole.lua:46 in (local) fn (Lua) <42-49> inst = 100114 - mole (valid:true) molehill = 101230 - molehill (valid:true)scripts/entityscript.lua:920 in (method) PushEvent (Lua) <914-937> self (valid:true) = GUID = 100114 inlimbo = false brain = --brain--sleep time: 0.00Priority - RUNNING <RUNNING> (execute 6, eval in 0.22)>0.00 >Parallel - READY <FAILED> ()>0.00 > >OnFire - READY <FAILED> ()>0.00 > >Panic - READY <READY> ()>0.00 >Parallel - READY <FAILED> ()>0[10:05:07]: SCRIPT ERROR! Showing error screen Link to comment Share on other sites More sharing options...
XirmiX Posted March 22, 2015 Share Posted March 22, 2015 A bug which was said to have been fixed, but it wasn't:* Lureplants still rule the world in spring. They still spawn way too much during the season. This happened in a server of my friend's friend and the server had been hosted after the update. This made them make a completely new world. EDIT: I do not know for sure, but my friend said in his world 2 Deerclopses spawned during the same winter and that another spawned at the end of spring. Deerclops might be glitched in one way or another. He's been glitched since the beginning from what I know. Link to comment Share on other sites More sharing options...
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