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asset loading on windows is not case sensitive


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Please make asset loading case sensitive on windows so that something that is required on any sane os (properly spelling file names) is enforced on windows too.  So that mods will crash consistently due to badly named files instead of have different behavior on different OSs

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Well, since under Windows filesystem access is case insensitive, there's not much Klei can do. They'd have to, whenever opening a file in any mode, either directly or indirectly, check if the file's real name matches the name given as argument, and that's not exactly viable.

One can't expect random modders to know the intricacies of cross-platform compatibility (even if they are few if using a high level language like Lua), but at the same time there's not much else that can be reasonably expected tbh.

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