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cmccann

Krampus - sack - increase spawn rate of sack

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  1. 1. Thoughts?

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cmccann    10

It should spawn more frequently. 2 extra slots isn't a lot. Maybe it could spawn extra slots and that would be rare.

+2 = common

+4 = rare

+6 = extremely rare

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NippleKing    14

No,it seems a bad idea to go over more than 2 slots as this is a survival game and hard decision must be made.4 slots is very risky because 4 slots is actually quite a lot.Any slots added is quite a lot but it's up to the devs to decide.I'm fighting with my lazy side who wants more slots but it's best for the game itself to not have too many.

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McMatthew    22

To be honest I think I would prefer the novelty of having his bag as opposed to having it for purely functional purposes. And I like the rarity how it is. There aren't many items in the game that are particular special because nothing is that rare, except for things like butter and Krampus' sack.

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Ora    10

I am in support of this. If I am just going to lose it when I die, it should be a tad easier to get hold of.

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cmccann    10

Ok, forget the +6 slots, that might be too many. +4 would still have you having to make tough decisions when accessing.

Krampus takes a long time to get to and I think the rarity of him should allow for a non-rare drop.

I think common would be at 30% to 50% drop rate... increasing to the 50% the more times you've encountered him.

Rare would be 3% to 5%... increasing to the 5% the more times you've encountered him.

By the time you've possibly encountered Krampus and get a sack, you've probably already have multiple bases and transporting stuff isn't that critical.

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