mikey99222 6 Posted January 30, 2015 i have attached the log file, but i keep getting an error, mainly Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. repeatedly, any ideas, help much appreciated! log.txt Share this post Link to post Share on other sites
Jjmarco 53 Posted January 30, 2015 @mikey99222, this has nothing to do with those warnings. The error I see is "[string "../mods/michaelwand/scripts/prefabs/wand.lua"]:50: '<eof>' expected near 'STRINGS'".Something in wand.lua at line 50 isn't right. You may have made a syntax error at this line. Share this post Link to post Share on other sites
mikey99222 6 Posted January 30, 2015 @mikey99222, this has nothing to do with those warnings. The error I see is "[string "../mods/michaelwand/scripts/prefabs/wand.lua"]:50: '<eof>' expected near 'STRINGS'".Something in wand.lua at line 50 isn't right. You may have made a syntax error at this line.i have this there 49:return Prefab("common/inventory/wand", fn, assets, prefabs)50:STRINGS.NAMES.WAND = "Michael's lightning sword"51:STRINGS.CHARACTERS.MICHAEL.DESCRIBE.WAND = "kinex, are you sure this is safe?"52:STRINGS.CHARACTERS.GENERIC.DESCRIBE.WAND= "Michael must be a genius!" Thank you for fast reply wand.lua Share this post Link to post Share on other sites
Jjmarco 53 Posted January 30, 2015 @mikey99222, those lines are under a return! After a return, none of the code under it will be interpreted. That's why you get that error, because nothing should be there. Just put them above the return. Share this post Link to post Share on other sites
mikey99222 6 Posted January 30, 2015 @mikey99222, those lines are under a return! After a return, none of the code under it will be interpreted. That's why you get that error, because nothing should be there. Just put them above the return.thankyou Share this post Link to post Share on other sites
mikey99222 6 Posted January 30, 2015 [00:00:35]: Unload BE done [00:00:36]: Mod: Michael (MICHAEL) Registering prefabs [00:00:36]: Mod: Michael (MICHAEL) Registering prefab file: prefabs/michael [00:00:36]: Mod: Michael (MICHAEL) michael [00:00:36]: Mod: Michael (MICHAEL) Registering default mod prefab is the error i now get help? Share this post Link to post Share on other sites
mikey99222 6 Posted January 30, 2015 [00:00:35]: Unload BE done [00:00:36]: Mod: Michael (MICHAEL) Registering prefabs [00:00:36]: Mod: Michael (MICHAEL) Registering prefab file: prefabs/michael [00:00:36]: Mod: Michael (MICHAEL) michael [00:00:36]: Mod: Michael (MICHAEL) Registering default mod prefab is the error i now get help? after this it just crashes, nothing under that in the log log.txt Share this post Link to post Share on other sites
mikey99222 6 Posted January 30, 2015 sorry, that was my other mod. gets confusing Share this post Link to post Share on other sites
mikey99222 6 Posted January 30, 2015 after this it just crashes, nothing under that in the log log.txthere is the log for this mod(new problem) log.txt Share this post Link to post Share on other sites
Jjmarco 53 Posted January 30, 2015 @mikey99222, Still line 50: STRINGS.CHARACTERS.MICHAEL is not defined.And please, don't multi-post, use the Edit function. Share this post Link to post Share on other sites
mikey99222 6 Posted January 30, 2015 ok, new problem (fixed other one but still fixing same mod) log.txt p.s ok i will use the edit button Share this post Link to post Share on other sites
Jjmarco 53 Posted January 30, 2015 @mikey99222, I don't see any problems on this log. Share this post Link to post Share on other sites
mikey99222 6 Posted January 30, 2015 @mikey99222, I don't see any problems on this log. my game still crashes though new log log.txt Share this post Link to post Share on other sites
rezecib 3,144 Posted January 31, 2015 @mikey99222, In certain cases, particularly with assets (images/animations), the game will crash without giving an error message in the log. Without special knowledge, your best bet is to comment out code or temporarily replace it with code from the most analogous parts of the game (e.g. the game's spear file) to see exactly what is causing the problem. Share this post Link to post Share on other sites
mikey99222 6 Posted January 31, 2015 @mikey99222, In certain cases, particularly with assets (images/animations), the game will crash without giving an error message in the log. Without special knowledge, your best bet is to comment out code or temporarily replace it with code from the most analogous parts of the game (e.g. the game's spear file) to see exactly what is causing the problem. thank you, i shall try this Share this post Link to post Share on other sites
mikey99222 6 Posted February 2, 2015 thank you, i shall try this I have fixed that, but i am having a new error any help? when i go to hover over the recipie, it crashes, i commented out the recipie and replaced with sticks, the light on the .WAR tab goes green. however, even c_give("wand") crashes my game. help? log.txt Share this post Link to post Share on other sites
Kzisor 1,058 Posted February 2, 2015 @mikey99222, you should probably post your actual code if you want the most help you can get. Without any code posted most modders are unable to help you to the maximum of their ability. Post your entire mod so that we are able to use it and see exactly what the cause of the issue is, rather than simply guessing at it. Share this post Link to post Share on other sites
mikey99222 6 Posted February 2, 2015 @mikey99222, you should probably post your actual code if you want the most help you can get. Without any code posted most modders are unable to help you to the maximum of their ability. Post your entire mod so that we are able to use it and see exactly what the cause of the issue is, rather than simply guessing at it. ok, here it is michaelwand.zip Share this post Link to post Share on other sites
Kzisor 1,058 Posted February 2, 2015 @mikey99222, try moving this line:Asset("ATLAS", "images/inventoryimages/wand.xml" ), Into your prefab file instead of having it in the modmain.lua file. Also add this line to import the .tex file as an asset. This goes in your prefab file as well.Asset("IMAGE", "images/inventoryimages/wand.tex"), Also add these lines to your prefab file under the inventoryitem component to see if it will help. inst.components.inventoryitem.atlasname = "images/inventoryimages/wand.xml" inst.components.inventoryitem.imagename = "wand" After making these changes, test it again and see if it still displays issues. Share this post Link to post Share on other sites
mikey99222 6 Posted February 2, 2015 @mikey99222, try moving this line:Asset("ATLAS", "images/inventoryimages/wand.xml" ), Into your prefab file instead of having it in the modmain.lua file. Also add this line to import the .tex file as an asset. This goes in your prefab file as well.Asset("IMAGE", "images/inventoryimages/wand.tex"), Also add these lines to your prefab file under the inventoryitem component to see if it will help. inst.components.inventoryitem.atlasname = "images/inventoryimages/wand.xml" inst.components.inventoryitem.imagename = "wand" After making these changes, test it again and see if it still displays issues. thank you, i shall try this Share this post Link to post Share on other sites
mikey99222 6 Posted February 2, 2015 thank you, i shall try this it did not work new uploads:michaelwand.ziplog.txtlog.txt Share this post Link to post Share on other sites
Kzisor 1,058 Posted February 2, 2015 @mikey99222, Okay remove the Assets code from your modmain, you don't need it there. Those go in your prefab file. The error is indicating that your not setting the correct inventory image. WARNING! Could not find region 'wand.tex' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas? This indicates that your region area in your wand.tex and wand.xml file are not correct. You should recreate the wand.tex and wand.xml file and make it look like the following if you want it for inventory item. Share this post Link to post Share on other sites
mikey99222 6 Posted February 3, 2015 @mikey99222, Okay remove the Assets code from your modmain, you don't need it there. Those go in your prefab file. The error is indicating that your not setting the correct inventory image. WARNING! Could not find region 'wand.tex' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas? This indicates that your region area in your wand.tex and wand.xml file are not correct. You should recreate the wand.tex and wand.xml file and make it look like the following if you want it for inventory item. inventoryimages.zip still broken, shows this if it is any help log.txtmichaelwand.zip after i uploaded this i recreated the TEX file, same error. Share this post Link to post Share on other sites
Kzisor 1,058 Posted February 3, 2015 still broken, shows this if it is any help Capture.JPG log.txtmichaelwand.zip after i uploaded this i recreated the TEX file, same error. The issue still lies in the fact that the game cannot find the region specified in the .xml file. WARNING! Could not find region 'wand.tex' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas? This means that you're .tex file is inaccurately sized or your .xml is not pointing to the proper region where the image is located. Use the zip file I provided to create an exact replica for placement of your item. Once that is completed copy the .xml I provided and change the name inside of it to suit your .tex file and remember to rename your .xml file to the same as your .tex file. If you create an exact replica you should have it working. Share this post Link to post Share on other sites
mikey99222 6 Posted February 3, 2015 The issue still lies in the fact that the game cannot find the region specified in the .xml file. WARNING! Could not find region 'wand.tex' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas? This means that you're .tex file is inaccurately sized or your .xml is not pointing to the proper region where the image is located. Use the zip file I provided to create an exact replica for placement of your item. Once that is completed copy the .xml I provided and change the name inside of it to suit your .tex file and remember to rename your .xml file to the same as your .tex file. If you create an exact replica you should have it working. I made a replica... in the region, however even after renaming it all and the dug_reeds in the atlas, it did not work... log.txtmichaelwand.zip Share this post Link to post Share on other sites