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montaropdf

Shank doesn't work with nividia optimus on linux

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montaropdf    10

Hi,

My laptop contains the infamous nvidia optimus technology.

If I start the game normally it uses the intel GPU which is not able to display the game correctly. The game starts, but their are a lot of missing elements. So I use the bumble bee package and its optirun command to start the game, unfortunatelly, the game crashes with the following error upon starting:

$ optirun ./Shank

Shank: Installed in '/usr/local/games/shank'.

ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded: ignored.

ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be preloaded: ignored.

X Error of failed request: GLXUnsupportedPrivateRequest

Major opcode of failed request: 153 (GLX)

Minor opcode of failed request: 16 (X_GLXVendorPrivate)

Serial number of failed request: 25

Current serial number in output stream: 26

I use a Fedora 16 64 bit distribution.

Does anybody have a idea to fix the problem?

Thanks.

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montaropdf    10

Here is the output of 'optirun glxinfo', if that can help:

[roland@farsight ~]$ optirun glxinfo

name of display: :0

display: :0 screen: 0

direct rendering: Yes

server glx vendor string: VirtualGL

server glx version string: 1.4

server glx extensions:

GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,

GLX_EXT_visual_rating, GLX_SGI_make_current_read, GLX_SGIX_fbconfig,

GLX_SGIX_pbuffer, GLX_SUN_get_transparent_index, GLX_ARB_create_context

client glx vendor string: VirtualGL

client glx version string: 1.4

client glx extensions:

GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,

GLX_EXT_visual_rating, GLX_SGI_make_current_read, GLX_SGIX_fbconfig,

GLX_SGIX_pbuffer, GLX_SUN_get_transparent_index, GLX_ARB_create_context

GLX version: 1.4

GLX extensions:

GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,

GLX_EXT_visual_rating, GLX_SGI_make_current_read, GLX_SGIX_fbconfig,

GLX_SGIX_pbuffer, GLX_SUN_get_transparent_index, GLX_ARB_create_context

OpenGL vendor string: NVIDIA Corporation

OpenGL renderer string: GeForce GT 520M/PCIe/SSE2

OpenGL version string: 4.2.0 NVIDIA 304.64

OpenGL shading language version string: 4.20 NVIDIA via Cg compiler

OpenGL extensions:

GL_AMD_multi_draw_indirect, GL_ARB_base_instance,

GL_ARB_blend_func_extended, GL_ARB_color_buffer_float,

GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage,

GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float,

GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers,

GL_ARB_draw_buffers_blend, GL_ARB_draw_indirect,

GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,

GL_ARB_ES2_compatibility, GL_ARB_explicit_attrib_location,

GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,

GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,

GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,

GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_gpu_shader5,

GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,

GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_internalformat_query,

GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multisample,

GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,

GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,

GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading,

GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,

GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters,

GL_ARB_shader_bit_encoding, GL_ARB_shader_image_load_store,

GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_subroutine,

GL_ARB_shader_texture_lod, GL_ARB_shading_language_100,

GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,

GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync,

GL_ARB_tessellation_shader, GL_ARB_texture_border_clamp,

GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,

GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,

GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,

GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,

GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,

GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,

GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,

GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,

GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,

GL_ARB_texture_storage, GL_ARB_texture_swizzle, GL_ARB_timer_query,

GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,

GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix,

GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,

GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,

GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,

GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,

GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,

GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add,

GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,

GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,

GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,

GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,

GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,

GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,

GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_object,

GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,

GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,

GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,

GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,

GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,

GL_EXT_secondary_color, GL_EXT_separate_shader_objects,

GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store,

GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,

GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object,

GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,

GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,

GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,

GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,

GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,

GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,

GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,

GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB,

GL_EXT_texture_sRGB_decode, GL_EXT_texture_storage,

GL_EXT_texture_swizzle, GL_EXT_texture_type_2_10_10_10_REV,

GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_vertex_array,

GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit,

GL_EXT_x11_sync_object, GL_EXT_import_sync_object, GL_IBM_rasterpos_clip,

GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_alpha_test,

GL_NV_blend_minmax, GL_NV_blend_square, GL_NV_complex_primitives,

GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image,

GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_ES1_1_compatibility,

GL_NV_explicit_multisample, GL_NV_fbo_color_attachments, GL_NV_fence,

GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragdepth,

GL_NV_fragment_program, GL_NV_fragment_program_option,

GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage,

GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_gpu_program4_1,

GL_NV_gpu_program5, GL_NV_gpu_program_fp64, GL_NV_gpu_shader5,

GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage,

GL_NV_multisample_filter_hint, GL_NV_occlusion_query,

GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,

GL_NV_parameter_buffer_object2, GL_NV_path_rendering,

GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,

GL_NV_register_combiners, GL_NV_register_combiners2,

GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,

GL_NV_shader_buffer_load, GL_NV_texgen_reflection, GL_NV_texture_barrier,

GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,

GL_NV_texture_expand_normal, GL_NV_texture_lod_clamp,

GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader,

GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback,

GL_NV_transform_feedback2, GL_NV_vdpau_interop, GL_NV_vertex_array_range,

GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,

GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,

GL_NV_vertex_program1_1, GL_NV_vertex_program2,

GL_NV_vertex_program2_option, GL_NV_vertex_program3,

GL_NVX_conditional_render, GL_NVX_gpu_memory_info,

GL_OES_compressed_paletted_texture, GL_OES_depth24, GL_OES_depth32,

GL_OES_depth_texture, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,

GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil,

GL_OES_point_size_array, GL_OES_point_sprite, GL_OES_rgb8_rgba8,

GL_OES_read_format, GL_OES_standard_derivatives, GL_OES_texture_3D,

GL_OES_texture_float, GL_OES_texture_float_linear,

GL_OES_texture_half_float, GL_OES_texture_half_float_linear,

GL_OES_texture_npot, GL_OES_vertex_array_object, GL_OES_vertex_half_float,

GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,

GL_SGIX_shadow, GL_SUN_slice_accum

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Ninoslayer    10

I dont know all these stuff but i was able to play it by primusrun. I can play it with optirun too but it is worth to try it with primusrun by the way i am using Nvidia 313.09 driver maybe this helps.

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