MagosAmphrose Posted January 6, 2015 Share Posted January 6, 2015 Bug Submission: Category: Exploit Platform: PC Issue Title: Rewind Exploit Issue Description: I have noticed that, whenever someone used the new Rewind Function, that the charge counter does not rewind- only the agents positions. What this means is that anyone that uses an item can, effectively, use their rewind to save a charge of their item. I would suspect that this would work the other way as well- if you used an item and rewound the turn, the item would be on cooldown, which could be a problem. Steps to Reproduce: 1. Take any agent with the standard, basic melee weapon. 2. Use said agent to do something with said weapon. (e.g. knock out a guard) 3. Wait a turn, then rewind. Link to comment Share on other sites More sharing options...
keypusher Posted January 8, 2015 Share Posted January 8, 2015 On the topic of Rewind Exploits, I noticed the other day that after I checked a Nanofab, then rewound, that the Nanofab had different items after the rewind. I can't double check right now, but it might be worth looking into. Link to comment Share on other sites More sharing options...
arcaena Posted January 10, 2015 Share Posted January 10, 2015 While on the topic of rewinds - occasionally, after I use a rewind, the spacebar will no longer activate incognita. Here's my save. Link to comment Share on other sites More sharing options...
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