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Worthington

[Help] My mod has crashed, and it can't get up.

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Worthington    22

I've been sprucing up a character mod I've been working on for quite some time now, and been fixing a number of bugs I've come across when trying to enable the mod to work in game. Most of the problems I was able to fix by checking the log.txt in the Klei folder, nothing unusual, really basic trial and error stuff.

However, I have come across one error I can't seem to wrap my head around.

Starting up
Command Line Arguments:
Don't Starve: 122029 WIN32_STEAM
Build Date: 2014-12-24_11-39-24
THREAD - started 'GAClient' (2516)
HttpClient::ClientThread::Main()
Network tick rate: U=15(2), D=0
THREAD - started 'GAClient' (2688)
HttpClient::ClientThread::Main()
Network tick rate: U=15(2), D=0
could not load ping_cache
OnLoadPermissionList
OnLoadPermissionList
SteamID: 76561198112040995
cGame::InitializeOnMainThread
WindowManager::Initialize
THREAD - started 'GAClient' (2984)
HttpClient::ClientThread::Main()
GLInfo
~~~~~~
GL_VENDOR: Google Inc.
THREAD - started 'WindowsInputManager' (2356)
GL_RENDERER: ANGLE (Mobile Intel® 915GM/GMS,910GML Express Chipset Family)
GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
OpenGL extensions (15, 15):
GL_ANGLE_framebuffer_blit
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_MAX_TEXTURE_SIZE = 2048
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_RENDERBUFFER_SIZE = 2048
GL_MAX_VIEWPORT_DIMS = 2048, 2048
GL_MAX_VARYING_VECTORS = 8
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_UNIFORM_VECTORS = 254
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 29
4 compressed texture formats
texture format 0x83f0
texture format 0x83f1
texture format 0x83f2
texture format 0x83f3
Compiled shader anim_haunted: (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
Compiled shader anim_bloom_haunted: (168,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(168,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(168,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
Compiled shader anim_fade_haunted: (164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
cDontStarveGame::DoGameSpecificInitialize()
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(166,1) running main.lua
    
loaded modindex    
ModIndex:GetModsToLoad inserting moddir,     Klei  Bailey    
ModIndex: Detected bad load, disabling all mods.    
LOADING LUA SUCCESS
PlayerDeaths could not load morgue    
could not load profile    
loaded profile    
bloom_enabled    false    
loaded saveindex    
OnFilesLoaded()    
OnUpdatePurchaseStateComplete    
    Unload BE    
Could not unload undefined prefab 0x4374c56c (yellowstaff)
Could not unload undefined prefab 0x303bfdce (axe)
Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe)
Could not unload undefined prefab 0x1541c9cc (armorruins)
Could not unload undefined prefab 0x8cc766ef (pumpkin_lantern)
Could not unload undefined prefab 0xfdcabd86 (earmuffshat)
Could not unload undefined prefab 0x9a6718eb (resurrectionstatue)
Could not unload undefined prefab 0x6b0c64bf (resurrectionstatue_placer)
Could not unload undefined prefab 0x69afe33b (book_brimstone)
Could not unload undefined prefab 0xdfb37276 (telestaff)
Could not unload undefined prefab 0xaf34ecc0 (trunkvest_winter)
Could not unload undefined prefab 0x34a58be1 (book_sleep)
Could not unload undefined prefab 0xa3ec4f57 (book_gardening)
Could not unload undefined prefab 0x875750ea (turf_road)
Could not unload undefined prefab 0x2cc493e4 (book_birds)
Could not unload undefined prefab 0xcd7669e5 (nightsword)
Could not unload undefined prefab 0x1daa5ab7 (turf_carpetfloor)
Could not unload undefined prefab 0xefa57cea (bandage)
Could not unload undefined prefab 0xde4bc7e7 (wall_hay_item)
Could not unload undefined prefab 0xe51acd32 (lightning_rod)
Could not unload undefined prefab 0x947bfcb8 (lightning_rod_placer)
Could not unload undefined prefab 0x378bda50 (wall_wood_item)
Could not unload undefined prefab 0xb1fa364d (pickaxe)
Could not unload undefined prefab 0x34fb4f82 (pitchfork)
Could not unload undefined prefab 0xdf13a0c1 (ruins_bat)
Could not unload undefined prefab 0xe490ce6b (book_tentacles)
Could not unload undefined prefab 0x3f5176c5 (firepit)
Could not unload undefined prefab 0x8a462465 (firepit_placer)
Could not unload undefined prefab 0xe16c07d0 (ruinshat)
Could not unload undefined prefab 0x3d4d1dc6 (bedroll_straw)
Could not unload undefined prefab 0xadfdb7ae (armor_sanity)
Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe)
Could not unload undefined prefab 0x76d26529 (bugnet)
Could not unload undefined prefab 0x5ce426c4 (blowdart_fire)
Could not unload undefined prefab 0xc3bf310c (blueamulet)
Could not unload undefined prefab 0x36768a92 (orangestaff)
Could not unload undefined prefab 0xa0c84037 (wall_moonrock_item)
Could not unload undefined prefab 0x1c48b877 (campfire)
Could not unload undefined prefab 0xdfe3a33 (campfire_placer)
Could not unload undefined prefab 0x1153dbb9 (pottedfern)
Could not unload undefined prefab 0xf2102a71 (pottedfern_placer)
Could not unload undefined prefab 0x4740cff7 (tent)
Could not unload undefined prefab 0xb4d742b3 (tent_placer)
Could not unload undefined prefab 0x10473739 (spear)
Could not unload undefined prefab 0x2ca456a0 (orangeamulet)
Could not unload undefined prefab 0x8d44bbad (cookpot)
Could not unload undefined prefab 0x30d2f57d (cookpot_placer)
Could not unload undefined prefab 0xa1e54a85 (goldenaxe)
Could not unload undefined prefab 0x739fbe3c (homesign)
Could not unload undefined prefab 0x33fdbd2e (homesign_placer)
Could not unload undefined prefab 0xa8b25abc (wall_ruins_item)
Could not unload undefined prefab 0xe6af29d2 (compass)
Could not unload undefined prefab 0x21bf03b1 (thulecite)
Could not unload undefined prefab 0xcf1626 (rabbithouse)
Could not unload undefined prefab 0x1aa31ec4 (rabbithouse_placer)
Could not unload undefined prefab 0xe474f23c (armormarble)
Could not unload undefined prefab 0x3ccdbe75 (icestaff)
Could not unload undefined prefab 0x68ba7101 (researchlab3)
Could not unload undefined prefab 0xd6985329 (researchlab3_placer)
Could not unload undefined prefab 0xcda99af6 (winterhat)
Could not unload undefined prefab 0x19c004b2 (pighouse)
Could not unload undefined prefab 0x469fe538 (pighouse_placer)
Could not unload undefined prefab 0xca16846d (boards)
Could not unload undefined prefab 0x2e264dbc (blowdart_pipe)
Could not unload undefined prefab 0x2e54b535 (cane)
Could not unload undefined prefab 0xfa14dec6 (birdtrap)
Could not unload undefined prefab 0xe2bfa46 (tophat)
Could not unload undefined prefab 0x7c11af2 (treasurechest)
Could not unload undefined prefab 0xd411bef8 (treasurechest_placer)
Could not unload undefined prefab 0xef21c9f2 (rope)
Could not unload undefined prefab 0x539e9e8a (trunkvest_summer)
Could not unload undefined prefab 0x75370b6 (papyrus)
Could not unload undefined prefab 0xb981ecda (fast_farmplot)
Could not unload undefined prefab 0x2639673 (farmplot_placer)
Could not unload undefined prefab 0xf4eb0943 (shovel)
Could not unload undefined prefab 0xbcfca634 (strawhat)
Could not unload undefined prefab 0x3f6c9ebb (diviningrod)
Could not unload undefined prefab 0x86860bc2 (boomerang)
Could not unload undefined prefab 0x761a1799 (gunpowder)
Could not unload undefined prefab 0x1cd9e60e (razor)
Could not unload undefined prefab 0x46094f1b (beefalohat)
Could not unload undefined prefab 0x68ba7100 (researchlab2)
Could not unload undefined prefab 0x3386a16a (researchlab2_placer)
Could not unload undefined prefab 0xec43b9f4 (sewing_kit)
Could not unload undefined prefab 0x68370bd6 (trap_teeth)
Could not unload undefined prefab 0x9a99c7b7 (armorgrass)
Could not unload undefined prefab 0x8bbc7f55 (beemine)
Could not unload undefined prefab 0xd8067599 (beehat)
Could not unload undefined prefab 0xda17c8e8 (armorslurper)
Could not unload undefined prefab 0x47611d71 (sweatervest)
Could not unload undefined prefab 0x85181f7c (minerhat)
Could not unload undefined prefab 0x15220700 (backpack)
Could not unload undefined prefab 0xfb180669 (blowdart_sleep)
Could not unload undefined prefab 0xe8f381a1 (turf_checkerfloor)
Could not unload undefined prefab 0xd5201c09 (beebox)
Could not unload undefined prefab 0x753b7621 (beebox_placer)
Could not unload undefined prefab 0xb918c5fd (fishingrod)
Could not unload undefined prefab 0x111db7ae (footballhat)
Could not unload undefined prefab 0x80cb1e18 (featherhat)
Could not unload undefined prefab 0x5a59f5cc (goldenshovel)
Could not unload undefined prefab 0xbea16a01 (hambat)
Could not unload undefined prefab 0xc4101586 (hammer)
Could not unload undefined prefab 0x4685284 (umbrella)
Could not unload undefined prefab 0x6f21e747 (piggyback)
Could not unload undefined prefab 0xe87e06c0 (icebox)
Could not unload undefined prefab 0xf2bd1baa (icebox_placer)
Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)
Could not unload undefined prefab 0x3949a42 (meatrack)
Could not unload undefined prefab 0x56340ba8 (meatrack_placer)
Could not unload undefined prefab 0xbc429ef3 (bushhat)
Could not unload undefined prefab 0xcceee6c3 (cutstone)
Could not unload undefined prefab 0xfbaefa0e (rainometer)
Could not unload undefined prefab 0xeea990dc (rainometer_placer)
Could not unload undefined prefab 0x89c20b1b (telebase)
Could not unload undefined prefab 0x868a468f (telebase_placer)
Could not unload undefined prefab 0x3cb06493 (healingsalve)
Could not unload undefined prefab 0xe5936c6a (firestaff)
Could not unload undefined prefab 0x37c31aa6 (lantern)
Could not unload undefined prefab 0x9d92cce (purpleamulet)
Could not unload undefined prefab 0x7fcb037d (greenstaff)
Could not unload undefined prefab 0xa90e8c50 (lifeinjector)
Could not unload undefined prefab 0x7f2d088c (armorwood)
Could not unload undefined prefab 0x7f46d7c0 (batbat)
Could not unload undefined prefab 0x62a5e7fe (nightlight)
Could not unload undefined prefab 0x185806ec (nightlight_placer)
Could not unload undefined prefab 0xb6201ac9 (onemanband)
Could not unload undefined prefab 0xf0330963 (panflute)
Could not unload undefined prefab 0x3c935451 (eyeturret_item)
Could not unload undefined prefab 0x22ec3802 (wall_stone_item)
Could not unload undefined prefab 0x4d9a964d (trap)
Could not unload undefined prefab 0xbd603add (reviver)
Could not unload undefined prefab 0xda1f7edf (winterometer)
Could not unload undefined prefab 0x955229cb (winterometer_placer)
Could not unload undefined prefab 0xcba65752 (amulet)
Could not unload undefined prefab 0x38967bb2 (researchlab)
Could not unload undefined prefab 0x77e9ae38 (researchlab_placer)
Could not unload undefined prefab 0xcad92460 (flowerhat)
Could not unload undefined prefab 0xb1591875 (greenamulet)
Could not unload undefined prefab 0xdac7fbf5 (birdcage)
Could not unload undefined prefab 0xe1f9b335 (birdcage_placer)
Could not unload undefined prefab 0x68ba7102 (researchlab4)
Could not unload undefined prefab 0x79aa04e8 (researchlab4_placer)
Could not unload undefined prefab 0x263bc4d5 (slow_farmplot)
Could not unload undefined prefab 0x2639673 (farmplot_placer)
Could not unload undefined prefab 0xe5071541 (nightmare_timepiece)
Could not unload undefined prefab 0x2c158f7c (torch)
Could not unload undefined prefab 0x2ae7e3b3 (purplegem)
Could not unload undefined prefab 0x265d1455 (turf_woodfloor)
Could not unload undefined prefab 0xf8e41fa9 (bedroll_furry)
Could not unload undefined prefab 0xdb20fa95 (heatrock)
Could not unload undefined prefab 0x9a0ed246 (yellowamulet)
Could not unload undefined prefab 0x33ab6997 (hud)
Could not unload undefined prefab 0x3364203d (forest)
Could not unload undefined prefab 0x2e5cb72d (cave)
Could not unload undefined prefab 0x40b82ff2 (maxwell)
Could not unload undefined prefab 0xbddda476 (fire)
Could not unload undefined prefab 0x1078732c (character_fire)
Could not unload undefined prefab 0x427b5b39 (shatter)
    Unload BE done    
    Load FE    
    Load FE: done    
platform_motd    table: 081DFB88    
SimLuaProxy::QueryServer()
update_date    table: 08F2D9A8    
SimLuaProxy::QueryServer()
ModIndex: Load sequence finished successfully.
    
Reset() returning
GetCachedUGCCount 0
EnumerateUserSubscribedFiles(0)
platform_motd    table: 07971590    
OnEnumerateUserSubscribedFilesResult
   EResult 1, results 0/0
Enum complete. Found 0 mods.
DeleteUnsubscribedFiles [../mods]
FindDirectoriesMatching [../mods/workshop-*]
SteamWorkshop::CompleteCallback (success, Refreshing mods complete. None found.) set
SimLuaProxy::OnUpdateWorkshopModsComplete(ok., Refreshing mods complete. None found.)
Reloading Mod Info Prefabs    
Loading Mod Info Prefabs    
Unloading Mod Info Prefabs    
update_date    table: 0813C6D0    
Unloading Mod Info Prefabs    
Collecting garbage...
lua_gc took 0.02 seconds
~NetworkLuaProxy()
~SimLuaProxy()
lua_close took 0.05 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(166,1) running main.lua
    
loaded modindex    
ModIndex: Beginning normal load sequence.
    
ModIndex:GetModsToLoad inserting moddir,     Klei  Bailey    
Could not load mod_config_data/modconfiguration_Klei  Bailey    
Loading mod: Klei  Bailey (Klei Bailey)    
Mod: Klei  Bailey (Klei Bailey)    Loading modworldgenmain.lua    
Mod: Klei  Bailey (Klei Bailey)      Mod had no modworldgenmain.lua. Skipping.    
Mod: Klei  Bailey (Klei Bailey)    Loading modmain.lua    
LOADING LUA SUCCESS
PlayerDeaths could not load morgue    
could not load profile    
loaded profile    
bloom_enabled    false    
loaded saveindex    
OnFilesLoaded()    
OnUpdatePurchaseStateComplete    
    Unload BE    
    Unload BE done    
Mod: Klei  Bailey (Klei Bailey)    Registering prefabs    
Mod: Klei  Bailey (Klei Bailey)      Registering prefab file: prefabs/clay    
Mod: Klei  Bailey (Klei Bailey)        clay    
Mod: Klei  Bailey (Klei Bailey)      Registering prefab file: prefabs/cowboyhat    
Mod: Klei  Bailey (Klei Bailey)        cowboyhat    
Mod: Klei  Bailey (Klei Bailey)      Registering default mod prefab    
expected ' or "

 

The end part here has been troubling me for the past two hours, or so. I'm not too sure what the problem is, nor have any of my attempts to gut/clean up my character's prefab files have seemed to work. If anyone can point out what the issue is that I'm not seeing/understanding, it would be greatly appreciated.

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BrotatoTips    23
Warning: D3D shader compilation failed with prefer flow control flags.Compiled shader anim_fade_haunted: (164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.(1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96.

this is repeated in your log. this could be the reason it doesnt work for you. i have no experience with shaders, so i cant really help you fix it, but i assume this is what is causing you your issue.

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Worthington    22
Warning: D3D shader compilation failed with prefer flow control flags.Compiled shader anim_fade_haunted: (164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.(1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96.

this is repeated in your log. this could be the reason it doesnt work for you. i have no experience with shaders, so i cant really help you fix it, but i assume this is what is causing you your issue.

 

That issue came about more recently in my mod, like, the last 30 minutes of me trying to make it work. I, also, have no idea what it's talking about with shaders, considering my mod doesn't have any specific shader in it, so I'm not sure what that's about, really.

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Worthington    22

are you making just a character mod? what features does it have and could you recreate the problem again and attach a log with the more reply options.

A character mod that comes with a custom hat, yep. I just put the .zip of his hat, character art and ghost art into an already functioning DST character mod, and it didn't crash, so that was immediately ruled out.

 

I think we need to see the code to help.

His prefab, you mean? If so, here it is:

clay.lua

 

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BrotatoTips    23

your modmain and hat could also help. at the bottom of the log it says expected near "or"

it would be a good idea to mark "or" in your lua editor and see everywhere it says "or". this could at least show you where the error could be. i dont really see it in your regular character prefab though.

does it crash on enabling the mod, or when entering a world?

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Worthington    22

your modmain and hat could also help. at the bottom of the log it says expected near "or"

it would be a good idea to mark "or" in your lua editor and see everywhere it says "or". this could at least show you where the error could be. i dont really see it in your regular character prefab though.

does it crash on enabling the mod, or when entering a world?

I searched for all instances of "or", and "or" usually only occurs when it's part of another word (portrait, inventory). When I go to enable the mod, it immediately crashes. It doesn't even give me the "Error!" screen, a little window pops up telling me the game's stopped responding and closes it down. :|

 

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BrotatoTips    23

hmm. could you attach your log with the more reply option. theres a few things that can cause this. some even simple as a small mistake in writing. i had mine crash a few times like this when making a weapon for my character. lovely mod name btw. klei bailey :D

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Worthington    22

hmm. could you attach your log with the more reply option. theres a few things that can cause this. some even simple as a small mistake in writing. i had mine crash a few times like this when making a weapon for my character. lovely mod name btw. klei bailey :grin:

...Pretty sure this is gonna dumb and "nooby", but I don't see a more reply option. I see "options", but it didn't seem too helpful. Here's the txt itself:

log.txt

If you mean something else, please clear up my ignorance. ;(

Also, thank you, lol, I try.

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BrotatoTips    23

could you attach your hat prefab, modmain, and modinfo? i looked at the log and i see why it stumps you. ill need to look at your code since it doesnt seem to state why in the log (its the way it crashed in game. sometimes it cant give a full log report).

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Worthington    22

here try this. i looked at them and didnt see anything about or... but i saw part of your code. i think it might have been stated wrong. so this could possibly fix it. or make it worse. WING IT :grin:

Didn't chance anything. ;__; It's either being caused by the images now, or maybe by his custom sound file? But I'm not really sure how they'd affect the mod.

 

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BrotatoTips    23

hmm. i could see it being the sound but i doubt thats really it. idk. since the recent update, my character mod too has broken online compatibility. mine too has custom sound :D but i havent added his item yet for reasons that i doubt i could keep it stable. could you attach your log now? it might have changed due to what i changed. (are you making the other three monks too btw).

 

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Worthington    22

hmm. i could see it being the sound but i doubt thats really it. idk. since the recent update, my character mod too has broken online compatibility. mine too has custom sound :grin: but i havent added his item yet for reasons that i doubt i could keep it stable. could you attach your log now? it might have changed due to what i changed. (are you making the other three monks too btw).

If I have to wait until the next hotfix update, I don't really mind. I just kind of hope that's the only reason it's crashing now, lol.

Log:

log.txt

Don't think much has chanced, though. (and yes, I am, and Jack. :razz:)

 

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BrotatoTips    23

hmm. seems it displays the exact same error. idk what your issue may be. someone more savvy with DST could probably help you though. if you do in turn find out what the issue is, id be happy to hear it :D (and that sounds pretty sweet :D i might have one day made one of omi, but now i dont have the need :D)

 

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Worthington    22

hmm. seems it displays the exact same error. idk what your issue may be. someone more savvy with DST could probably help you though. if you do in turn find out what the issue is, id be happy to hear it :grin: (and that sounds pretty sweet :grin: i might have one day made one of omi, but now i dont have the need :grin:)

Eh, maybe I just need to do some more gutting, or just wait 'til a new hotfix gets added, and see if it does anything. Thank you for trying to help, though. :razz: (I actually wanna work on the others now, but, uh, this one isn't even working yet, so... :razz: )

 

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BrotatoTips    23

i would assume it being a better idea making them for DS singleplayer first, and then later porting them to DST when its more savvy for it.

thats sort of what i was doing with my crash mod. but i added an item and tweaked part of the stats, and now there might be issues, or porting issues. you could try changing the api? but idk if that will work.

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Worthington    22

i would assume it being a better idea making them for DS singleplayer first, and then later porting them to DST when its more savvy for it.

thats sort of what i was doing with my crash mod. but i added an item and tweaked part of the stats, and now there might be issues, or porting issues. you could try changing the api? but idk if that will work.

I actually just did something incredibly stupid, and my mod started working (or at least, didn't crash as soon as I enabled it). I had my mod's folder set up like:

Klei Bailey>

        anim

         bigportraits

          images

           ect.

But I just added it into a different folder:

Klei Bailey>

            clay>

               anim

                bigportraits

                 ect.

And it started working. :| What luck, huh?

 

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rezecib    3152

@Worthington, Maybe removing the space from "Klei Bailey" in the folder name would've done it, too. The log said it expected ' or ", so maybe it got choked up on the space in the folder name somehow.

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Worthington    22

so it works now? but still crashes at a different point?

Nah, it hasn't crashed again, yet. I just gotta make an account now, and load it into a game to see how it holds up. :razz:

 

@Worthington, Maybe removing the space from "Klei Bailey" in the folder name would've done it, too. The log said it expected ' or ", so maybe it got choked up on the space in the folder name somehow.

The issue's fixed, for now, but thanks. :-)

 

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Worthington    22

so it works now? but still crashes at a different point?

I'm having a new issue. Actually, the same issue, but I figured out it's the hat that's the problem. It's actually all the hats I've tried to add in. I looked through the prefabs for the hats in DST and added a few things in, but I've having the same issue no matter what. Maybe there's something I'm missing?

 

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