simplex Posted December 22, 2014 Share Posted December 22, 2014 (edited) I added some documentation for how to write cross-compatible DS and DST mods using wicker. It is available in wicker's wiki. It is of fundamental importance to read and follow all of those guidelines, lest the mod cannot possibly be cross-compatible. Edited December 22, 2014 by simplex 1 Link to comment Share on other sites More sharing options...
simplex Posted December 22, 2014 Author Share Posted December 22, 2014 These are some notes specific to U&A:The thunder tree no longer "drops" or childspawns cloud_lightning, because I made cloud_lightning a non-networked entity. We may try setting up a networked version of it as well (which would be very simple to do) and see how it goes, but my concern is it should gobble too much bandwidth due to its quick changes in light level.local widget_spec = pkgrequire "common.containerwidgetspecs" .kettleis the same aslocal widget_spec = pkgrequire("common.containerwidgetspecs").kettleThe former is a sleek syntax which I used in some places, but since it might be confusing I thought I'd clarify.The way of adding recipes in code/resources/recipes.lua was changed. This is not related to DST per se, I just thought our recipe list was awfully cumbersome and long. Furthermore, it makes it easier to switch to using a single atlased texture for all of our inventory images in the future, which would be a boon to graphical performance (the same could/should be done about minimap icons, but this is unrelated to the change). Link to comment Share on other sites More sharing options...
debugman18 Posted December 22, 2014 Share Posted December 22, 2014 Just read through your documentation. Reading through again to make sure I grasp it all. Link to comment Share on other sites More sharing options...
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