Dragon Wolf Leo

[Tutorial] Using Extended Sample Character Template

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verraperraa    0

Got loads of errors. Even tho I followed this from step tp step. Managed to get the last one out of the way, but I am stuck at this one now, and I cannot seem to manage to firuger it out. Do you have any idea what I should do? 

 

I cannot find the place to delete them stupid dots.

majin buu error.png

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OpalKittens    0

I'm making a mod for a friend and almost everything is perfect! No errors, no weird sprite glitches, even the long hair looks good! :D

I'm only having a bad time replacing the cat feet. Why are heels so hard to draw?

Edited by OpalKittens

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Great mod really, this has helped me alot and i can't thank you enough for this, but theres just one issue.

I edited my characters lines/speech, but for some reason in-game, it goes back to the default lines. Any idea as of why this is happening?

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ToriIsNerdy    0

Hello! First of all I love this, but when ever I change the scripts for my character so that there are no longer Wilsons the game crashes when ever I try to start up the mod in anyway. Any help?

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OpalKittens    0
8 hours ago, ToriIsNerdy said:

Hello! First of all I love this, but when ever I change the scripts for my character so that there are no longer Wilsons the game crashes when ever I try to start up the mod in anyway. Any help?

It's a pain to do this. But usually you either missed a comma at the end or used these (") inside the quote.

It usually shows a crash screen and it tells you a bunch of weird things along "at line ###"

You must use notepad++ go to that line number and check it. Or maybe you skipped an entire line. Make sure first you got the same ammount of lines as the wilson's file.

 

Correct Speech format sample

ANNOUNCE_CHARLIE = "I feel watched.",

Incorrect forms sample

ANNOUNCE_CHARLIE "I feel watched.", (missed an =)

ANNOUNCE_CHARLIE = "I feel watched., (missed a ")

ANNOUNCE_CHARLIE = "I feel watched."", (double "")

ANNOUNCE_CHARLIE = "I feel watched."   (missed the coma at the end)

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cocoraccoon    0

Hello! Ive been trying to make a character for the past day and a half, and with reading (a ton) of tutorials I seem to have gotten most of it working!! however now that all the coding is done (I had to get rid of a lot so the game would even open at first) Dont starve opens for a couple seconds to load, and then crashes with this report:

The following mod(s) have caused a failure: Star Quartz Ranger
...ps/common/dont_starve/data/scripts/mainfunctions.lua:73: Error loading file prefabs/qtz
LUA ERROR stack traceback:
=[C] in function 'assert'
C:/Program Files (x86)/Stream/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(73,1)
=(tail call) ?
=[C] in function 'xpcall'
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(42,1)

If i could read code properly this would most likely make sense to me, however I cant, if anyone could help me that would be great!!! 

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D4rkh0bb1T    16

I haven't played the game during the last 4 months or so. Now, I see a lot of people having issues making their own character. I also noticed a new update with the Extended Sample Character on steam, which I haven't made, just wanted to know more about the new features and stuffs. It seems new files are apparently screwing up people's new mods. I just ran the game with my own character and everything was working properly. Anyway, what are those bigportraits/[character]_none.png and images/names_[character].png. I still don't have them on my mod and it works.

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WulftheWolf    0

Finally finished all the art, cleaned everything up, and checked about 7 or 8 times, But every time I go into DS (just the "vanilla" no extra mods besides ECS) The character always ends up invisible, even the hat item and the tool that I currently have on. I assume it's because of the anim file, but I'm not completely sure, this being my first character mod, after all.

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D4rkh0bb1T    16

Anyone managed to make the Oval Portrait working in DST?

I created my bigportrait which works when I choose my character, but then, the Oval thing does not work, what I see inside the portrait is another character from the list. I edited the .xml file after compiling everything as explained in the tutorial. Please help!

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Oxdrahdium    0

Hello.

 

do i need Dont Starve? because i have no "dont_starve" folder... i only have DST and if i follow the steps from the video i have the same problem like verraperraa that something does not work.

 

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Piepaws    0

My mod says "Compatibility unknown", all the other mods say "Compatible with DST" or whatever. The modinfo.lua does contain dont_starve_compatible = true
reign_of_giants_compatible = true

and I added this to be sure.
dont_starve_together_beta_compatible = true

It still has an unknown compatibility. Why?

And each time I start up the server with my mod enabled it crashes and says "An error occured when starting up game. Check log for details"

Also the avatar folder is missing in images.

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Isaac43    0

I am using TextWrangler and i got lost a few times and i keep stuffing up around the renaming section, can you by any chance post a tutorial on to do this but with TextWrangler (Can't get Notepadd++ the joys of a mac)

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RedMoo    0

I made a dst character, and it wont update and it looks like the character halfway done, idk how to fix.

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Dawoo    0

I don't think anyone is going to reply me but, i can use the extended sample character to make my own character in any way?

plus anyone knows a good tutorial about how to make the character art?

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IRWIZARD    0

Just a question.

When i recompile the files it ends up just spitting out the PNGs at me again in the form of a zip but also includes an Animation.xml and build.xml. Is there a way to fix this or does someone else have to recompile it for me?

Everything else works perfectly fine apart from the character being invisible and i'm assuming that the PNGs inside the [character].zip and ghost_[character]_build.zip files instead of the usual build.bin, atlas.tex, and anim.bin files.

 

I just want to know if someone else needs to recompile it or if im making some sort of error.

 

Thanks anyone. 

 

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vitosos    0

Hey! need some help.

I made a character for DST, so i tested it and then, the char didn't load

[Simple Explanation]

Spriter = My custom char

In-Game = The default catgirl

if anyone knows how to fix this, i would be veeery grateful. Thanks.

 

*Ey m8, ur english suxs

-Not my fault :c I'm from Chile, so i dont speak a complete english... yet.

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marvinsu    0

Hi! I'd just like to ask why my exported character file does not compile and make a zip file while the ghost file does.

So when I run the autocompile I only get one anim zip file, the"ghost_name_build"

 

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LorSean    2
On 2/14/2016 at 11:51 PM, Isasinian said:

Did you put it into the mods folder?

yes i have

 

PS: sorry for the late reply, i have given up so long :(

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crazykgirl    0

When i tried testing to see if the Base works without any modifications, Just the Furry base, It changed to Wilson whenever i tried to use the base :T :?

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PotatoKing    0

I have no clue what is going on with my mod, the mod appears to work fine, It shows up in the menu, I select the character, I see the preview and dressing screen, Everything is normal, but when I try to play, nothing shows up. No crash log, no in-game world, no "not responding", it just has that tan menu background, and nothing else. Help meh plz. I will send more info if needed.

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mranon245    5

Hello, I'm trying to remove the sample character's tail by replacing the character folder pictures with the character_clear pictures so they become transparent (black). In spriter I can see the tail removed but when I load the game after it compiles the tail is still there. Am I missing something?

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