Isasinian Posted February 7, 2016 Share Posted February 7, 2016 19 minutes ago, Lotushead said: yes exactly like that! but I dont really know how to do that Is your mod for DS? Or DST? As far as I know there's a difference(even if only slight). 7 minutes ago, ImDaMisterL said: I think it'll work if you put this code in your character's prefab: inst:RemoveTag("scarytoprey") Tried it once before I think there might be something else that's required. For DST mod ofc. 1 Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted February 7, 2016 Developer Share Posted February 7, 2016 4 minutes ago, Isasinian said: Tried it once before I think there might be something else that's required. For DST mod ofc. Oh? I'm afraid I can't help much then... I'm already not that experienced with DS modding, and DST just makes it extra complicated Link to comment Share on other sites More sharing options...
Isasinian Posted February 7, 2016 Share Posted February 7, 2016 3 hours ago, ImDaMisterL said: Oh? I'm afraid I can't help much then... I'm already not that experienced with DS modding, and DST just makes it extra complicated Well, yeah Because while this definitely SHOULD work, there is something that's missing and I have absolutely no idea what One thing for sure: @Lotushead should try adding postinit into modmain.lua at least Link to comment Share on other sites More sharing options...
Lotushead Posted February 7, 2016 Share Posted February 7, 2016 17 minutes ago, Isasinian said: Well, yeah Because while this definitely SHOULD work, there is something that's missing and I have absolutely no idea what One thing for sure: @Lotushead should try adding postinit into modmain.lua at least sorry for the late reply, i was busy drawing all those animation frame sheesh anyway, its a mod for ds and rog but not for dst (ill try to make a dst mod someday in the future tho) and with the ds mod the removetag("scarytoprey") works just fine :U 1 Link to comment Share on other sites More sharing options...
Natabear Posted February 8, 2016 Share Posted February 8, 2016 There wouldn't happen to be some sort of tool to break down my old atlas-0.tex file into the individual pieces for the exported folders, would there? I haven't played in a long time and I'm trying to update my character for SW, but the idea of extracting each piece in this bulk image and lining them up perfectly sounds terrible. Link to comment Share on other sites More sharing options...
Sn4ckPack Posted February 10, 2016 Share Posted February 10, 2016 I traced over all the .pngs that were in the extended file and saved them and opened the spriter, and the parts are not located correctly. I tried to just move them to where they were supposed to be but the game still loaded the sprite that is messed up. How can I fix this? Link to comment Share on other sites More sharing options...
harpymedes Posted February 11, 2016 Share Posted February 11, 2016 (edited) Honestly, it would have been much easier for me to edit if your sample character didn't have a tail. I've digged in the comments, and nothing seemed to clear up my confusion (or perhaps I'm just too anxious to make my research properly right now). What am I supposed to do if my character is an actual human!? -- Well, I could use the actual Wilson from the game, but someone needs to explain how to UN-compile the files. And since I'm not as much of a genius as the one who had a similar problem earlier in this thread, I most likely won't be able to find it out by myself. Therefore, I still need help. Edited February 11, 2016 by harpymedes Got a bright idea, but I dunno how to realize it. Link to comment Share on other sites More sharing options...
LorSean Posted February 11, 2016 Share Posted February 11, 2016 Is this outdated ? i downloaded the sample character n extracted it, however when i enable the mod in Dont starve it doesnt appear in my character selection, and no i did not mis-clicked anything i followed every instructions, please respond... Link to comment Share on other sites More sharing options...
Isasinian Posted February 14, 2016 Share Posted February 14, 2016 On 11.02.2016 at 7:08 PM, LorSean said: Is this outdated ? i downloaded the sample character n extracted it, however when i enable the mod in Dont starve it doesnt appear in my character selection, and no i did not mis-clicked anything i followed every instructions, please respond... Did you put it into the mods folder? Link to comment Share on other sites More sharing options...
GoldenVoltZ Posted February 14, 2016 Share Posted February 14, 2016 On 2/11/2016 at 9:50 PM, harpymedes said: Honestly, it would have been much easier for me to edit if your sample character didn't have a tail. I've digged in the comments, and nothing seemed to clear up my confusion (or perhaps I'm just too anxious to make my research properly right now). What am I supposed to do if my character is an actual human!? -- Well, I could use the actual Wilson from the game, but someone needs to explain how to UN-compile the files. And since I'm not as much of a genius as the one who had a similar problem earlier in this thread, I most likely won't be able to find it out by myself. Therefore, I still need help. I don't remember exactly how but I remember it being in the video tutorial Link to comment Share on other sites More sharing options...
GoldenVoltZ Posted February 14, 2016 Share Posted February 14, 2016 I think I got a better image that will help fix the problem. Link to comment Share on other sites More sharing options...
Isasinian Posted February 14, 2016 Share Posted February 14, 2016 2 hours ago, GoldenVoltZ said: I think I got a better image that will help fix the problem. Here you go: On 5.02.2016 at 3:27 AM, jpsweeney94 said: SOLVED. Look in the read me file in the file location and follow instructions! (also in big portraits) hello, great guide. but i get this error. any help? SOLVED. Look in the read me file in the file location and follow instructions! (also in big portraits) Link to comment Share on other sites More sharing options...
GoldenVoltZ Posted February 15, 2016 Share Posted February 15, 2016 2 hours ago, Isasinian said: Here you go: Thanks! This helped a ton! Link to comment Share on other sites More sharing options...
GoldenVoltZ Posted February 15, 2016 Share Posted February 15, 2016 I just have one last question. Is there anywhere I can find the font used in the names_[character].png file? Link to comment Share on other sites More sharing options...
Isasinian Posted February 15, 2016 Share Posted February 15, 2016 12 hours ago, GoldenVoltZ said: I just have one last question. Is there anywhere I can find the font used in the names_[character].png file? It actually isn't a font, but a hand-drawn text(as far as I know). Anyway here is the .png with letters that you can simple cut out of it and make something out of it. 1 Link to comment Share on other sites More sharing options...
GoldenVoltZ Posted February 15, 2016 Share Posted February 15, 2016 3 hours ago, Isasinian said: It actually isn't a font, but a hand-drawn text(as far as I know). Anyway here is the .png with letters that you can simple cut out of it and make something out of it. Thanks! Now all that's left is to get my friends to do the art! Link to comment Share on other sites More sharing options...
Scottnov Posted February 16, 2016 Share Posted February 16, 2016 Salutations. Everything is proceeding smoothly in the creation of my character using this guide - I've run into many problems, but always managed to solve them somehow. But I've run into a problem that I can't seem to figure out a solution for - my character appears very small in-game, much like @Powtage's problem. Now, the obvious solution here is simply to make all the sprites bigger. However, this a painfully slow and tedious process, and while I've started doing it I've run into quite an issue - the space given to me to draw my torso is not large enough to expand it properly. You see, in order to make my character's head appear at a realistic height where hats appear correctly, I must move the head sprite up quite far. In order to make the torso (and all other parts as well) align with the head's new height, I must also raise it, but I run out of vertical space, and although I technically can align the two, a top section of the original torso must be chopped off - and that is not ideal for obvious reasons. I've looked around all sorts of places, and although people have seemed to have similar problems, there is no clear solution other than to try expanding every texture to make the character a reasonable size, which I cannot seem to do. This block of code may potentially be useful, however. I do not know how to properly use it to expand my character's size, so if someone else did, that could potentially solve my problems immediately: inst:SetScale(width,height,length) Feel free to ask for any additional information or clarification if you require it. Thanks in advance. Link to comment Share on other sites More sharing options...
PikachuBroU Posted February 21, 2016 Share Posted February 21, 2016 Hey, my DS character does not work on DST(like I expected) but I don't know any ways I can make it compatible. Do I need to change anything? Also, my character seems to completely work until I try to spawn and it gives me this message [string "../mods/Lucas/prefabs/Lucas.lua"]:47: attempt to index field 'health' (a nil value) Link to comment Share on other sites More sharing options...
ApexLupus Posted February 23, 2016 Share Posted February 23, 2016 (edited) I got an error and don't know what to do about it. It's unfinished but should be functional. Plese help me. Wolfrun.zip Edited February 23, 2016 by ApexLupus Link to comment Share on other sites More sharing options...
Gamewizerd14 Posted February 24, 2016 Share Posted February 24, 2016 Hi there! This tutorial is nice and easy to follow (especially with the video), but im still having a bit of trouble...the game will load up after i activate the mod but when i get to the character selection screen, it crashes whenever i scroll over to my guy. it refers to /mods/(my character)/images/names_(character).xml and tells me its a LUA error. I dont even know if this thread is still open, but in case it is here's what the game told me and the crash log. thanks in advance because im really hoping i can add some creations for the community to enjoy log(copy).txt Link to comment Share on other sites More sharing options...
Vysevee Posted February 25, 2016 Share Posted February 25, 2016 Hello, thank you so much for making this mod. I seem to be having quite a troublesome difficulty. In DST When I start the game my characters mod is blank and when I go to character select they are not an option? I have the mod activated but it's just a no show? Link to comment Share on other sites More sharing options...
HatefulGravey Posted February 27, 2016 Share Posted February 27, 2016 This thread got me up and running with no issues at all. I managed to learn a bit more through reading other files throughout the game to change some other things about my character. Thank you for the effort that went into this write up and video. I'm a little stuck on what to do next however. Art is going to be a challenge that will require gaining a new skill set, programming is something I'm already ok with. Not LUA, but several others so I suspect this wont be as bad as the art. I have looked into learning the language in total but I haven't found information I think matches up the way it is being used for DS. I promise I looked through a lot of information already on this site last night before deciding to ask for advice in this way. What I need is something that explains, or makes easier to understand, the way code is written for character customization. The simple stuff is simple, I can't grab the fun things, but what if I wanted to make a character ok with eating rot? Reading the code I can come up with clues and I am piecing things together, but not at the rate I would like. With only my pride to lose, and little attachment to it in the first place , I ask: Where do I go next for more advanced LUA training as it pertains to DS? PS: I'm freaking hooked on this game. I'm concerned about the art part of this thing, but absolutely looking forward to the coding part of this to create some interesting additions to the game. Link to comment Share on other sites More sharing options...
Adzm Posted February 27, 2016 Share Posted February 27, 2016 (edited) Edit: This fix is also explained on Dleowolf's post on the first page. Thought I'd write up a quick note on the issue of mods/character/images/names_character.xml problem some people are having. As jpsweeney94 said, the fix to the problem is explained in the notes that should be in the images folder. While you can just read it there to try and fix the problem, the steps you should take are: 1) Open the 'names_character'.xml file 2) In the line <Element name="names_character.tex", you need to change it so it reads <Element name="character.tex" instead. So remove the 'names_' part. 3) After this, save the file and then head over to your bigpotraits folder, as this also has the same problem. 4) Open the character_none.xml file 5) In the line <Element name="character_none.tex", you need to change it so it reads <Element name="character_none_oval.tex" instead. So add '_oval' to the end. Start your game up again and it should hopefully have fixed the problem. I also found that if you change the png in either of these folders, you might have to delete the xml. file and go through this steps again in order for it to appear. Edited February 27, 2016 by Adzm Link to comment Share on other sites More sharing options...
000225021 Posted February 28, 2016 Share Posted February 28, 2016 i am doing a don't starve together mod and isnt coming out likr yours there are some false-s on the mod thing and 65 cases Link to comment Share on other sites More sharing options...
Asliimiv Posted February 29, 2016 Share Posted February 29, 2016 I just finished my character and after i select it this is what i get and it is stuck. http://imgur.com/54LnSTZ I followed the tutorial and it stays on this screen until i exit the game. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now