Some1 Posted November 27, 2014 Share Posted November 27, 2014 Bug Submission: Category: Graphics Issue Title: networkloginwidget Issue Description: Since 117876 networkloginwidget.lua uses STRINGS.UI.NOTIFICATION.LOGIN ("Logging in") at line 47. But there are still 2 places, where text initialized as local_message_widget:SetString("Logging in") And one more thing is that local_message_widget:SetRegionSize( 130, 44 ) should be reassigned in compliance with STRINGS.UI.NOTIFICATION.LOGIN string length aswell. P.S. There is screens/networkloginpopup, that should use STRINGS.UI.NOTIFICATION.LOGIN too. Steps to Reproduce: If you change the STRINGS.UI.NOTIFICATION.LOGIN value in strings.lua, you will see weird text blinking at the beginning of gameplay. Link to comment Share on other sites More sharing options...
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