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Don't Starve Crashes On Startup


Owlserker

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category
 

[Crash]

 

Platform

 

Steam

  • Do you use mods?
     
           I have them uninstalled 

 

  • Version Number
     

    I cant launch the game to find out but its the most recent update

 

 

  • Issue title

Dont Starve.exe crashing instantly

 
Steps to reproduce

  1. Launch game
  2. Game crashes
  3. Cry

 
Describe your issue

So my Dont Starve used to work perfectly, with no problem. I had no mods active, last time i logged off. And at one point i attempt to launch Dont starve and it instantly crashed, ever since then it will never launch. ive tried re-running the drivers, ive verified game integrity cache, ive reinstalled the game, ive deleted the mod folders, ive deleted all the folders and re-downloaded them and nothing has worked so far and i know my pc specs are beyond the requirement, especially since i was able to run it flawlessly before.
 

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Don't Starve log after crash

 

Starting up
Don't Starve: 115739 WIN32_STEAM
Build Date: 2014-11-04_16-15-32
THREAD - started 'GAClient' (5184)
HttpClient::ClientThread::Main()
cGame::InitializeOnMainThread
WindowManager::Initialize
WindowManager::SetFullscreen(0, 1920, 1080, 60)
GLInfo
~~~~~~
GL_VENDOR: Google Inc.
GL_RENDERER: ANGLE (NVIDIA GeForce GTX 650 Ti )
GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
OpenGL extensions (19, 19):
GL_ANGLE_depth_texture
GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_npot
THREAD - started 'WindowsInputManager' (5200)
GL_MAX_TEXTURE_SIZE = 16384
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_RENDERBUFFER_SIZE = 16384
GL_MAX_VIEWPORT_DIMS = 16384, 16384
GL_MAX_VARYING_VECTORS = 10
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_UNIFORM_VECTORS = 254
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
4 compressed texture formats
texture format 0x83f0
texture format 0x83f1
texture format 0x83f2
texture format 0x83f3

 

 
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So after looking at bug posts similar to this i found out that they ended up being sent off for refunds, but i love dont starve too much for that and i did some things myself, turns out the only way that ive discovered to fix my issue is to literally reinstall windows.

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Hmm, you shouldn't have had to re-install Windows unless there were some bad drivers installed that were not compatible.

 

The re-install solved the issue though?

 

Yes the reinstall solved the issue, i did reinstall the drivers that were in the files and still no fix, so i figure it might be a driver that wanst within the instillation of DS. nevertheless i needed to upgrade to Win7 64bit anyway. if i knew what driver was corrupted i would tell you but sadly i didnt look that far.

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