Jump to content

How will Wendy work?


Recommended Posts

In case Abigail is so powerful. She can lvl1 solo roshan.

 

One Abigail destroys everything. Now imagine if we have 3+ Wendies on server. Ghosts will just crash in to little bits any and every mob what comes in sight.

 

Also if Wendy die, Abigail stay in the normal form (as I knew from single-player). So there can be 2 ghosts hovering around and making mess...

 

So how will Wendy work?

Link to comment
https://forums.kleientertainment.com/forums/topic/41477-how-will-wendy-work/
Share on other sites

If Wendy dies, so will Abigail. Anyway remember that Wendy is weaker and adding decreased damage on multi would make her waaay too weak.

 

Yeah.

 

Also, ghost players can haunt graves to bring out enemy ghosts. They chase the ghost player, but can not deal any damage. This can turn graveyards into armies, so forget Abby.

Big deal. Get yourself an army of Abigals and rush on horde of Beefalo or on a bunch of tentacles.

If Wendy dies, so will Abigail. Anyway remember that Wendy is weaker and adding decreased damage on multi would make her waaay too weak.

Mirror Wendies will be a horror...

Abigail will crash. I once managed to kill aroubd 5 hounds and 10 beefalos with Abigail and axe on low health...

Yeah.

Also, ghost players can haunt graves to bring out enemy ghosts. They chase the ghost player, but can not deal any damage. This can turn graveyards into armies, so forget Abby.

I tried this, one ghost can't do much, but this is kinda boring to call an army because dead pkayer is too slow( ot takes ages to bring enemy ghost to place needed.

But this will be cool for haunting living players...

I chuckle reading how the "overpowered" characters would ruin the DST game. They jacked up the enemies so much you can die alone with a full log suit on and spear with anything a tallbird or higher before you can kill them like single player.

 

 

 

Once they figure out how to properly balance such dynamics like Abigail or Woodie's werebeaver, i'm sure it will then (and only then) be introduced. if not, our playing feedback is needed to tell them this 

I chuckle reading how the "overpowered" characters would ruin the DST game. They jacked up the enemies so much you can die alone with a full log suit on and spear with anything a tallbird or higher before you can kill them like single player.

Once they figure out how to properly balance such dynamics like Abigail or Woodie's werebeaver, i'm sure it will then (and only then) be introduced. if not, our playing feedback is needed to tell them this

Those chars are only OP in the PvP mode... But if haven't got Abigail as Wendy you will lose fight vs any character.

Just simple cooldown of Woodie's form and longer opening time will be enough to balance.

Also there shouldn't be mirror chars. Because multi bereavers or Abigails will be too easy...

Those chars are only OP in the PvP mode... But if haven't got Abigail as Wendy you will lose fight vs any character.

Just simple cooldown of Woodie's form and longer opening time will be enough to balance.

Also there shouldn't be mirror chars. Because multi bereavers or Abigails will be too easy...

Play PvP and see what is vs what you perceive are two different things. Abigail currently if implemented wouldn't be able to CATCH a player. 

I think it'd be neat if Abby didn't despawn when Wendy died. It doesn't fit the logic of it. Perhaps Abigail would follow Wendy's ghost around. Since you can't force an attack as a ghost, Abigail's capability as a weapon becomes extremely limited.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...