shigad Posted September 16, 2014 Share Posted September 16, 2014 Bug Submission: Category: General Platform: PC Issue Title: immediate shot Issue Description: guard entered the room decakred was in, entered overwatch, and shot deckard. Steps to Reproduce: i don't know. Link to comment Share on other sites More sharing options...
yossarian Posted September 17, 2014 Share Posted September 17, 2014 I've noticed this a few times, including on the freshest build. A guard will encounter an agent during the guards' turn and go on overwatch. Another guard will act somewhere in the level, and then it will switch back to the overwatching guard and he will shoot the agent, giving no opportunity for the latter to escape or act. I don't know about steps to reproduce, but the most recent time it happened, my second agent snagged another guard with a melee overwatch before it switched back to the guard who fired the shot. Link to comment Share on other sites More sharing options...
JimThePea Posted September 17, 2014 Share Posted September 17, 2014 Happened to me earlier today, guard spotted agent, then some other guards moved around, an enforcer dropped in from the alarm level, then the overwatching guard opened fire, all in one guard turn. Link to comment Share on other sites More sharing options...
the truthseeker Posted September 17, 2014 Share Posted September 17, 2014 *grrr* last update did not fix this then, at least with other guards. Link to comment Share on other sites More sharing options...
WillySunny Posted September 19, 2014 Share Posted September 19, 2014 I've noticed that kinda happened when the guards/drones tries to cross to certain area and was interrupted (such as path being blocked by another unit), the sequence will went on hold and wait for other units to finish, so in the case of being spotted while patrolling, they didn't finish moving, and when other unit moved / acted, the guard/drone resume their movement, which resulted in double action. Link to comment Share on other sites More sharing options...
the truthseeker Posted September 19, 2014 Share Posted September 19, 2014 I've noticed that kinda happened when the guards/drones tries to cross to certain area and was interrupted (such as path being blocked by another unit), the sequence will went on hold and wait for other units to finish, so in the case of being spotted while patrolling, they didn't finish moving, and when other unit moved / acted, the guard/drone resume their movement, which resulted in double action.That appears to be it. Link to comment Share on other sites More sharing options...
Exophthalmos Posted September 19, 2014 Share Posted September 19, 2014 I've noticed that kinda happened when the guards/drones tries to cross to certain area and was interrupted (such as path being blocked by another unit), the sequence will went on hold and wait for other units to finish, so in the case of being spotted while patrolling, they didn't finish moving, and when other unit moved / acted, the guard/drone resume their movement, which resulted in double action. It does occur sometimes without any interruptions in the guards turn too....albeit not nearly as often as the occurrence you speak of. One of the 2 instances has happened to me on at least half of my plays since the patch... It happens so often I just ragequit now, please please please fix this. It's making me hate your game as well as love it. Link to comment Share on other sites More sharing options...
WillySunny Posted September 19, 2014 Share Posted September 19, 2014 Actually, another situation would also result in the guard instant kill you 1. Stand in front of a door with a guard looking that way2. Open the door3. Guard enter overwatch4. Close the door5. Open the door again by you, or triggered by another guard6. Bang. Link to comment Share on other sites More sharing options...
Palpetinus Posted September 19, 2014 Share Posted September 19, 2014 Actually, another situation would also result in the guard instant kill you 1. Stand in front of a door with a guard looking that way2. Open the door3. Guard enter overwatch4. Close the door5. Open the door again by you, or triggered by another guard6. Bang. That is no bug, that is as if you entered overwatch and a guard runs into your vision.They enter overwatch, lose you, then detect you again ALREADY IN overwatch and therefore instantly shoot. Link to comment Share on other sites More sharing options...
yossarian Posted September 19, 2014 Share Posted September 19, 2014 Yeah, that scenario sounds like it's working as intended. Link to comment Share on other sites More sharing options...
Alpro Posted September 19, 2014 Share Posted September 19, 2014 Yesterday's run was ruined by this. My plan was to intentionally move an agent into a guard's sight cone and hide again right away to lure him through lasers, yet my agent was shot immediately. Trigger happy with dangerous enthusiasm! Link to comment Share on other sites More sharing options...
shigad Posted September 19, 2014 Author Share Posted September 19, 2014 i think guards should (not as it should and it does'nt and i suggest that, but like that's in the game code) stop overwatch after losing sight but maybe not. Link to comment Share on other sites More sharing options...
Exophthalmos Posted September 20, 2014 Share Posted September 20, 2014 A possible solution to both of these bugs would be to have going into overwatch use all of the guards remaining AP and have shooting a weapon cost 1 of the guards AP. Link to comment Share on other sites More sharing options...
Antipants Posted September 20, 2014 Share Posted September 20, 2014 I'm also getting this quite often since the latest build. There doesn't even have to be anything else of particular import happening at the time. Just spotted and immediately shot, like overwatch is being bypassed altogether. Link to comment Share on other sites More sharing options...
the truthseeker Posted September 20, 2014 Share Posted September 20, 2014 I'm also getting this quite often since the latest build. There doesn't even have to be anything else of particular import happening at the time. Just spotted and immediately shot, like overwatch is being bypassed altogether.Quick check: is the guard that noticed you first shooting or is a guard putting you on overwatch and another guard instantly firing on you *grumbles about the latter* Link to comment Share on other sites More sharing options...
Exophthalmos Posted September 20, 2014 Share Posted September 20, 2014 Both of these happen way too often. IMO this specific bug should be their top priority. Every one of my runs be it endless or story is ruined by one of the two iterations of this bug. Just lost my 11 day endless mode to it because a guard decided to open a door and spot agent 1, go into overwatch, run forward 3 squares, and shoot agent 2. His new location putting agent 1 in an inescapable spot. If he had acted how guards normally act 99% of the time both my agents wouldn't have been in any danger at all....... I will play the game again once it is fixed because a bug free invisible inc is one of the greatest games I've played. This specific bug is so rage inducing that it is better for my state of mind that I don't play the game. Odd too because I normally don't rage at video games. Anxiously awaiting that hotfix. Link to comment Share on other sites More sharing options...
Antipants Posted September 21, 2014 Share Posted September 21, 2014 Quick check: is the guard that noticed you first shooting or is a guard putting you on overwatch and another guard instantly firing on you *grumbles about the latter* Only one guard involved, who fires immediately. The alarm/overwatch tone sounds, and then blam! Link to comment Share on other sites More sharing options...
Antipants Posted September 21, 2014 Share Posted September 21, 2014 I should mention that this has happened in my past two runs on endless mode. I hope Klei can solve it. Link to comment Share on other sites More sharing options...
Sunswords Posted September 22, 2014 Share Posted September 22, 2014 +1 to this, I had Shalem going into:A pair of "?" guards' field of vision, and he was promptly shot by them.A trio of "!" guards' field of vision, same as above.They were not on overwatch. So, imagine my jaw hitting the table in shock. Luckily my team could handle both messy situations (thank goodness for Shock Traps) Link to comment Share on other sites More sharing options...
Exophthalmos Posted September 25, 2014 Share Posted September 25, 2014 This is a game breaking issue in my opinion; are there any thoughts or comments from Klei on this? Are you working on it? Working on identifying it so you can remedy it? Please tell me it is already fixed and ready for the next update. Link to comment Share on other sites More sharing options...
Leeksoup Posted September 27, 2014 Share Posted September 27, 2014 So I'm not sure what this is actually called. You know how when guards see one of your spies, they freeze and don't shoot you immediately? You have one action- you can move one square, close a door, shoot if you have a gun, etc. My last few games have ended prematurely when something messes up and the guards decide to not let me have my one square of movement. Three times ago, a guard saw my spy and aimed at me. Elsewhere in the map, a turret I'd hacked saw a different guard and went into Overwatch mode. The guard aiming at my spy decided that was my action and shot my spy, killing her. Two times ago, a guard saw my spy and aimed at him. That turn the timer ticked over to 3, and a new guard spawned. The guard decided that was my one action and shot my spy, killing him. Just this last time, I had three spies all spread out over a map. (Not the safest idea, maybe, but I had a plan.) on the same turn, they were all three seen by guards, and one at a time, all three guards decided that the other spies being seen by guards was my action, so all three of my spies were shot and killed and I lost. I can't help but feel like this is a bug, or perhaps a programming oversight. Surely only actual actions should count as actions? Link to comment Share on other sites More sharing options...
the truthseeker Posted September 27, 2014 Share Posted September 27, 2014 So I'm not sure what this is actually called. You know how when guards see one of your spies, they freeze and don't shoot you immediately? You have one action- you can move one square, close a door, shoot if you have a gun, etc. My last few games have ended prematurely when something messes up and the guards decide to not let me have my one square of movement. Three times ago, a guard saw my spy and aimed at me. Elsewhere in the map, a turret I'd hacked saw a different guard and went into Overwatch mode. The guard aiming at my spy decided that was my action and shot my spy, killing her. Two times ago, a guard saw my spy and aimed at him. That turn the timer ticked over to 3, and a new guard spawned. The guard decided that was my one action and shot my spy, killing him. Just this last time, I had three spies all spread out over a map. (Not the safest idea, maybe, but I had a plan.) on the same turn, they were all three seen by guards, and one at a time, all three guards decided that the other spies being seen by guards was my action, so all three of my spies were shot and killed and I lost. I can't help but feel like this is a bug, or perhaps a programming oversight. Surely only actual actions should count as actions? @Leeksoup It's a bugNo overwatch and immediate shooting reaction. This thread is now merged here at http://forums.kleientertainment.com/topic/41174-no-overwatch-immediate-shooting/ so no need to click on it. Link to comment Share on other sites More sharing options...
TV4Fun Posted September 28, 2014 Share Posted September 28, 2014 This is a game breaking issue that has been around and has been complained about since the beginning. When is this going to be fixed? Link to comment Share on other sites More sharing options...
the truthseeker Posted September 28, 2014 Share Posted September 28, 2014 This is a game breaking issue that has been around and has been complained about since the beginning. When is this going to be fixed?Well, when this was in Alpha it didn't happen like this, so hardly since 'the beginning." (And I only remember seeing you since Early Release, not Alpha, so apologies if I missed your posts here.) Link to comment Share on other sites More sharing options...
Goatboy881 Posted September 29, 2014 Share Posted September 29, 2014 Yup same here. plan was to step into the lift but the game wouldn't let me do that either so i had to let the guard overwatch me. And this is the result. Immediate death Link to comment Share on other sites More sharing options...
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