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Vulturas

Attacking not Interrupted by the WASD

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Vulturas    10

As the title says, move via the WASD, your command doesn't get cancelled. I think this is a bug... or a weird design decision at least.

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Corey    267

Yeah I just checked with Kevin, and currently when you choose to attack something, WASD can't break the decision and Wilson will keep trying to walk over to whatever you attacked. However, if you try to harvest grass, or click something as a non-attack, WASD will stop Wilson from walking towards that thing.We'll be making it so that you can cancel your decision to attack, but only so long as the swing / attack animation hasn't started. Thanks for the heads up!

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