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[Graphics] Graphics Error Although I Have Met Requirements


thekian
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Bug Submission

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[Graphics]

Platform

  • Steam

Version Number

70528

Issue title

Graphics Error Although I Have Met Requirements

Steps to reproduce

1. Go to Steam Library

2. Click Play Game

Describe your issue

After first clicked "Play Game" all the setp up stuff happened and it all went smoothly! Then in the Don't Starve window it is a black screen and starts playing music. Then it shows a Graphics Error and says "Error processing render buffer command InitializeTexture."

I was able to play the demo on Google Chrome until today and my graphics meet the minimum requirements. I don't understand why this is happening.
:(

This was a birthday gift on Steam

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Can you guys all post dxdiags and logs? It seems like your machines are having trouble making a particular texture...

I don't know what dxdiag is, but here's what the log in the bin folder says:

EDIT: Found dxdiag and saved all info in attached txt file.

Starting up

Don't Starve: 70535

Build Date: 2012-12-12_21-05-29

THREAD - started 'GAClient' (2160)

HttpClient::ClientThread::Main()

cGame::InitializeOnMainThread

WindowManager::Initialize

WM_SIZE

SetClientSize (1268 x 764)

RestoreWindowPosition

Saved Client Pos (4 x 4)

Adjusted Window Pos (-4 x -27)

EnsureWindowOnScreen

All good.

cDontStarveGame::DoGameSpecificInitialize()

cGame::StartPlaying

LOADING LUA

DoLuaFile data/scripts/main.lua

DoLuaFile loading buffer data/scripts/main.lua

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\main.lua(105,1) running main.lua

LOADING LUA SUCCESS

Reset() returning

ERROR: HWTexture::DeserializeTexture failed on tent--atlas-0.tex. glGetError returned 0x501

Error processing render buffer command InitializeTexture

HttpClient::ClientThread::Main() complete

Shutting down

DxDiag.txt

Edited by kazinsser
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I also have this problem. Log (not the big, heavy, and wood kind!) and DxDiag are included. Please don't laugh at my puny little netbook's specs. To be honest, I was surprised I could even run the game! I played for about 10 hours yesterday (Dec. 12) after purchasing. After finally exiting, I saw that an update was available. After downloading, I get the same error message and can't play.

Starting up

Don't Starve: 70535

Build Date: 2012-12-12_21-05-29

THREAD - started 'GAClient' (5824)

HttpClient::ClientThread::Main()

cGame::InitializeOnMainThread

WindowManager::Initialize

WM_SIZE

WindowManager::SetFullscreen(0, 1024, 768, 60)

WM_SIZE

SIZE_RESTORED

SystemEvent::Resize {1040, 806}

WindowManager::Resize [0] {1040, 806}

WM_SIZE

SIZE_RESTORED

SystemEvent::Resize {1024, 768}

WindowManager::Resize [0] {1024, 768}

SystemEvent::Resize {1024, 768}

WindowManager::Resize [0] {1024, 768}

cDontStarveGame :: DoGameSpecificInitialize()

cGame::StartPlaying

LOADING LUA

DoLuaFile data/scripts/main.lua

DoLuaFile loading buffer data/scripts/main.lua

c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\main.lua(105,1) running main.lua

LOADING LUA SUCCESS

Reset() returning

ERROR: HWTexture :: DeserializeTexture failed on tent--atlas-0.tex. glGetError returned 0x501

Error processing render buffer command InitializeTexture

HttpClient::ClientThread::Main() complete

Shutting down

DxDiag file: [ATTACH]811[/ATTACH]

Thanks for all the hard work. Hope a fix happens Soon!

DxDiag.txt

Edited by SliveDraver
Disabled smileys, highlighted DxDiag file.
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  • Developer

Hey kazinsser and SliveDraver. We did a bit of research on your graphics cards, and I'm sad to tell you that neither of them are powerful enough to run the game.

The reason that you were able to play before is that the game itself was a bit smaller (in terms of loaded textures). We just crossed the 128mb boundary, and some people who were *just* able to play before unfortunately aren't able to any more.

Sorry about that! Do you have access any other computers that you can try the game on?

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Not me! Guess I'll finally have to start saving up for a new rig.

As a side note, the suggestion in the "Dec 12 Hotfix" thread,

As a temporary workaround, if you edit or create ~\steam\steamapps\common\dont_starve\settings.ini you can now add an option to the [graphics] section called "use_small_textures=true".

allowed me to get to the start screen and actually start a new game. Not only that, but the game runs much faster! I realize it's only a temporary workaround, but I'll still get to participate in beta testing until my video card REALLY can't handle the game any more.

I figured it was something like that. I know I'm not playing on the greatest of machines; it took me about 20 seconds just to cut one tree down, and YouTube videos I saw from other people were MUCH faster.

Glad we know what the culprit is! Now, off to play as much as I can for the time I have left! :D

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Ahh, Slive - yeah, that workaround will work... for a while. :)

It basically just loads not-as-nice version of our ever-more-numerous textures. So it may stop working again with any update.

Just out of curiosity - what kind of frame rate are you seeing? I'm guessing it's not 60...

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I am not seeing a [graphics] section in my settings.ini

kevin ~ I really love this game and I really want to play it. I haven't been able too since the new update which sucks. Isn't there a way you could customize the settings and graphics on the same so people with low-end computers can still play the game?

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Hey kazinsser and SliveDraver. We did a bit of research on your graphics cards, and I'm sad to tell you that neither of them are powerful enough to run the game.

The reason that you were able to play before is that the game itself was a bit smaller (in terms of loaded textures). We just crossed the 128mb boundary, and some people who were *just* able to play before unfortunately aren't able to any more.

Sorry about that! Do you have access any other computers that you can try the game on?

I do not, unfortunately. I just tried that workaround though, and it allows me to play so all's good for now for now. Hopefully by the time that it stops working I'll have gotten a better computer.

Anyway, thanks for the timely reply and good job making an awesome game!

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The workaround above use_small_textures worked for me (for now). I would like to know what the problem is though. How do I find the DXDIAG.txt file. Also I have an Intel G31/G33 Chipset Graphics card. Does anyone know if that will work for this game.

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  • Developer
The workaround above use_small_textures worked for me (for now). I would like to know what the problem is though. How do I find the DXDIAG.txt file. Also I have an Intel G31/G33 Chipset Graphics card. Does anyone know if that will work for this game.

Unfortunately, as some have mentioned, the workaround will function for now, but as we are constantly updating and adding new content, it will eventually exceed your system capabilities.

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