CreekDK Posted September 1, 2014 Share Posted September 1, 2014 Bug Submission: Category: Crash Platform: PC Issue Title: Game client crashes after displaying "Early access" welcome message Issue Description: I've run the game several times today, but now it keeps closing the client a few seconds after startup. Snippet from log file: Sep 01 13:22:17 -- ### ABORTING: FATAL SCRIPT ERROR ### client/strict.lua:30: variable 'EARLY_ACCESS_IMMINENT' is not declared I tried verifying Steam game files and I tried reinstalling the game files through Steam. No luck. I am a professional QA Tester. Let me know if you need more info from me regarding this issue. Steps to Reproduce: N/A Perhaps you can reproduce it by impersonating my account? My Steam ID: CreekDK Link to comment Share on other sites More sharing options...
BushCbear Posted September 1, 2014 Share Posted September 1, 2014 Exact same thing for me. Its possible they're doing maintenance, might be back up later. Link to comment Share on other sites More sharing options...
GameMonkey Posted September 1, 2014 Share Posted September 1, 2014 The same thing happens to me. I have attached my invisibleinc log file so you can check it out. But I liked the game for the two hours it worked - GameMonkeyinvisibleinc.txt Link to comment Share on other sites More sharing options...
tehsaccade Posted September 1, 2014 Share Posted September 1, 2014 Hi - I noticed yesterday when I was playing that the new build is coming today or tomorrow - I am also having this problem.Perhaps it is related to the update, as the game works neither on hp laptop, Uber-PC or even my neighbours.I think that the game will be back. This must be some away team error. Link to comment Share on other sites More sharing options...
tehsaccade Posted September 1, 2014 Share Posted September 1, 2014 Been meaning to do the new shadowrun berlin campaign anyway This seems like a great opportunity to put the hardcore Invisible Inc tactical skills to use!I spent most of last night trying to revive one character... Took me about 1 hour - Deckard sold everything the team owned, bar the medgel, for bullets - but everyone escaped alive!!! (except the 6 dead guards).Tense. I hope it's back online soon! I wanna revel in the amazingness that is a team with no kit or upgrades at all on day 3! Link to comment Share on other sites More sharing options...
Verminus Posted September 1, 2014 Share Posted September 1, 2014 Yea, I'm having the same problem, Game auto-quits/ crashes on startup straight after it gets to the "early access" popup. was working fine a few hours ago though. Link to comment Share on other sites More sharing options...
Palpetinus Posted September 1, 2014 Share Posted September 1, 2014 It's most likely because of the new build."client/strict.lua:30: variable 'EARLY_ACCESS_IMMINENT' is not declared"I assume they messed something up with that.Klei pls. Link to comment Share on other sites More sharing options...
ShadowSimmons Posted September 1, 2014 Share Posted September 1, 2014 I was about to post a new thread here about this but see multiple people have beaten me. I'm on a macbook pro, could play last night but not this morning. Doesn't let me get to first screen, just black screen on startup. This is part of why we saved huge $3 though right? To have a semi-playable game and be their (paying) beta testers for them Link to comment Share on other sites More sharing options...
Joopac Posted September 1, 2014 Share Posted September 1, 2014 I am having the same problem, so I guess it is about the update. Wish they had announced it before though... Link to comment Share on other sites More sharing options...
Exit0sus Posted September 1, 2014 Share Posted September 1, 2014 You can "fix" this yourself by defining the "EARLY_ACCESS_IMMINENT" variable somewhere in one of the lua files. I put this line:EARLY_ACCESS_IMMINENT = "Blah"At the top of the <your steam folder>/SteamApps/common/InvisibleInc/client/strict.lua file and it doesn't crash now.You can "fix" this yourself by defining the "EARLY_ACCESS_IMMINENT" variable somewhere in one of the lua files. I put this line:EARLY_ACCESS_IMMINENT = "Blah"At the top of the <your steam folder>/SteamApps/common/InvisibleInc/client/strict.lua file and it doesn't crash now. Link to comment Share on other sites More sharing options...
GameMonkey Posted September 1, 2014 Share Posted September 1, 2014 You can "fix" this yourself by defining the "EARLY_ACCESS_IMMINENT" variable somewhere in one of the lua files. I put this line:EARLY_ACCESS_IMMINENT = "Blah"At the top of the <your steam folder>/SteamApps/common/InvisibleInc/client/strict.lua file and it doesn't crash now. This worked for me as well. At least it can start now. Thanks! Link to comment Share on other sites More sharing options...
Uberosh Posted September 1, 2014 Share Posted September 1, 2014 l think this Timer bug, because:3-10 days when update deployed - no lag on start and something other2 days ---> LONG LOADING1 day ---> Crash crash crashhhhh :C Link to comment Share on other sites More sharing options...
CreekDK Posted September 1, 2014 Author Share Posted September 1, 2014 You can "fix" this yourself by defining the "EARLY_ACCESS_IMMINENT" variable somewhere in one of the lua files. I put this line:EARLY_ACCESS_IMMINENT = "Blah"At the top of the <your steam folder>/SteamApps/common/InvisibleInc/client/strict.lua file and it doesn't crash now. Worked for me too. Link to comment Share on other sites More sharing options...
Spinecone Posted September 1, 2014 Share Posted September 1, 2014 You can "fix" this yourself by defining the "EARLY_ACCESS_IMMINENT" variable somewhere in one of the lua files. I put this line:EARLY_ACCESS_IMMINENT = "Blah"At the top of the <your steam folder>/SteamApps/common/InvisibleInc/client/strict.lua file and it doesn't crash now.You can "fix" this yourself by defining the "EARLY_ACCESS_IMMINENT" variable somewhere in one of the lua files. I put this line:EARLY_ACCESS_IMMINENT = "Blah"At the top of the <your steam folder>/SteamApps/common/InvisibleInc/client/strict.lua file and it doesn't crash now. Huh. And here I was reinstalling graphics drivers and the like to try and get this working. Any ETA on a fix? Link to comment Share on other sites More sharing options...
Exit0sus Posted September 1, 2014 Share Posted September 1, 2014 I should probably clarify that when I used quotes around "fix", I didn't mean that it's not a real fix - there's no side effects or anything. The thing causing the crash is that Klei must have forgotten to assign a value to the EARLY_ACCESS_IMMINENT variable which is responsible for storing the date of the next build release - when the game can't find that variable, it crashes. The fix just involves setting a value for that variable yourself. Link to comment Share on other sites More sharing options...
obliviondoll Posted September 1, 2014 Share Posted September 1, 2014 http://steamcommunity.com/app/243970/discussions/0/35222218891206928/ That link tells me they set the variable with a slightly different name to what the game is looking for. Might be as simple as a copy/paste error. EDIT: Forgot to mention. I used the fix in the link above and it works. Link to comment Share on other sites More sharing options...
ShadowSimmons Posted September 1, 2014 Share Posted September 1, 2014 I've been trying for over an hour now to do this "fix" on a mac. How the heck do you find the strict.lua file on a mac. I'm searching google for the answer but best I got so far is open Finder, Go tab, press Alt to see library which I open but cannot find it there. I've opened steam to find where it saves and see folders and files there that I cannot see in Finder. If its so easy to just change the value of the early access imminent why can't Klei do it? edit - So I got this - Go to your Home Pathe (~)/Library/Application\ Support/Steam/SteamApps/common/InvisibleInc/InvisibleInc.app/Contents/Resources/client/states So I get as far as the InvisibleInc.app part but cannot see Contents or anything after that This is so frustrating. I hate Klei right now. Playing the game is a piece of cake compared to this nonsense Link to comment Share on other sites More sharing options...
evulc Posted September 1, 2014 Share Posted September 1, 2014 this is a great quick & dirty fix! thanks so much! You can "fix" this yourself by defining the "EARLY_ACCESS_IMMINENT" variable somewhere in one of the lua files. I put this line:EARLY_ACCESS_IMMINENT = "Blah"At the top of the <your steam folder>/SteamApps/common/InvisibleInc/client/strict.lua file and it doesn't crash now.You can "fix" this yourself by defining the "EARLY_ACCESS_IMMINENT" variable somewhere in one of the lua files. I put this line:EARLY_ACCESS_IMMINENT = "Blah"At the top of the <your steam folder>/SteamApps/common/InvisibleInc/client/strict.lua file and it doesn't crash now. Link to comment Share on other sites More sharing options...
Kerbox Posted September 1, 2014 Share Posted September 1, 2014 In state-main-menu.lua, theres this:--almost there! if daysToNextBuild == nil or daysToNextBuild.day <= 1 then updateStatus = EARLY_ACCESS_IMMINENT else updateStatus = string.format( STRINGS.UI.EARLY_ACCESS_DAYS, daysToNextBuild.day ) endThat's why it triggered today, and not before. It was a time bomb bug Link to comment Share on other sites More sharing options...
Kerbox Posted September 1, 2014 Share Posted September 1, 2014 As mentioned in obliviondolls's link, the line should of course be: if daysToNextBuild == nil or daysToNextBuild.day <= 1 then updateStatus = STRINGS.UI.EARLY_ACCESS_IMMINENT Link to comment Share on other sites More sharing options...
Developer Bigfoot Posted September 1, 2014 Developer Share Posted September 1, 2014 FYI, I'm currently pushing a fix for this. It'll likely take about an hour for the fix to fully get through. Apologies for the mishap! Link to comment Share on other sites More sharing options...
ShadowSimmons Posted September 1, 2014 Share Posted September 1, 2014 Thank you for acknowledging and working on the solution to the problem. I was not sure if anyone at Klei was working today. Link to comment Share on other sites More sharing options...
Developer Bigfoot Posted September 1, 2014 Developer Share Posted September 1, 2014 We're not... but I guess now I am! Link to comment Share on other sites More sharing options...
ShadowSimmons Posted September 1, 2014 Share Posted September 1, 2014 It is much appreciated and shows the dedication of you and your company. Thank you again. Link to comment Share on other sites More sharing options...
Developer Bigfoot Posted September 1, 2014 Developer Share Posted September 1, 2014 We pushed a hotfix and it is now live! It may take time to propagate but sometimes restarting Steam can help it along. Link to comment Share on other sites More sharing options...
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