Frib Posted August 28, 2014 Share Posted August 28, 2014 After finding out that the net downlink effect stacks, I wanted to see what I could do with it. In this run I managed to find 4 so far, and gave them all to Internationale. In this level, most of the firewalls were level 3, so I parasited them all. This happened: Here's an album With some more prep work I bet you can get a few hundred more Link to comment Share on other sites More sharing options...
RealToto Posted August 28, 2014 Share Posted August 28, 2014 If you combing that with the broken energy gun you can clear all enemies in one round. The energy gun can shoot for as much as you like for one round. after that you cant reload the gun. I have to give it a try. Link to comment Share on other sites More sharing options...
stealthnut Posted August 28, 2014 Share Posted August 28, 2014 yep, its overpowered...needs to get tuned. Link to comment Share on other sites More sharing options...
Danikov Posted August 28, 2014 Share Posted August 28, 2014 Yeah, but what can you do with that AP? You can't move past alerted guards. You can only attack once per turn. Without PWR you can't hack safes or cameras or things in your way. While it appears a bit broken, I don't think it's strongly broken. Link to comment Share on other sites More sharing options...
RealToto Posted August 28, 2014 Share Posted August 28, 2014 Yeah, but what can you do with that AP? You can't move past alerted guards. You can only attack once per turn. Without PWR you can't hack safes or cameras or things in your way. While it appears a bit broken, I don't think it's strongly broken. combine this with the energy gun One round all enemies will be dead! Link to comment Share on other sites More sharing options...
Frib Posted August 28, 2014 Author Share Posted August 28, 2014 You can explore practically the whole level in one turn, and maybe even get the objective. If you're unlucky with a guard blocking a doorway you can always cloak, stun or kill. Or just find another route because hey it's not like you can't afford to walk a marathon in a few seconds Broken or not, it's very useful and it practically becomes a free turn per hack Link to comment Share on other sites More sharing options...
Danikov Posted August 28, 2014 Share Posted August 28, 2014 Seems to me if you cap the Net Downlink at one trigger per item per turn that might help avoid massive numbers, but 4x Net Downlinks is still an extra 8AP per turn if you time your hacks correctly. Maybe they need to a) not stack (and be clear that they won't), or b) have a cool down (so multiple items allows you to use one while the other is cooling, much like the tasers). A number of items look like they install in the arm. Maybe limit these to two per agent? Link to comment Share on other sites More sharing options...
Danikov Posted August 28, 2014 Share Posted August 28, 2014 combine this with the energy gun One round all enemies will be dead! As I understand it, it doesn't matter how much AP you have, you only get one Orange action (melee/gun) per turn. Energy gun saves on ammo, but doesn't grant you magical multiple shots per turn. Link to comment Share on other sites More sharing options...
RealToto Posted August 28, 2014 Share Posted August 28, 2014 As I understand it, it doesn't matter how much AP you have, you only get one Orange action (melee/gun) per turn. Energy gun saves on ammo, but doesn't grant you magical multiple shots per turn. In theory you are correct but the energy gun has a bug. You can shoot as much as you want for one round. After that round the gun can not be reloaded untill the next assignment. Actually you dont need to reload the gun because the gun gets reloaded once you spawn in the new map. Link to comment Share on other sites More sharing options...
Sunswords Posted August 30, 2014 Share Posted August 30, 2014 As I understand it, it doesn't matter how much AP you have, you only get one Orange action (melee/gun) per turn. Energy gun saves on ammo, but doesn't grant you magical multiple shots per turn. I can verify that I've killed off a whole level in one turn - I've used double Net Downlink augments combined with an energy gun. Probably will get changed in the future I hope. Link to comment Share on other sites More sharing options...
JamesFactory Posted August 30, 2014 Share Posted August 30, 2014 I don't really see this as being broken strong, more of a fun little thing you could do if you are so inclined, as the -score/$ from cleaner costs would stop me from using it personally. Link to comment Share on other sites More sharing options...
stealthnut Posted August 30, 2014 Share Posted August 30, 2014 I don't really see this as being broken strong, more of a fun little thing you could do if you are so inclined, as the -score/$ from cleaner costs would stop me from using it personally. i think its just over the top....the cleaner costs are laughable at a later stage of the game....doesn't even hurt. With Anarchy 4 you also get more cash -> more loot from the bodies. Link to comment Share on other sites More sharing options...
the truthseeker Posted August 31, 2014 Share Posted August 31, 2014 I'm more a "guards run to lasers to see why they all now one per turn go crispy," but this is amusing too. Link to comment Share on other sites More sharing options...
Reverie Posted September 1, 2014 Share Posted September 1, 2014 I would be very surprised if the devs didn't see this as horribly broken, but that's not to say that getting lots of Net Downlinks is easy as it is Link to comment Share on other sites More sharing options...
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