Morgan17 Posted August 17, 2014 Share Posted August 17, 2014 So @Blazingice26 and I were just talking on Steam yesterday, and then I told him I wanted to make a TF2 Cosmetic for the spy. That's when I realized I can't use Blender. So does anyone have any tips for Blender 2.71 or know any alternate modeling systems I could use? Link to comment Share on other sites More sharing options...
DwerBomb Posted August 17, 2014 Share Posted August 17, 2014 Ask @jbeetleHe's good with 3d modeling Link to comment Share on other sites More sharing options...
The Letter W Posted August 17, 2014 Share Posted August 17, 2014 For the sake of scaling the item correctly, it'd be a good idea to have the TF2 model in your file. Assuming you have SFM installed, the models can be found at the following path;C:\Program Files (x86)\Steam\SteamApps\YOURSTEAMNAMEHERE\sourcesdk_content\tf\modelsrc\player Assuming Blender is anything like Maya, you're best off referencing the rigs in instead of opening the files. This'll make it so you don't accidentally overwrite any of the existing files. Stick them on their own layer and hide/lock it as needed. <: Link to comment Share on other sites More sharing options...
jbeetle Posted August 18, 2014 Share Posted August 18, 2014 For the sake of scaling the item correctly, it'd be a good idea to have the TF2 model in your file. Assuming you have SFM installed, the models can be found at the following path;C:\Program Files (x86)\Steam\SteamApps\YOURSTEAMNAMEHERE\sourcesdk_content\tf\modelsrc\player Assuming Blender is anything like Maya, you're best off referencing the rigs in instead of opening the files. This'll make it so you don't accidentally overwrite any of the existing files. Stick them on their own layer and hide/lock it as needed. <: Ahhh quoting someone takes FOREVER. Anyway, I agree with all of this. However, I haven't actually made a TF2 cosmetic, just TF2 map assets. It's very similar, but there are certain things that are different. For instance, there's pretty much no rigging with map assets. *Fun fact: Blender units are essentially equal to Hammer grid units just as an FYI. Link to comment Share on other sites More sharing options...
Battal Posted August 18, 2014 Share Posted August 18, 2014 I have some questions too. First off, how do you move the camera? Link to comment Share on other sites More sharing options...
jbeetle Posted August 18, 2014 Share Posted August 18, 2014 I have some questions too. First off, how do you move the camera?In Blender? middle mouse to rotate hold shift to move side to side (while holding middle mouse) Link to comment Share on other sites More sharing options...
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