Left4Gamer Posted July 22, 2014 Share Posted July 22, 2014 So I've been thinking... How will the sleep system work on multiplayer? Let's suppose you pick Wickerbottom and your friend Woodie, what will happen if he build a Tent and try to sleep on it? Maybe it will work like Minecraft: All players must be sleeping for the time pass. So this mean that if someone choose Wickerbottom, no one will be able to sleep. What do you guys have in mind? Link to comment Share on other sites More sharing options...
Spazmatic Posted July 22, 2014 Share Posted July 22, 2014 Apparently Seth made a sleeping overhaul for DST that works, hope he shares some info about it soon Link to comment Share on other sites More sharing options...
Left4Gamer Posted July 23, 2014 Author Share Posted July 23, 2014 I can't wait to know more about the Don't Starve Together's systems. From what I've seen, the new mechanics are great and creative, I don't think this would be different Link to comment Share on other sites More sharing options...
Ninaiso Posted July 26, 2014 Share Posted July 26, 2014 I want the option to sleep individually!I want someone to be lookout so nothing comes and kills me in the night. XDDAlso the idea of someone "keeping watch" feels more like survival and cooler to me, it's just aesthetically pleasing honestly. XDD Link to comment Share on other sites More sharing options...
Quady14 Posted July 26, 2014 Share Posted July 26, 2014 EDIT: Apparently Seth covered the sleeping mechanic a little more specifically already in the Fireside Chat topic for July 22nd and it's gonna work pretty similarly to this. Super happy to know I wasn't far off! It'd be cool to have sleep work independently for each character and happen in real time, it would automatically make you immune to harsh seasonal effects like freezing or overheating, and slowly regenerate your sanity and health, but obviously your hunger would continue to tick down, and maybe your visibility would be very limited (maybe just in a small circle around your character). You could wake up at any time, since having to patiently watch your character sleep for a full night or day, probably around 4-6 minutes in real time depending on the season and when you go to sleep could be a little too immersion-breaking. Also curious about Woodie since his Werebeaver form skips to the next day. Maybe they'll make him konk out for a short period of time, similarly in real time, maybe making enemies ignore him as though he were detected as dead to them, then have him change back to his human form, halfway insane and starving as per usual post-Werebeaver symptoms. Lastly, what about Mandrakes? One of their main features is that if you cook them and/or eat them cooked, they scream so loud it knocks you out until the next day. Could this be a worldwide occurrence that skips the day for everyone? Would it only affect those within a screen's length away? Or would the mechanic be scrapped altogether? Lots of interesting questions regarding dealing with time skips in Don't Starve Together. I wonder if any of the changes made to accommodate multiplayer might be added as optional single player features as well? It could potentially streamline the gameplay more and I wouldn't mind at least having them available as options. Link to comment Share on other sites More sharing options...
T4T3RGR3NAD3R Posted July 28, 2014 Share Posted July 28, 2014 I think it'll work like Minecraft. As for Wickerbottom, Sleep Darts! Also, slitting peoples throaths in their sleep, anyone? Link to comment Share on other sites More sharing options...
T4T3RGR3NAD3R Posted July 28, 2014 Share Posted July 28, 2014 EDIT: Apparently Seth covered the sleeping mechanic a little more specifically already in the Fireside Chat topic for July 22nd and it's gonna work pretty similarly to this. Super happy to know I wasn't far off! It'd be cool to have sleep work independently for each character and happen in real time, it would automatically make you immune to harsh seasonal effects like freezing or overheating, and slowly regenerate your sanity and health, but obviously your hunger would continue to tick down, and maybe your visibility would be very limited (maybe just in a small circle around your character). You could wake up at any time, since having to patiently watch your character sleep for a full night or day, probably around 4-6 minutes in real time depending on the season and when you go to sleep could be a little too immersion-breaking. Also curious about Woodie since his Werebeaver form skips to the next day. Maybe they'll make him konk out for a short period of time, similarly in real time, maybe making enemies ignore him as though he were detected as dead to them, then have him change back to his human form, halfway insane and starving as per usual post-Werebeaver symptoms. Lastly, what about Mandrakes? One of their main features is that if you cook them and/or eat them cooked, they scream so loud it knocks you out until the next day. Could this be a worldwide occurrence that skips the day for everyone? Would it only affect those within a screen's length away? Or would the mechanic be scrapped altogether? Lots of interesting questions regarding dealing with time skips in Don't Starve Together. I wonder if any of the changes made to accommodate multiplayer might be added as optional single player features as well? It could potentially streamline the gameplay more and I wouldn't mind at least having them available as options.If you are sleeping, I think you should just have to sleep the night, unless somebody attacks you or something, causing you to wake. Link to comment Share on other sites More sharing options...
Left4Gamer Posted July 28, 2014 Author Share Posted July 28, 2014 EDIT: Apparently Seth covered the sleeping mechanic a little more specifically already in the Fireside Chat topic for July 22nd and it's gonna work pretty similarly to this. Super happy to know I wasn't far off! It'd be cool to have sleep work independently for each character and happen in real time, it would automatically make you immune to harsh seasonal effects like freezing or overheating, and slowly regenerate your sanity and health, but obviously your hunger would continue to tick down, and maybe your visibility would be very limited (maybe just in a small circle around your character). You could wake up at any time, since having to patiently watch your character sleep for a full night or day, probably around 4-6 minutes in real time depending on the season and when you go to sleep could be a little too immersion-breaking. Also curious about Woodie since his Werebeaver form skips to the next day. Maybe they'll make him konk out for a short period of time, similarly in real time, maybe making enemies ignore him as though he were detected as dead to them, then have him change back to his human form, halfway insane and starving as per usual post-Werebeaver symptoms. Lastly, what about Mandrakes? One of their main features is that if you cook them and/or eat them cooked, they scream so loud it knocks you out until the next day. Could this be a worldwide occurrence that skips the day for everyone? Would it only affect those within a screen's length away? Or would the mechanic be scrapped altogether? Lots of interesting questions regarding dealing with time skips in Don't Starve Together. I wonder if any of the changes made to accommodate multiplayer might be added as optional single player features as well? It could potentially streamline the gameplay more and I wouldn't mind at least having them available as options. Maybe when you cook/eat a Mandrake you will faint and won't be able to wake up. Maybe they can do a system that doesn't allow the players to attack fainted players. Or maybe they will be able to. It's a sacrifice, and if you're playing coop it's safe. Link to comment Share on other sites More sharing options...
Monkey_BBZ Posted July 28, 2014 Share Posted July 28, 2014 How about sleeping works as with any other mob - when they are attacked, they wake up. I mean obviously they'd also wake at dawnbreak still. Link to comment Share on other sites More sharing options...
jbeetle Posted July 28, 2014 Share Posted July 28, 2014 I very much like the way SethR plans to implement it - you just lose hunger faster and gain sanity and warmth, moving cancels the effect. one person per tent. Link to comment Share on other sites More sharing options...
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