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[Gameplay] Birds not flying away


kirkisbalpen
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Bug Submission

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[Gameplay]

Platform

  • Steam

Version Number

-

Issue title

Birds not flying away

Steps to reproduce

Happens on my low end computer but not on my high end.

Computer specs in description.

Describe your issue

Both robins and ravens get stuck mid flight allowing me to chop 'em with my axe. Interestingly. this only happens on my micro desktop and not at all on my gaming computer.

The pictures linked below is an indecent where two birds got stuck at once. As
Soon
as I killed one the other unstuck and flew away.

nothing game breaking of course (other then making it a lot easier), just figured I should report.

Thanks for reading,

Kirkisbalpen

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System Information

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Time of this report: 12/12/2012, 10:11:06

Machine name: ACER-42041E6643

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.120821-1629)

Language: English (Regional Setting: English)

System Manufacturer: Acer

System Model: Aspire R1600

BIOS: Default System BIOS

Processor: Intel® Atom CPU 230 @ 1.60GHz (2 CPUs)

Memory: 896MB RAM

Page File: 679MB used, 1487MB available

Windows Dir: C:\WINDOWS

DirectX Version: DirectX 9.0c (4.09.0000.0904)

DX Setup Parameters: Not found

DxDiag Version: 5.03.2600.5512 32bit Unicode

------------

DxDiag Notes

------------

DirectX Files Tab: No problems found.

Display Tab 1: No problems found.

Sound Tab 1: No problems found.

Music Tab: No problems found.

Input Tab: No problems found.

Network Tab: No problems found.

--------------------

DirectX Debug Levels

--------------------

Direct3D: 0/4 (n/a)

DirectDraw: 0/4 (retail)

DirectInput: 0/5 (n/a)

DirectMusic: 0/5 (n/a)

DirectPlay: 0/9 (retail)

DirectSound: 0/5 (retail)

DirectShow: 0/6 (retail)

---------------

Display Devices

---------------

Card name: NVIDIA ION LE

Manufacturer: NVIDIA

Chip type: ION LE

DAC type: Integrated RAMDAC

Device Key: Enum\PCI\VEN_10DE&DEV_087E&SUBSYS_02221025&REV_B1

Display Memory: 512.0 MB

Current Mode: 1280 x 1024 (32 bit) (60Hz)

Monitor: Plug and Play Monitor

Monitor Max Res: 1600,1200

Driver Name: nv4_disp.dll

Driver Version: 6.14.0011.8599 (English)

DDI Version: 9 (or higher)

Driver Attributes: Final Retail

Driver Date/Size: 5/23/2009 22:57:00, 5907584 bytes

WHQL Logo'd: Yes

WHQL Date Stamp: n/a

VDD: n/a

Mini VDD: nv4_mini.sys

Mini VDD Date: 5/23/2009 22:57:00, 8087328 bytes

Device Identifier: {D7B71E3E-4B3E-11CF-0252-292210C2CB35}

Vendor ID: 0x10DE

Device ID: 0x087E

SubSys ID: 0x02221025

Revision ID: 0x00B1

Revision ID: 0x00B1

Video Accel: ModeMPEG2_C ModeMPEG2_D

Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

Registry: OK

DDraw Status: Enabled

D3D Status: Enabled

AGP Status: Enabled

DDraw Test Result: Not run

D3D7 Test Result: Not run

D3D8 Test Result: Not run

D3D9 Test Result: Not run

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Bug Submission

Please choose a category

[Gameplay]

Platform

  • Steam
  • Chrome

Version Number

Na&Ni

Issue title

Birds Hovering In Mid-air

Steps to reproduce

1 ) Stand Around for a few seconds

2 ) You might see a bird constantly hovering

3 ) You can kill it and get the meat without traps.

Describe your issue

These birds keep hovering around , they annoy me so much that every time I see one that is hovering , I have to kill them , And i really don't want a visit from krampus , But I have to kill them anyway.

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Adding to this:

spiders also getting glitched upon returning to their nests come morning. I also saw birds getting stuck in the take-off animation, meaning they were flapping and almost airborne but frozen in place nonetheless.

Included a screenshot of the spiders, the screenshot doesn't capture the fact that the spiders were blinking, and I was standing too close and they attacked me. They were able to exit the 'stuckness' upon attacking me.

QF3n1.jpg
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Bug Submission

Please choose a category

[Gameplay]

Platform

  • Steam

Version Number

-

Issue title

Birds hovering bug

Steps to reproduce

There's nothing specific to do it, it just sort of happens.

Describe your issue

Sometimes when attempting to land, birds hover endlessly and only move when I kill another bird. My brother says his birds don't hover, and the birds seem kind of glitchy, so I figure it must be a bug. I can try to get a recording if necessary.

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Bug Submission

Please choose a category

[Gameplay]

Platform

  • Steam

Version Number

-

Issue title

Birds "hanging" in the air

Steps to reproduce

Play the patch of 11.Dec.

Pay attention to the birds ingame.

Describe your issue

When I played the most recent patch of the game, I noticed everywhere on the map that almost all the birds, when they're flying and almost land, they keep "flying" but they're stopped in middle air.

If I get close to them, they will remain in that action.

I can simply kill them by clicking on them. If I do this, the remaining birds on screen with the same error will flee away, like the rabbits when one of them is killed.

So, with this bug, I can kill a lot of birds easily. And it gets annoying watch them hanging on the air...

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