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[Graphics] Random Graphical tearing during gameplay


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Bug Submission

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  • Steam

Version Number


Issue title

Random Graphical tearing during gameplay

Steps to reproduce

*Note* This bug happens on random, although there are ways to increase the chances. The following are just guides to trying to reproduce this bug.

1. Go to a heavily forested area and run around causing as many object passing on your screen as possible.

2. Multiple enemies and the moving landscape can sometimes cause this graphic tears.

3. Otherwise happens on random.

Describe your issue

Whenever I am running around I tend to see these sudden jarring texture stretch and tears. It isn't permanent or that problematic. However, this must not exist on the final product that would make it incredibly lacking in polish for a game as great as this.

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A screenshot is hard since they flicker at around half a second, but I do have some recording of it through a bandicam. Also I am not really sure if its really tearing per say its like the textures just suddenly want to crumple up or something.

As for system specs:

M860TU Clevo

Intel Core 2 Duo T9600: 2.80 GHz

3gm of ram

Nvidia Geforce GTX 260M

500 GB HDD


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The newest version (released today) resolves a ton of framerate and refresh rate issues. As a note, the game doesn't accept vsync, since the game technically isn't a full-screen application. (instead, you have to force it on globally.)

Edit: Sorry for a double post. the klei forums are REALLY slow loading since the new build came out, so vBull sends the post twice.

Another note, your GTX 260M is more like a previous gen desktop version, so make sure you have that in mind. (All nvidia mobile GPUs are pretty much the same, they're a generation behind in comparison to desktop.)

Edited by coldReactive
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I can't create a thread but I figured I should post this graphics issue somewhere.


NVIDIA GeForce GTX 570


IntelĀ® Core i7 CPU 920 @ 3.5GHz

Windows 7 64 Bit

I get this graphics issue across in both the chrome version and version on Steam.

EDIT: I apologize, I see now where to submit the bug.

Edited by granderojo
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