seongjun Posted December 11, 2012 Share Posted December 11, 2012 Bug SubmissionPlease choose a category [Graphics] PlatformSteamVersion Number - Issue title Random Graphical tearing during gameplay Steps to reproduce *Note* This bug happens on random, although there are ways to increase the chances. The following are just guides to trying to reproduce this bug.1. Go to a heavily forested area and run around causing as many object passing on your screen as possible.2. Multiple enemies and the moving landscape can sometimes cause this graphic tears. 3. Otherwise happens on random. Describe your issue Whenever I am running around I tend to see these sudden jarring texture stretch and tears. It isn't permanent or that problematic. However, this must not exist on the final product that would make it incredibly lacking in polish for a game as great as this. Link to comment Share on other sites More sharing options...
Toaster Fu Posted December 11, 2012 Share Posted December 11, 2012 Could you post a screen shot? And system specs, if it's not too much trouble. Link to comment Share on other sites More sharing options...
seongjun Posted December 11, 2012 Author Share Posted December 11, 2012 A screenshot is hard since they flicker at around half a second, but I do have some recording of it through a bandicam. Also I am not really sure if its really tearing per say its like the textures just suddenly want to crumple up or something.As for system specs:M860TU ClevoIntel Core 2 Duo T9600: 2.80 GHz3gm of ramNvidia Geforce GTX 260M500 GB HDDhttp://www.youtube.com/watch?v=1p4JbwCMvgQ Link to comment Share on other sites More sharing options...
coldReactive Posted December 11, 2012 Share Posted December 11, 2012 (edited) The newest version (released today) resolves a ton of framerate and refresh rate issues. As a note, the game doesn't accept vsync, since the game technically isn't a full-screen application. (instead, you have to force it on globally.)Edit: Sorry for a double post. the klei forums are REALLY slow loading since the new build came out, so vBull sends the post twice.Another note, your GTX 260M is more like a previous gen desktop version, so make sure you have that in mind. (All nvidia mobile GPUs are pretty much the same, they're a generation behind in comparison to desktop.) Edited December 11, 2012 by coldReactive Link to comment Share on other sites More sharing options...
seongjun Posted December 12, 2012 Author Share Posted December 12, 2012 Yeah, I know about my GPU, but seeing as how it still meets the requirements of the game this really shouldn't be happening. Though I will admit when I checked my settings the screen refresh rate is still stuck on 59. Link to comment Share on other sites More sharing options...
granderojo Posted December 12, 2012 Share Posted December 12, 2012 (edited) I can't create a thread but I figured I should post this graphics issue somewhere.NVIDIA GeForce GTX 57010 GB RAMIntelĀ® Core i7 CPU 920 @ 3.5GHzWindows 7 64 BitI get this graphics issue across in both the chrome version and version on Steam.EDIT: I apologize, I see now where to submit the bug. Edited December 12, 2012 by granderojo Link to comment Share on other sites More sharing options...
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