Walkoprops2 Posted May 10, 2014 Share Posted May 10, 2014 I'm thinking, with a wee bit creativity, a group of people can have some great fun by going up against each other. They start together on the map, make a team, and go to the other side. If they ever meet, they'll battle to death, or something.PvP should be allowed BUT you should have the ability to turn it off as well. Wouldn't it suck if you and your friend attacks a spider nest and you (by accident) stab him dead because you missclicked the spider? Link to comment Share on other sites More sharing options...
luivul Posted May 10, 2014 Share Posted May 10, 2014 Don't starve is a survival game not a war game -.- Link to comment Share on other sites More sharing options...
Doctor H. Derp Posted May 10, 2014 Share Posted May 10, 2014 How about a non-conventional PvP mode? There was a thread around here about a "Maxwell Mode" in which one player was Maxwell summoning threats around a group of survivors and the such. Link to comment Share on other sites More sharing options...
J20hawkz Posted May 10, 2014 Author Share Posted May 10, 2014 @rezecib interesting points mate. When I say a separate PvP mode, yes I mean a mode entirely different, taking aspects from other games and putting a Don't Starve twist on things. Which I would hate for Don't Starve to become. But in the context of implementing it into PvE I mean only having the ability to damage another player, no silly "King of the Hill" or "Domination" mode. I already voted for Option 2. But honestly the more I think about it, especially after reading all the comments here, I'm more inclined to pick Option 3 and have a game that stays true to Don't Starve and the desperate survival aspect, combined with fluid team work and cooperation. @Everyone this is all speculation. I don't know much about it myself and the Developers are very quiet about Don't Starve Together, but please keep sharing your options and smash that VOTE option! Link to comment Share on other sites More sharing options...
J20hawkz Posted May 10, 2014 Author Share Posted May 10, 2014 I'm thinking, with a wee bit creativity, a group of people can have some great fun by going up against each other. They start together on the map, make a team, and go to the other side. If they ever meet, they'll battle to death, or something.PvP should be allowed BUT you should have the ability to turn it off as well. Wouldn't it suck if you and your friend attacks a spider nest and you (by accident) stab him dead because you missclicked the spider?I think someone said earlier that having the option to turn team killing on and off when ever you want in PvE, could be abused. The host can easily use it to their advantage during in game. So I made it clear to either allow an option to turn team killing on/off BEFORE the game begins. Either that or scrap PvP all together. How about a non-conventional PvP mode?There was a thread around here about a "Maxwell Mode" in which one player was Maxwell summoning threats around a group of survivors and the such.It's a great idea, but Don't Starve shouldn't be turned into that. To me it doesn't feel right. All these changes are turning Don't Starve into just "another" online social arcade style game. Link to comment Share on other sites More sharing options...
Flare2V Posted May 10, 2014 Share Posted May 10, 2014 A no option PvP or a no seperate PvP mode is Option 3. "There should NEVER be PvP"What I'm saying is, to keep the game feeling sandbox/survival, PVP should ALWAYS be on with no option to turn off. They didn't make that an option. That's how it should be. By pvp I mean by default you won't hit the other person, but if you hold your "bind attack" key you should be allowed to hit them. Link to comment Share on other sites More sharing options...
J20hawkz Posted May 10, 2014 Author Share Posted May 10, 2014 What I'm saying is, to keep the game feeling sandbox/survival, PVP should ALWAYS be on with no option to turn off. They didn't make that an option. That's how it should be. By pvp I mean by default you won't hit the other person, but if you hold your "bind attack" key you should be allowed to hit them.This could be a very good compromise. I like this a lot. Link to comment Share on other sites More sharing options...
Shin Posted May 10, 2014 Share Posted May 10, 2014 I don't think pvp would fit in this concept. The characters are too different and the combat system isn't complex enough to make a good pvp experience. It should be played together not against each other. Link to comment Share on other sites More sharing options...
pi73r Posted May 10, 2014 Share Posted May 10, 2014 Well, why not have pve only option, free world pvp/pve and competitive pvp game modes. Link to comment Share on other sites More sharing options...
Spazmatic Posted May 10, 2014 Share Posted May 10, 2014 What I'm saying is, to keep the game feeling sandbox/survival, PVP should ALWAYS be on with no option to turn off. They didn't make that an option. That's how it should be. By pvp I mean by default you won't hit the other person, but if you hold your "bind attack" key you should be allowed to hit them.This is how I envision PvP aswell, it should always be available. I typed my own point of view in my thread(sorry to advertise), but shortly put there's like a 30 second time after the first forced attack on a player. During this time, the attacker and attacked can freely attack each other untill 30 seconds pass without any hits landed, after which the "Moment of Agresiveness" is over and you need to force attack again. When surviving with multiple people there can and will be conflicts regarding food or certain events (why did you not help me with that Deerclops, you almost got me killed!) that could be settled through a fight. Link to comment Share on other sites More sharing options...
Doctor H. Derp Posted May 10, 2014 Share Posted May 10, 2014 It's a great idea, but Don't Starve shouldn't be turned into that. To me it doesn't feel right. All these changes are turning Don't Starve into just "another" online social arcade style game. Well it is what it is. Link to comment Share on other sites More sharing options...
Tonguetyd Posted May 10, 2014 Share Posted May 10, 2014 Oh snap! I realized some extremely cool things for PvP:-The Telelocator Staff could Teleport your opponents away with ease, allowing you to plunder all their resources.-Should you have the Moggles, you could possibly ambush your enemies at night with your night vision.-The Weather Pain could be very useful for stunlocking.-Sleep Darts/Pan Flute and Gunpowder. It hurts. A lot.-If you're having a fight in the evening and night appears, you could use the Morning Star while your opponent's trying to set up a fire.-Telelocator Focus could be used for teleporting enemy players into monsters or traps.-The Lazy Explorer can be used to chase him/her down.-On Tentacles and The End is Nigh could be very powerful, too. Seeing as there's this many options for PvP, I'd say it would be a waste to not have it. Link to comment Share on other sites More sharing options...
J20hawkz Posted May 10, 2014 Author Share Posted May 10, 2014 @Tonguetyd you won't be able to ambush other players at night. Everyone will be inside a light source. So it doesn't matter if you are wearing the moggles Link to comment Share on other sites More sharing options...
Brianman27 Posted May 11, 2014 Share Posted May 11, 2014 Why al hates the idea PVP?Is a game for survive, you need kill others for his security Link to comment Share on other sites More sharing options...
RalphKastro Posted May 11, 2014 Share Posted May 11, 2014 @Tonguetyd you won't be able to ambush other players at night. Everyone will be inside a light source. So it doesn't matter if you are wearing the moggles well, you could get them surprised, since: out of the darkness of night, comes a amored guy with moggles and a spear. Link to comment Share on other sites More sharing options...
Tonguetyd Posted May 11, 2014 Share Posted May 11, 2014 well, you could get them surprised, since: out of the darkness of night, comes a amored guy with moggles and a spear. Yep, that's what I was trying to say. Link to comment Share on other sites More sharing options...
J20hawkz Posted May 11, 2014 Author Share Posted May 11, 2014 Yep, that's what I was trying to say.I didn't think of that lol. Ok wouldn't we be able to hear them coming? If we could, we can increase the radius of the light emitting from our camp fire or fire pit. So technically we could get the jump on them Link to comment Share on other sites More sharing options...
Lestarver Posted May 11, 2014 Share Posted May 11, 2014 i don't really know what to feel because why would you people fight each other when you are struggling to survive ? or is this the reason you play the game to poke on someone? but when you are clearing your inventory putting stuff out of your inventory somebody unknown comes and steals your stuff and doesn't give it back what you have to do? fight !!! that's the reason why it shouldn't be too big and have large servers like minecraft it should be 10 max just do online match ups with your friends Link to comment Share on other sites More sharing options...
J20hawkz Posted May 11, 2014 Author Share Posted May 11, 2014 @Lestarver 10 people on one server? Things will get way out of hand. You'll literally have nothing to do, as everything will be explored and cleared way too quickly. 2-4 players is very common in co-operative games. I don't feel any more than 4 will be a good idea. I personally will start parties in duos. Link to comment Share on other sites More sharing options...
Lestarver Posted May 11, 2014 Share Posted May 11, 2014 it was just me trying to make it less players but i thought about minecraft having too much player but don't starve world is limited (which is very good) world Link to comment Share on other sites More sharing options...
J20hawkz Posted May 11, 2014 Author Share Posted May 11, 2014 it was just me trying to make it less players but i thought about minecraft having too much player but don't starve world is limited (which is very good) worldI've never played minecraft (here comes the rage), but as far as I can tell it's all about building a base (here comes more rage) and there isn't really much survival (I may need a shield at this point). So having lots of people on the same server in minecraft makes sense. If I'm wrong please do correct me. Link to comment Share on other sites More sharing options...
J20hawkz Posted May 11, 2014 Author Share Posted May 11, 2014 If PvP is an option (not as a separate mode), do you think more emphasis should be placed on base building? One thing comes to mind right now.....Doors!No one likes someone turning on them, and no one likes a thief. Keeping your base secure and gathered resources safe is important, especially if you are out exploring. You don't want to come back and find everything trashed and gone. I also thought of "fake" chests. Basically a trap chest which is empty and makes a sound only for the player who crafted it, as a warning that your chest/base has been compromised. Or you can set the chest to burn/freeze/soak/damage the intruder. Thoughts? Link to comment Share on other sites More sharing options...
Neuro Posted May 11, 2014 Share Posted May 11, 2014 i think there is no sense in PvP since you already may attack almost everything you want but if PvP means not survival but something like new competition mode - that'll be interesting ^__^ ps: sorry my english Link to comment Share on other sites More sharing options...
J20hawkz Posted May 11, 2014 Author Share Posted May 11, 2014 i think there is no sense in PvP since you already may attack almost everything you wantbut if PvP means not survival but something like new competition mode - that'll be interesting ^__^ps: sorry my englishPvP in PvE (Don't Starve Together) is like team killing/friendly fire/damaging your friend. You are working together but can also attack each other if you want. @Flare2V suggested that there could be a hot key you hold down and the hit attack to damage someone. That means having PvP turned on always in PvE, but makes it fiddly to keep up a continuous attacks, aiming and kiting. PVP as a separate mode is like a free far all type, kill all players to win mode. Which I personally don't think suits Don't Starve. Link to comment Share on other sites More sharing options...
Flare2V Posted May 12, 2014 Share Posted May 12, 2014 This is how I envision PvP aswell, it should always be available. I typed my own point of view in my thread(sorry to advertise), but shortly put there's like a 30 second time after the first forced attack on a player. During this time, the attacker and attacked can freely attack each other untill 30 seconds pass without any hits landed, after which the "Moment of Agresiveness" is over and you need to force attack again. When surviving with multiple people there can and will be conflicts regarding food or certain events (why did you not help me with that Deerclops, you almost got me killed!) that could be settled through a fight.I like this idea, but if you were to accidentally force attack a teamate as opposed to a friendly such as a pig, friendly fire would get out of hand. Keeping it strictly to the bind attack key gives the player an option to attack other players, but no incentive to. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.