kraken121 401 Report post Posted March 2, 2015 I saw that, but still couldn't find it. I'll do a more in-depth sweep of those areas. Thanks for your help!about 3 lava mine entrances should appear on each map ( sometimes 2 to 4) they are located around orc settlements. (I would have replied earlier but i've had a bad week)Sorry again for disappearing, just in case you guys didn't get the "mention" thingy.what mention "thingy" Share this post Link to post Share on other sites
kraken121 401 Report post Posted March 2, 2015 Ahhh... that would explain it again. In the mod's files in the Atlas section there is a bunch of art for features I don't believe exist or don't work properly, such as massive mushrooms, a manure machine, furniture, a weapon rack, and more. Most can be spawned in, which led me to believe that they were all working in one way or another. Thanks for your help!there are many things in the files that are not implemented yet but we have art for them thanks to V, new update should be coming soon. Share this post Link to post Share on other sites
KidneyBeanBoy 846 Report post Posted March 3, 2015 (edited) about 3 lava mine entrances should appear on each map ( sometimes 2 to 4) they are located around orc settlements. (I would have replied earlier but i've had a bad week)what mention "thingy"When I left I mentioned a bunch of people to give my parting words to them, but I did it wrong so most of the people didn't get a notification. Oh yeah, I left the forums, too. Edited March 3, 2015 by KidneyBeanBoy Share this post Link to post Share on other sites
kraken121 401 Report post Posted March 22, 2015 The first version of Beta was uploaded today, enjoy everyone 1 Share this post Link to post Share on other sites
Senteliks 32 Report post Posted March 26, 2015 (edited) Congrats on you first beta version (it definitely took a lot of time to get there) Edited March 26, 2015 by Senteliks 1 Share this post Link to post Share on other sites
kraken121 401 Report post Posted March 26, 2015 Congrats on you first beta version (it definitely took a lot of time to get there) Thanks Share this post Link to post Share on other sites
orian34 534 Report post Posted March 27, 2015 did a little update of the wiki today, will finish this tomorrow with the dwarf fortress/keg recipes. 1 Share this post Link to post Share on other sites
Prince143 65 Report post Posted March 27, 2015 Hi , I just recently saw the scripts and anim of Wortox. I wonder if Wortox is playable . Well then , if playable what are his abilities and how can I unlock him to play as? Yes , I know that HITD has a wiki ... I'm just too lazy to browse the HITD's wiki . Share this post Link to post Share on other sites
orian34 534 Report post Posted March 27, 2015 Hi , I just recently saw the scripts and anim of Wortox. I wonder if Wortox is playable . Well then , if playable what are his abilities and how can I unlock him to play as? Yes , I know that HITD has a wiki ... I'm just too lazy to browse the HITD's wiki .It is, but it is more complex that it seems to be Share this post Link to post Share on other sites
orian34 534 Report post Posted March 27, 2015 Small bit by small bit, i go on. Did some alcohols, next day, will do the dwarves(what a pain to do ). 1 Share this post Link to post Share on other sites
orian34 534 Report post Posted March 29, 2015 (edited) I did, indeed, my deeds! Wiki's up-to-date Edited March 29, 2015 by orian34 2 Share this post Link to post Share on other sites
orian34 534 Report post Posted March 30, 2015 I added a small sentence for DST in the main page of the wiki(and updated the "we are still in alpha" ). Share this post Link to post Share on other sites
Senteliks 32 Report post Posted March 30, 2015 (edited) Um you meant beta ? It's not trivial thing to make HitD working with DST,aside from that DST still receives patches so I think best course of action would be to wait until patch become less frequent or finished,to avoid necessity to patch mod each time new patches is released. Besides this mod is focused on single player experience (at least that's how I see it) and question, is at current state how will it turn out in MP. Edited March 30, 2015 by Senteliks Share this post Link to post Share on other sites
orian34 534 Report post Posted March 30, 2015 Um you meant beta ? It's not trivial thing to make HitD working with DST,aside from that DST still receives patches so I think best course of action would be to wait until patches become less frequent or finished,to avoid necessity to patch mod each time new patches is released. Aside from that this mod is focused on single player experience (at least that's how I see it) and question is at current state how will it turn out in MP.I guess you should read the sentence i added(or perhaps you read it before i changed it).Also, i like singleplayer but in a DnD style, it would be pretty good in parties(i guess, dunno). Share this post Link to post Share on other sites
kraken121 401 Report post Posted March 30, 2015 Um you meant beta ? It's not trivial thing to make HitD working with DST,aside from that DST still receives patches so I think best course of action would be to wait until patches become less frequent or finished,to avoid necessity to patch mod each time new patches is released. Aside from that this mod is focused on single player experience (at least that's how I see it) and question is at current state how will it turn out in MP.yeah, we talked about it a bunch. I would rather talk about the DST issues via pm. As for the "single player" yeah, it would take an overhaul of the spell system that I set up and designed. As of right now, it would not fit with DST at all. Among some other major changes. Share this post Link to post Share on other sites
DeathDisciple 292 Report post Posted March 31, 2015 I guess you should read the sentence i added(or perhaps you read it before i changed it).Also, i like singleplayer but in a DnD style, it would be pretty good in parties(i guess, dunno). Um it still says alpha in some parts of the main page instead of beta Which reminds me I have to update the threads here too... It's not trivial thing to make HitD working with DST,aside from that DST still receives patches so I think best course of action would be to wait until patch become less frequent or finished,to avoid necessity to patch mod each time new patches is released. Besides this mod is focused on single player experience (at least that's how I see it) and question, is at current state how will it turn out in MP. Yes, exactly. Share this post Link to post Share on other sites
alexeiwc3gosu 24 Report post Posted April 7, 2015 Is there a guide anywhere to find on how to beat the stupid goblins?I think the animation or their AI should be changed a little, either have it somewhat similar to werepiggs animation, so the player clearly sees that goblins are going to attack, or change the AI so that they dont gank you in packs. The first game i played was with paladin, and i managed to survive for 80 + days, then i decided to startover, cuz i already lost 2 touchstones and felt like i was doing something wrong.The last playthrough i decided to build my own pig army to fight goblins as it is really hard to fight packs of those bastards, due to the armor values reduced, i still havent figured out how the armor absorption works. Armor + helmet + shield ? everything absorbs a little dmg? So i estabilished my base somewhere in the middle of the map, build 5 bee hives, lots of meat racks and everything ready for the summer/winter, the base was not far from the swamp where i found thousands of spider dens goblin and orc camps.. i took about 16-18 pigs with me which had goblin helmets on them and started stormig the swamp. guess what that didnt work... the only thing that helped a little was deerclop whom i led to ruin everything around. Share this post Link to post Share on other sites
kraken121 401 Report post Posted April 7, 2015 Is there a guide anywhere to find on how to beat the stupid goblins?I think the animation or their AI should be changed a little, either have it somewhat similar to werepiggs animation, so the player clearly sees that goblins are going to attack, or change the AI so that they dont gank you in packs. The first game i played was with paladin, and i managed to survive for 80 + days, then i decided to startover, cuz i already lost 2 touchstones and felt like i was doing something wrong.The last playthrough i decided to build my own pig army to fight goblins as it is really hard to fight packs of those bastards, due to the armor values reduced, i still havent figured out how the armor absorption works. Armor + helmet + shield ? everything absorbs a little dmg? So i estabilished my base somewhere in the middle of the map, build 5 bee hives, lots of meat racks and everything ready for the summer/winter, the base was not far from the swamp where i found thousands of spider dens goblin and orc camps.. i took about 16-18 pigs with me which had goblin helmets on them and started stormig the swamp. guess what that didnt work... the only thing that helped a little was deerclop whom i led to ruin everything around.thanks for sharing your experience of the goblin fights They are meant to be tough until mid game, The goblins are mid game and later mobs, they are put there to harass the player at lower levels, they are stinky goblins after all. Players will have to find tricks to kill them at lower levels in the early game Pigmen are not a great tactic for fighting them though, remember it is not base game as for the armor changes, the wiki / faq should explain it for you, there is not much changes to that, just changes in the values. Share this post Link to post Share on other sites
orian34 534 Report post Posted May 7, 2015 i added some of the pics i had for a long time...dunno why i kept them... Share this post Link to post Share on other sites
kraken121 401 Report post Posted May 7, 2015 i added some of the pics i had for a long time...dunno why i kept them...Awesome Share this post Link to post Share on other sites
sinideas 2 Report post Posted May 8, 2015 Can I use "fa_druid_bookbackground.tex" for a mod in beta? Share this post Link to post Share on other sites
kraken121 401 Report post Posted May 9, 2015 Can I use "fa_druid_bookbackground.tex" for a mod in beta?Thank you for asking, but sorry, all out art stays within the mod. If you would like to contact the artist to commission her to do some artwork for you, feel free to ask her here in the forums or via steam chat. Share this post Link to post Share on other sites
orian34 534 Report post Posted May 9, 2015 And here it goes, a lonely energy sucker that wants to get people's focus...Translating => A troll erased the main page. Lol.(I fixed that in 2 seconds, GG you took me 2 seconds of my life, you can die in peace, lonely energy sucker...) 2 Share this post Link to post Share on other sites
orian34 534 Report post Posted May 23, 2015 Someone's helping me for the wiki! I'm happy! SoonTM(not that time ), it will have a better look(a lot better)! 2 Share this post Link to post Share on other sites
orian34 534 Report post Posted May 27, 2015 The work is going on! A sample of what it will look like! 1 Share this post Link to post Share on other sites