orian34 534 Report post Posted July 26, 2014 i found the answer :--the hell is it even called differently? meh Share this post Link to post Share on other sites
kraken121 401 Report post Posted July 26, 2014 swarm spells are different than normal summon spells, they are stronger but last much less time. There will be more swarm spells in the mod eventually. Share this post Link to post Share on other sites
orian34 534 Report post Posted July 26, 2014 but....i don't found duration time for the summon swarn ... Share this post Link to post Share on other sites
kraken121 401 Report post Posted July 26, 2014 but....i don't found duration time for the summon swarn ...summon swarm lasts for 1 min Share this post Link to post Share on other sites
DeathDisciple 292 Report post Posted July 26, 2014 If you set follower loyalty timer it should break out after that. There's a trigger forcing the mob to die when it breaks out of following. Share this post Link to post Share on other sites
orian34 534 Report post Posted July 26, 2014 i don't found the goblin king damage, am i stupid? Share this post Link to post Share on other sites
kraken121 401 Report post Posted July 26, 2014 i don't found the goblin king damage, am i stupid?don't bother with that yet, during the next update, which hopefully will be sometime this week, The goblin king is getting a balance adjustment, currently he is a little too easy. Share this post Link to post Share on other sites
orian34 534 Report post Posted July 26, 2014 DINGGIDONG! It is the time adventurers!It's 21h00 here and 09h00 for others people(yay, it's the morning, isn't that cool?). these times, i don't have much inspiration... sorry for the comments that's are generic(on the wiki pages) :/ Today: -added right loots to the animated armor page-added little modifications for the druid-added some links to the summons page-wrote the primitive beast page-added links into the paladin page-added string to goblin page-added string to barbarian page-added little modif for the shadow knight-wrote the shadow beast page-wrote the black spider page-wrote the merm spirit page-wrote the pigman spirit page-wrote the frost hound page-wrote the animated light page-wrote the magic hound page-adjusted some things in the skeleton page-wrote the conjured skeleton page-wrote the shadow creature page-wrote the tree guardian page-wrote the shadow reflect page-wrote the boss page-wrote the goblin king page-WOOHOO, i have done the mobs page! fully completed.-what do you think of that? Feel free to add pictures or edit pages...as long as they are the same informations! 1 Share this post Link to post Share on other sites
DeathDisciple 292 Report post Posted July 26, 2014 don't bother with that yet, during the next update, which hopefully will be sometime this week, The goblin king is getting a balance adjustment, currently he is a little too easy. This week is ending today... Share this post Link to post Share on other sites
kraken121 401 Report post Posted July 26, 2014 It's already Sunday for me... 1 Share this post Link to post Share on other sites
orian34 534 Report post Posted July 27, 2014 should i start the magic/items if you gonna release the new version? will it move lot of spells? Share this post Link to post Share on other sites
DeathDisciple 292 Report post Posted July 27, 2014 Existing items likely won't change at all Share this post Link to post Share on other sites
kraken121 401 Report post Posted July 27, 2014 should i start the magic/items if you gonna release the new version? will it move lot of spells?what do you mean exactly? Share this post Link to post Share on other sites
kraken121 401 Report post Posted July 27, 2014 only thing for existing items that might change (weapons and armors) are the looks, but that's all, I have some new armor graphics coming in the next update Share this post Link to post Share on other sites
orian34 534 Report post Posted July 27, 2014 i mean, the spells, there will be rework? or not? Share this post Link to post Share on other sites
kraken121 401 Report post Posted July 27, 2014 they might be balanced a little, but we would let you know if they were Share this post Link to post Share on other sites
orian34 534 Report post Posted July 27, 2014 MakeSpell("spell_lightning", firefn, 10,"conjuration"), MakeSpell("spell_earthquake", earthquakefn, 12,"divinantion"), MakeSpell("spell_grow", growfn, 15,"evocation"), MakeSpell("spell_heal", healfn, 10,"enchantment"), MakeSpell("spell_divinemight", divinemightfn, 15,"illusion"), MakeSpell("spell_light", lightfn, 12,"transmutation"), MakeSpell("spell_bladebarrier", bladebarrierfn, 5,"abjuration"), MakeSpell("spell_guardian", treeguardianfn, 7), MakeSpell("spell_summonfeast", summonfeastfn, 5), MakeSpell("spell_summongoodberries", summongoodberriesfn, 10) so these spells will be adjusted or not? (and why is there illusion and divination, in the modmain they don't are) Share this post Link to post Share on other sites
DeathDisciple 292 Report post Posted July 27, 2014 (edited) yeah leave that batch for now, the damage needs to be rebalanced to CL, and yes the schools there are not valid either - the ones in character sheets are valid. Well, earthquake/bladebarrier/calldiety/heal amounts at least Edited July 27, 2014 by DeathDisciple Share this post Link to post Share on other sites
orian34 534 Report post Posted July 27, 2014 and for that MakeSpell("spell_calldiety",calldietyfn,15,FA_SPELL_SCHOOLS.DIVINATION) Share this post Link to post Share on other sites
DeathDisciple 292 Report post Posted July 27, 2014 (edited) yep, basically that stuff was out of 5-level range so was not balanced initially, as there was nothing to compare it with (either that or cause kraken was lazy, pick your preferred answer) Edited July 27, 2014 by DeathDisciple Share this post Link to post Share on other sites
orian34 534 Report post Posted July 27, 2014 DINGGIDONG! It is the time adventurers!It's 21h00 here and 09h00 for others people(yay, it's the morning, isn't that cool?). Nothing really great today :/ but i am waiting the maj Today: -adjusted mobs page-modified wiki content navigation Feel free to add pictures or edit pages...as long as they are the same informations! 1 Share this post Link to post Share on other sites
Senteliks 32 Report post Posted July 28, 2014 (edited) Does druid spell "God Berries "suppose to regrowth berries bushes once it's cast (I use it on fertilized bushes) or something else ?I ask because it does nothing or may missed something obvious. Edited July 28, 2014 by Senteliks Share this post Link to post Share on other sites
kraken121 401 Report post Posted July 28, 2014 Does druid spell "God Berries "suppose to regrowth berries bushes once it's cast (I use it on fertilized bushes) or something else ?Because it does nothing and I don't want to look in code since I can spoil things that I still haven't encounter.The Goodberry spell creates special berries that you can eat. There is currently a bug that makes them invis when they are on the ground. So after you cast the spell, hit spacebar, and it will auto pick them up off the ground. This bug will be fixed on the next update. Share this post Link to post Share on other sites
orian34 534 Report post Posted July 28, 2014 Does druid spell "God Berries "suppose to regrowth berries bushes once it's cast (I use it on fertilized bushes) or something else ?I ask because it does nothing or may missed something obvious.you're right 'cause using 8 or 15 berries to make berry bushes regrow...nah, it doesn't make sense Share this post Link to post Share on other sites
Senteliks 32 Report post Posted July 28, 2014 (edited) @Orian 34 Uh what ?I don't understand what you meant by this.I referred to GoodBerry spell (which I misspelled) and it's clarified now by Kraken. Edited July 28, 2014 by Senteliks Share this post Link to post Share on other sites