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Bryce

Feasting and Forging - April 16, 2014

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Bryce    1,068

Here are the patch notes for our April 16, 2014 update. As with the previous updates, the additions we made to the game have been deliberately left vague.

 

Changes:

  • Tweaked visual effects for overheating.
  • Changed the placer icon of the Ice Flingomatic to better represent the effective range.
  • Giants are more powerful in general.
  • Changed giant loot into crafting mats instead of completed items.
  • Made changes to the items that can be crafted with the giant's crafting materials.
    • Dragonfly Armour now doesn't provide as much protection. Enemies who hit you will be lit on fire.
    • Down Thermantidote is now called the Luxury Fan. Increased number of uses to 15. Fires in the area of use will be put out.
    • Hibearnation Vest causes less hunger reduction.
    • Eyebrella is now a hat.

Additions:

  • Added additional craftables!
  • Added cookpot food recipes!

Bug Fixes:

  • Fixed a crash that happened when cookpots and drying racks burn down with food on them.
  • Cleaned up some Catcoon behaviours and crashes.
  • Cleaned up the behaviours and animations of some of the giants.
  • Fixed a crash that happened when using gunpowder on the g/Goose egg.
  • Fixed improper eat prompts appearing for some characters.
  • Moles aren't raised dirt anymore.
  • Pigs have gained a taste for foods they would previously ignore.
  • Fixed some bugs with Webber's eating habits.
  • Buzzards no longer disappear when sleeping.
  • Vargs no longer use the Volt Goat hit sound.
  • Dragonfly SFX will now turn off on death.
  • Spiders emerging from tumble weed will now properly recognize when the player is wearing a spider hat.
  • Wilson's "Red Bird" inspect has been changed.
  • Poop no longer duplicates when trying to fertilize an invalid target.
  • Sanity eyes have learned to better hide themselves.

 

Hotfix 99777 - April 16

  • Items dropped from giants now stack to 10.
  • Coontail has art assets properly loaded.
  • Eating sanity restoring foods properly restores sanity again.

Hotfix 99845 - April 17

  • Added missing string for Cactus Flower.
  • Turned off the controller debug menu.
  • Fixed an issue where Chester would not transform while playing a non-RoG save file.
  • The Molehat no longer functions when worn by entities other than the player.
  • Added some missing file references.
  • Removed some print spam from the Deerclops brain. 
 

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_Q_    634

Goat Milk

Tornado Staff

Hawaiian Shirt

Nightstick

 

 

guacamole recipe 10/10

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forge    18

O_o "Posted Yesterday, 08:18 PM"

 

I HAVE BEEN WAITING ALL DAY FOR SOMETHING THAT CAME OUT YESTERDAY?!?

 

That's weird.

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Bryce    1,068

So didn't the giants got their own sounds yet?

 

@Mattesque was at PAX. They'll be getting their own growls soon. 

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NeoDeusMachina    262

Wow ! Thank you for this update ! Everything seems so exciting ! Can't wait to make that new insulated pack ! =)

 

I have a question, however: are the new ''webber's eating habits'' supposed to not give him sanity back ? I noticed he didn't seem to gain sanity back from some food (cooked green cap, honey nuggets). Maybe the bug is back :o

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Boingydoo    19

The moggles are completely ridiculous, I love em'. Also, 1 Goose/Moose was not enough to create a luxury fan, is this intentional so that we have a motive to try to kill them? I do not know if the other giants always drop enough for their craftables.

EDIT: It appears that all the other main craftables only use 1 of their giants respective drop, so the Goose/Moose is the only one we might need to kill several of.

EDIT AGAIN: Has anyone seen catcoons dropping coon tails? I slaughtered a very large number of catcoons yet I got no coon tails.

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Bryce    1,068

Wow ! Thank you for this update ! Everything seems so exciting ! Can't wait to make that new insulated pack ! =)

 

I have a question, however: are the new ''webber's eating habits'' supposed to not give him sanity back ? I noticed he didn't seem to gain sanity back from some food (cooked green cap, honey nuggets). Maybe the bug is back :o

 

Yeah, looks like we had some versioning issues. Thanks for the report!

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