A Reconsideration of Don't Starve's Meta
Regarding the Meta-Gameplay of Don't Starve
56 members have voted
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1. Considering the current state of Hounds and Giants, in 'isolation', is their threat profound enough? Disregard other difficulty modifiers.
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Too hard. I play with both on 'less' or 'none'.0
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I usually play with Hounds on 'less' or 'none'.2
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I usually play with Giants on 'less' or 'none'.4
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It's fine... Go away! (Before someone actually listens to you...)24
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Not sure, but I usually play with one or the other on 'more' or 'lots'.10
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Too easy. They're novel, but I feel they need tweaking and don't present a challenge to me.13
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Other (specify in comment)3
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2. Would you like to see Krampus reworked? And, if so, how?
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Krampus is fine, you antagonistic heretic!2
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Krampus? Who's that?8
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Krampus is effective - well, when actually summoned...10
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I'd like to see Krampus reworked to a more persistent role of devilish-doings.31
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GOD NO! PLEASE, NO!!! WHY ARE YOU DOING THIS TO ME?!!...1
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Other (specify in comment)4
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3. How do you feel about Combat Item Tiering (disregarding Blow Darts, Bee Mines and Tooth Traps)?
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The pace in teching is fine and the higher-tier combat weapons are balanced.20
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The pace in teching is a bit slow but the higher-tier combat weapons are balanced.8
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The pace in teching is fine but the higher-tier combat weapons aren't very strong.6
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All upper-tier items cannot compare to the power of my Spear! Also, what was the point in teching again? Oh yeah, hats!7
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Upper-tier weapons are over-powered and I'd appreciate it if you didn't get them buffed.3
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But aren't Blow Darts and Tooth Traps all that matter anyway?6
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Other (specify in the comments)6
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