gustavogsl Posted March 13, 2014 Share Posted March 13, 2014 as a single seed you can not propagate the trees just might change them around, moreover if u eat the seed'll be contributing to their extinction.and also we can not forget the wildfires... I have some suggestions*the tree could have two but only one edible seed*a system random number seed drop*a station with increased seed production (spring?)*a system similar to the reproduction of seed farm using catcoons well that's it sorry for my english. do not let the biome autumn die!!! Link to comment Share on other sites More sharing options...
WillPwn4Food Posted March 13, 2014 Share Posted March 13, 2014 These are excellent suggestions. I'm glad you're putting your copy to good use! Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted March 13, 2014 Share Posted March 13, 2014 Yeah. I'll agree that getting 2 or 3 birchnuts from a birchnut tree is slightly ridiculous, but absolutely nerfing birchnut trees to being a finite resource like saplings or grass is absurd. I would actually like to have a nice birchnut tree farm, but with the current drop rate, it's impossible to really make it work. Link to comment Share on other sites More sharing options...
Shoggoth Posted March 13, 2014 Share Posted March 13, 2014 I'm all for the random number of nuts. Always getting 2 on a full tree may be a bit much, but there should be a chance for 2. Link to comment Share on other sites More sharing options...
Amkar Posted March 13, 2014 Share Posted March 13, 2014 *a system similar to the reproduction of seed farm using catcoons If I can just steal this idea for a moment... Possibly Catcoons climb a tree, get a seed and then plant it somewhere by themselves? Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted March 13, 2014 Share Posted March 13, 2014 If I can just steal this idea for a moment... Possibly Catcoons climb a tree, get a seed and then plant it somewhere by themselves?^This! Link to comment Share on other sites More sharing options...
An Artifact Posted March 13, 2014 Share Posted March 13, 2014 If I can just steal this idea for a moment... Possibly Catcoons climb a tree, get a seed and then plant it somewhere by themselves?Good plan. Link to comment Share on other sites More sharing options...
Mr_E_Fox Posted March 13, 2014 Share Posted March 13, 2014 Isn't the number of seeds seasonal? At least before the full release I was getting 2 birchnuts in the fall and 1 inedible (till cooked) in the spring. That's all I've experienced. Link to comment Share on other sites More sharing options...
Devon Aster Posted March 13, 2014 Share Posted March 13, 2014 Isn't the number of seeds seasonal? At least before the full release I was getting 2 birchnuts in the fall and 1 inedible (till cooked) in the spring. That's all I've experienced.Doesn't appear so. I started a new game in autumn after the update and have only gotten one seed per adult tree. Cutting down smaller trees doesn't yeild any at all. I would like to see at least a random chance at getting two, myself. Link to comment Share on other sites More sharing options...
Developer SethR Posted March 13, 2014 Developer Share Posted March 13, 2014 The change to the birchnut tree drops was quite deliberate: we want you to make a choice between replanting the tree and not starving (the stats on the roasted birchnut will likely get tuned further and there will probably be some crockpot uses for it). In the next update, there will be a way to replenish the trees. But it will come at a price Link to comment Share on other sites More sharing options...
Gratmey Posted March 13, 2014 Share Posted March 13, 2014 what happened to the acorns? I hope the acorns will be added like other tree Link to comment Share on other sites More sharing options...
Warewolves Posted March 13, 2014 Share Posted March 13, 2014 what happened to the acorns? I hope the acorns will be added like other treeAcorns are now birchnuts. Link to comment Share on other sites More sharing options...
brummbar7 Posted March 13, 2014 Share Posted March 13, 2014 In the next update, there will be a way to replenish the trees. But it will come at a price Meaning you'll have to fight the deciduous treeguard for them maybe? If he's like a regular treeguard though, you'll have to cut down like 50 trees to get one of them to spawn, so your net outcome might still be a loss. Link to comment Share on other sites More sharing options...
scize Posted March 13, 2014 Share Posted March 13, 2014 The change to the birchnut tree drops was quite deliberate: we want you to make a choice between replanting the tree and not starving (the stats on the roasted birchnut will likely get tuned further and there will probably be some crockpot uses for it). In the next update, there will be a way to replenish the trees. But it will come at a price thats exactly what i got from that! make a choice re grow or starve. i always choose re grow unless I'm just starting a world and need to eat. but on the other hand i hate to see these trees go extinct its a hard choice. both play through wise and developer (klei) wise Link to comment Share on other sites More sharing options...
scize Posted March 13, 2014 Share Posted March 13, 2014 maybe 2 birch nuts wouldn't be so bad, but you always have these people on the forums always complaining about things being OP!! Link to comment Share on other sites More sharing options...
Warewolves Posted March 13, 2014 Share Posted March 13, 2014 Besides the fact they don't give seeds during winter. Link to comment Share on other sites More sharing options...
scize Posted March 13, 2014 Share Posted March 13, 2014 Besides the fact they don't give seeds during winter.didn't know that thanks in advance. this is what i love about this game. it makes you think on your next move constantly Link to comment Share on other sites More sharing options...
Warewolves Posted March 13, 2014 Share Posted March 13, 2014 didn't know that thanks in advance. this is what i love about this game. it makes you think on your next move constantlyI was miffed when I found out, having made a forest near my base out of them. Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted March 13, 2014 Share Posted March 13, 2014 The change to the birchnut tree drops was quite deliberate: we want you to make a choice between replanting the tree and not starving (the stats on the roasted birchnut will likely get tuned further and there will probably be some crockpot uses for it). In the next update, there will be a way to replenish the trees. But it will come at a price Damn you and your vague answers, Seth! Link to comment Share on other sites More sharing options...
scize Posted March 13, 2014 Share Posted March 13, 2014 I was miffed when I found out, having made a forest near my base out of them.nothing like the old coniferous trees. live and learn on this game another good strong point of DS Link to comment Share on other sites More sharing options...
Warewolves Posted March 13, 2014 Share Posted March 13, 2014 nothing like the old coniferous trees. live and learn on this game another good strong point of DSI made my base miles away from any birch, and the one I went to had barely 20 trees.I had a beefalo hat, but it was still a risky affair. I had to burn down some to survive. Link to comment Share on other sites More sharing options...
scize Posted March 13, 2014 Share Posted March 13, 2014 I was miffed when I found out, having made a forest near my base out of them.hey you might know the answer to this. ok if your no where near your base during summer can it still combust into flames? very important info. i usually live off the fat of the land in dangerous seasons Link to comment Share on other sites More sharing options...
Warewolves Posted March 13, 2014 Share Posted March 13, 2014 hey you might know the answer to this. ok if your no where near your base during summer can it still combust into flames? very important info. i usually live off the fat of the land in dangerous seasonsWhen a certain distance away from stuff, the game 'pauses' that area. So let's say you have a beefalo herd, if you're too far away it won't grow while your gone. Your base falls under the same rule. Meaning it depends how close you are to it. At least, that's what I think happens, I can't remember where the knowledge came from. Link to comment Share on other sites More sharing options...
Ridley Posted March 13, 2014 Share Posted March 13, 2014 When a certain distance away from stuff, the game 'pauses' that area. So let's say you have a beefalo herd, if you're too far away it won't grow while your gone. Your base falls under the same rule. Meaning it depends how close you are to it. At least, that's what I think happens, I can't remember where the knowledge came from. Its been changed so some things are different. Things still move to places, but smallbirds don't hatch until you arrive for instance. Link to comment Share on other sites More sharing options...
Warewolves Posted March 13, 2014 Share Posted March 13, 2014 Its been changed so some things are different. Things still move to places, but smallbirds don't hatch until you arrive for instance.Ah, good to know. Link to comment Share on other sites More sharing options...
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