Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

SethR

March 12 Reign of Giants Beta Update - A Feet of Strength

Recommended Posts

SethR    1,229

Please change the hammer description to imply it can break skeletons.

Something like; "To break homes and bones"

 

Good idea! On it.

Share this post


Link to post
Share on other sites
Deacon_Blue    187

Will the new things spawn if I use the teleportato? Just wondering because if it doesn't then there isn't any point in continuing my current save and I can just go ahead an start a new one.

 

It should.

Share this post


Link to post
Share on other sites
jbeetle    1,872

I don't care if you took my suggestion or already had it planned, but I'm glad you can now take shelter from the sun/rain by using trees :D

Share this post


Link to post
Share on other sites
Yoko99    29

Holding a hammer in your hand can be a real big risk gotta be very careful what you press space next to.
You even need to un-equip it completely to turn off fling-o-matics, or else...

Remember that before you rush to turn it on when a fire breaks guys, just sayin...

Share this post


Link to post
Share on other sites
SethR    1,229

Heads up that we just pushed out a hotfix for many of the hot-button issues people were reporting. See the OP for details.

Share this post


Link to post
Share on other sites
scize    50

Please change the hammer description to imply it can break skeletons.

Something like; "To break homes and bones"

why is that important?

Share this post


Link to post
Share on other sites
scize    50

is that the spring giant?? hey i thought there were no giants in this patch? klei you trying to pull one over on us? lol

Share this post


Link to post
Share on other sites
Yoko99    29

Heads up that we just pushed out a hotfix for many of the hot-button issues people were reporting. See the OP for details.

Sorry, missed that one!

My post was following an attempt to left-click the fling-o-matic with hammer equipped and I kinda threw the two into the same mix there.

On another note:

 

It's on our list! We'll get to it as soon as we can.

 

Please, pretty please also take care of these two:

-If a lightning strikes during a dusk to night transition, it will end said transition instantly and turn to pitch black no matter what the previous light state was

-If I feed my character, say with a stack of berries, directly onto him holding the items with the cursor, sometimes my char won't eat the food anymore unless I move him around first.

I know this isn't the right section after all, but I did post about the first one in the bugs section and that second one was reported quite some time ago, prior to DLC, not by me, though.

Share this post


Link to post
Share on other sites
Deacon_Blue    187

Sorry, missed that one!

My post was following an attempt to left-click the fling-o-matic with hammer equipped and I kinda threw the two into the same mix there.

On another note:

 
 

Please, pretty please also take care of these two:

-If a lightning strikes during a dusk to night transition, it will end said transition instantly and turn to pitch black no matter what the previous light state was

-If I feed my character, say with a stack of berries, directly onto him holding the items with the cursor, sometimes my char won't eat the food anymore unless I move him around first.

I know this isn't the right section after all, but I did post about the first one in the bugs section and that second one was reported quite some time ago, prior to DLC, not by me, though.

 

That's just a case of buffered action problems. It's been that way for a year.

Share this post


Link to post
Share on other sites
SethR    1,229

Sorry, missed that one!

My post was following an attempt to left-click the fling-o-matic with hammer equipped and I kinda threw the two into the same mix there.

On another note:

 
 

Please, pretty please also take care of these two:

-If a lightning strikes during a dusk to night transition, it will end said transition instantly and turn to pitch black no matter what the previous light state was

-If I feed my character, say with a stack of berries, directly onto him holding the items with the cursor, sometimes my char won't eat the food anymore unless I move him around first.

I know this isn't the right section after all, but I did post about the first one in the bugs section and that second one was reported quite some time ago, prior to DLC, not by me, though.

 

Thanks for the info. Added to the list. And yeah, let's try to keep the bug talk in the bug forum in the future [i understand why you're posting it here--it's part of the discussion, so no worries :) ]

Share this post


Link to post
Share on other sites
Joshpro8423    45

"None of the seasonal giants are in the update"

Hmm, that old bell. Could I have been right?

I saw this on youtube. It's someone using the old bell, but what happens is still cool...

Share this post


Link to post
Share on other sites
Yoko99    29

 

Thanks for the info. Added to the list. And yeah, let's try to keep the bug talk in the bug forum in the future [i understand why you're posting it here--it's part of the discussion, so no worries :-) ]

Well, I guess it's still relevant to the discussion, but it would have been way too much clutter, so I did the right thing and made a new thread about this. Please comment! ;)

http://forums.kleientertainment.com/topic/32730-more-intuitive-item-transferring-options-between-containers/

Share this post


Link to post
Share on other sites
gustavogsl    92

omg only one seed per tree?'s too bad to have to choose between the extinction of new trees or eat...

a second non-edible seed could not be created?

Share this post


Link to post
Share on other sites
Zalyn    69

omg only one seed per tree?'s too bad to have to choose between the extinction of new trees or eat...

a second non-edible seed could not be created?

I just realized that too.  Maybe a random chance of getting two seeds sometimes?  (like with birdcage and fruit)  Then again, it makes them fit right between the standard evergreen and the lumpy evergreen (which can't reproduce at all) in terms of renewability. Interestingly, that means that one can only transfer these forests, not propagate them...

Share this post


Link to post
Share on other sites
MycoLogical    1,070

why is that important?

Because some people, including I wondered how on earth you get bone shards; skeletons weren't breakable until this DLC. Hence having the item used to break them, hint that it can break them would be a nice touch.

Share this post


Link to post
Share on other sites
Islander808    1

Craftable transportation or an animal trainable as a mount to use for getting around…rideable or not…i.e. pack mule.. just a thought. Wagon pulled by beefalo? Pfff.. why not!?

Share this post


Link to post
Share on other sites
Sporb    1,009

First, the bad news. What’s not in the update (please keep in mind that these things are coming soon):

...

  • A few “events”.
Okay, now I'm intrigued. What the heck are these? I'm looking forward to finding out.

Share this post


Link to post
Share on other sites
Deacon_Blue    187

How about video?

 

 

 

I made a video. 

 

 

___________

 

Craftable transportation or an animal trainable as a mount to use for getting around…rideable or not…i.e. pack mule.. just a thought. Wagon pulled by beefalo? Pfff.. why not!?

 

Because they're obnoxiously slow and for any reasonable distance you'd be better off making multiple trips with Chester.

Share this post


Link to post
Share on other sites
Wilbur    140

Just a small little question, as I haven't had much time to play after the update (because schhol, of course...).

 

Right now, there is not any point to spawn the giant, right? (other than testing)

Share this post


Link to post
Share on other sites