nik96rus Posted February 7, 2014 Share Posted February 7, 2014 Link to comment Share on other sites More sharing options...
DwerBomb Posted February 7, 2014 Share Posted February 7, 2014 Wut. Link to comment Share on other sites More sharing options...
Percival Posted February 7, 2014 Share Posted February 7, 2014 While I might agree with the removal of the peninsulas on the edge of the map, I do NOT agree with the destruction of the land bridges between the land masses. Those bridges saved my life a few times. Link to comment Share on other sites More sharing options...
LadyD Posted February 8, 2014 Share Posted February 8, 2014 Ah the ever teasing bridge to no where. They can be useful though for trapping things, safe places to camp... Link to comment Share on other sites More sharing options...
Percival Posted February 8, 2014 Share Posted February 8, 2014 Ah the ever teasing bridge to no where. They can be useful though for trapping things, safe places to camp... Never actually thought of that... Link to comment Share on other sites More sharing options...
emerphish Posted February 8, 2014 Share Posted February 8, 2014 Those are SO annoying, as they always waste time and hat fuel! Link to comment Share on other sites More sharing options...
the truthseeker Posted February 8, 2014 Share Posted February 8, 2014 Land bridges (shown) and land loops (technically also responsible sometimes but not a tangible thing to point out easily) can change this. Play with their spawn status in the world settings BEFORE you create the world (even set them to "none" if you dare) to see different results than this. But no, your world is not typical of everybody's and is subject to random creation rules like everybody else if you ask why it spawned this way...assuming you didn't fiddle with the settings and make this yourself unknowingly. Link to comment Share on other sites More sharing options...
DrPoppycock Posted February 8, 2014 Share Posted February 8, 2014 I get these all the time too. They aren't the most fun to explore (oh, what's down here? nothing? yay!) but they can be useful is you want to lure a mob down it, or like LadyD said, for camping out.Plus, if you've got the Lazy Explorer, you can always just ZIP! ZOP! right out of them. Link to comment Share on other sites More sharing options...
XirmiX Posted February 8, 2014 Share Posted February 8, 2014 Lol! But that's life, my friend! In reality you get dead ends too, you know. I think we should have more of them. But you never know, I once found a blue or red gem in one of them, so I'm not that angry about them. Link to comment Share on other sites More sharing options...
the truthseeker Posted February 11, 2014 Share Posted February 11, 2014 Lol! But that's life, my friend! In reality you get dead ends too, you know.If I wanted reality in my games I wouldn't play DS Link to comment Share on other sites More sharing options...
ron42na Posted February 12, 2014 Share Posted February 12, 2014 Personally, I vote for keeping them. I like games like DS where I never really know what's going to happen a lot of the time. The dead ends just add to that experience for me. Link to comment Share on other sites More sharing options...
Tulingu Posted February 15, 2014 Share Posted February 15, 2014 Never actually thought of that... If you find a koalefant just push it all the way to the edge and kill it. You can also make quite a nice camp there. Link to comment Share on other sites More sharing options...
Morfeo Posted February 15, 2014 Share Posted February 15, 2014 really? :\ it's the fun of random maps... Link to comment Share on other sites More sharing options...
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