Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

OCDSkeptic

Don't Starve won't start up on Ubuntu 13.10 [Crash]

Recommended Posts

Mugz    0

As I said, sometimes it works.

 

Here's what i have with "steam" command :

I really don't understand why it randomly run properly...

Share this post


Link to post
Share on other sites
Mugz    0

Sorry!

The "steam" command :

 

Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198112999266 [API loaded no]
Starting up
Don't Starve: 89685 LINUX_STEAM
Build Date: 2013-11-14_12-25-39
THREAD - started 'GAClient' (3038010176)
HttpClient::ClientThread::Main()


cGame::InitializeOnMainThread
WindowManager::Initialize
Creating window with size 1364x715 at 1x52
THREAD - started 'SDLInputManager' (2991201088)
GLInfo
~~~~~~
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset x86/MMX/SSE2
GL_VERSION: 2.1 Mesa 9.2.1
GL_SHADING_LANGUAGE_VERSION: 1.20
OpenGL 3.0 not present, detecting extensions the old way
OpenGL extensions (160, 160):

GL_3DFX_texture_compression_FXT1
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_object_purgeable
GL_APPLE_packed_pixels
GL_APPLE_vertex_array_object
GL_ARB_ES2_compatibility
GL_ARB_color_buffer_float
GL_ARB_copy_buffer
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_swizzle
GL_ARB_transpose_matrix
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_swizzle
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_MESA_pack_invert
GL_MESA_texture_array
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_MESA_ycbcr_texture
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_MAX_TEXTURE_SIZE = 8192
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_RENDERBUFFER_SIZE = 8192
GL_MAX_VIEWPORT_DIMS = 16384, 16384
GL_MAX_VARYING_VECTORS = 16
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_UNIFORM_VECTORS = 4096
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 4096
5 compressed texture formats
texture format 0x86b0
texture format 0x86b1
texture format 0x83f0
texture format 0x83f2
texture format 0x83f3
cDontStarveGame::DoGameSpecificInitialize()
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/translator.lua(31,1) Translator:LoadPOFile - loading file: scripts/languages/french.po    
scripts/main.lua(151,1) running main.lua
    
scripts/modindex.lua(257,1) loaded modindex    
scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.
    
Looking for subdirs of: ../mods/
    Found modsettings.lua
    Found ..
    Found INSTALLING_MODS.txt
    Found screecher
    pushing!
    Found MAKING_MODS.txt
    Found .
Looking for subdirs of: ../mods/
    Found modsettings.lua
    Found ..
    Found INSTALLING_MODS.txt
    Found screecher
    pushing!
    Found MAKING_MODS.txt
    Found .
LOADING LUA SUCCESS
scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue    3453    
scripts/playerprofile.lua(336,1) loaded profile    
scripts/playerprofile.lua(396,1) bloom_enabled    false    
scripts/saveindex.lua(74,1) loaded saveindex    
scripts/gamelogic.lua(1076,1) OnFilesLoaded()    
scripts/gamelogic.lua(1065,1) OnUpdatePurchaseStateComplete    
scripts/gamelogic.lua(81,1)     Unload BE    
scripts/gamelogic.lua(84,1)     Unload BE done    
scripts/gamelogic.lua(86,1)     Load FE    
scripts/gamelogic.lua(88,1)     Load FE: done    
scripts/screens/mainscreen.lua(511,1) platform_motd    
SimLuaProxy::QueryServer()
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
    
Reset() returning
Installing breakpad exception handler for appid(gameoverlayui)/version(20131030110811_client)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
HttpClientWriteCallback (0x087FEE04, 1, 522, 0xB51451BC)
HttpClientWriteCallback READ 522 (522 total)
QueryServerComplete for handle [1] ok, HTTP 200: [{
   "standaloneOFF":{
      "motd_title":"Don't Starve T-Shirts!",
      "motd_body":"We've restocked all sizes for Don't Starve Shirts in the Klei store. Figures coming soon.",
      "link_title":"Klei Store",
      "link_url":"http://bit.ly/H8FUP1"
   },
   "steamOFF":{
      "motd_title":"Don't Starve T-Shirts",
      "motd_body":"We've restocked all sizes for Don't Starve Shirts in the Klei store. Figures coming soon.",
      "link_title":"Klei Store!",
      "link_url":"http://bit.ly/H8FUP1"
   }
}]
scripts/screens/mainscreen.lua(511,1) platform_motd    
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element
Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number
Gtk-Message: Failed to load module "overlay-scrollbar"
Gtk-Message: Failed to load module "unity-gtk-module"
[1118/200747:WARNING:proxy_service.cc(958)] PAC support disabled because there is no system implementation
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)

Share this post


Link to post
Share on other sites
Cheerio    2,674

All of those errors are actually from the steam overlay system and not actually from 'Don't Starve'.  Also if you google info on

'dlopen failed trying to load: libsteam.so', you can find info from people who have experienced a similar problem.  I would try reinstalling Steam to see if that fixes it.

Share this post


Link to post
Share on other sites
simplex    2,608

All of those errors are actually from the steam overlay system and not actually from 'Don't Starve'.  Also if you google info on

'dlopen failed trying to load: libsteam.so', you can find info from people who have experienced a similar problem.  I would try reinstalling Steam to see if that fixes it.

I always got this 'dlopen failed trying to load: libsteam.so' error in my old netbook (running 32 bit Arch Linux). I never bothered with investigating it further because it wouldn't be able to properly run DS anyway.

I never had any issues in my desktop and in my new laptop, though (both running 64 bit Arch Linux).

EDIT: By the way, in the same netbook the standalone version also didn't run (it segfaulted).

Share this post


Link to post
Share on other sites
Mugz    0

All of those errors are actually from the steam overlay system and not actually from 'Don't Starve'.  Also if you google info on

'dlopen failed trying to load: libsteam.so', you can find info from people who have experienced a similar problem.  I would try reinstalling Steam to see if that fixes it.

 

Thanks, I haven't found anything working for me yet (including reinstalling steam or "steam --reset") but I'll keep looking for a solution, and post here if I find it.

Share this post


Link to post
Share on other sites
kleinemo    6

I experience the same problem on my notebook (resolution is 1280x800, i915 as well (Ironlake)).

 

The game worked fine yesterday (while playing on an external monitor (1920x1080)) but after a steam update

and starting the game on the internal monitor, the game crashed (segmentaiton fault) while printing a similar log as stated before:

_xgeWireToEvent: Unknown extension 131, this should never happen._xgeWireToEvent: Unknown extension 131, this should never happen.Generating new string page texture 119: 512x256, total string texture memory is 2,79 MBGenerating new string page texture 120: 24x256, total string texture memory is 2,81 MB_xgeWireToEvent: Unknown extension 131, this should never happen._xgeWireToEvent: Unknown extension 131, this should never happen.Game update: AppID 219740 "Don't Starve", ProcID 15173, IP 0.0.0.0:0Setting breakpad minidump AppID = 219740Steam_SetMinidumpSteamID:  Caching Steam ID:  76561197979770616 [API loaded no]Starting upDon't Starve: 90423 LINUX_STEAMBuild Date: 2013-11-25_15-12-51THREAD - started 'GAClient' (4151585600)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeCreating window with size 1281x720 at 351x161THREAD - started 'SDLInputManager' (4109671232)GLInfo~~~~~~GL_VENDOR: Intel Open Source Technology CenterGL_RENDERER: Mesa DRI Intel(R) Ironlake Mobile x86/MMX/SSE2GL_VERSION: 2.1 Mesa 9.2.1GL_SHADING_LANGUAGE_VERSION: 1.20OpenGL 3.0 not present, detecting extensions the old wayOpenGL extensions (162, 162):GL_3DFX_texture_compression_FXT1GL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_APPLE_object_purgeableGL_APPLE_packed_pixelsGL_APPLE_vertex_array_objectGL_ARB_ES2_compatibilityGL_ARB_color_buffer_floatGL_ARB_copy_bufferGL_ARB_debug_outputGL_ARB_depth_buffer_floatGL_ARB_depth_clampGL_ARB_depth_textureGL_ARB_draw_buffersGL_ARB_draw_elements_base_vertexGL_ARB_draw_instancedGL_ARB_explicit_attrib_locationGL_ARB_fragment_coord_conventionsGL_ARB_fragment_programGL_ARB_fragment_program_shadowGL_ARB_fragment_shaderGL_ARB_framebuffer_objectGL_ARB_framebuffer_sRGBGL_ARB_get_program_binaryGL_ARB_half_float_pixelGL_ARB_half_float_vertexGL_ARB_instanced_arraysGL_ARB_internalformat_queryGL_ARB_invalidate_subdataGL_ARB_map_buffer_rangeGL_ARB_multisampleGL_ARB_multitextureGL_ARB_occlusion_queryGL_ARB_occlusion_query2GL_ARB_pixel_buffer_objectGL_ARB_point_parametersGL_ARB_point_spriteGL_ARB_provoking_vertexGL_ARB_robustnessGL_ARB_sampler_objectsGL_ARB_seamless_cube_mapGL_ARB_shader_bit_encodingGL_ARB_shader_objectsGL_ARB_shader_texture_lodGL_ARB_shading_language_100GL_ARB_shadowGL_ARB_syncGL_ARB_texture_border_clampGL_ARB_texture_compressionGL_ARB_texture_compression_rgtcGL_ARB_texture_cube_mapGL_ARB_texture_env_addGL_ARB_texture_env_combineGL_ARB_texture_env_crossbarGL_ARB_texture_env_dot3GL_ARB_texture_floatGL_ARB_texture_mirrored_repeatGL_ARB_texture_non_power_of_twoGL_ARB_texture_query_lodGL_ARB_texture_rectangleGL_ARB_texture_rgGL_ARB_texture_rgb10_a2uiGL_ARB_texture_storageGL_ARB_texture_swizzleGL_ARB_transpose_matrixGL_ARB_vertex_array_bgraGL_ARB_vertex_array_objectGL_ARB_vertex_buffer_objectGL_ARB_vertex_programGL_ARB_vertex_shaderGL_ARB_vertex_type_2_10_10_10_revGL_ARB_window_posGL_ATI_blend_equation_separateGL_ATI_draw_buffersGL_ATI_envmap_bumpmapGL_ATI_separate_stencilGL_ATI_texture_env_combine3GL_ATI_texture_floatGL_EXT_abgrGL_EXT_bgraGL_EXT_blend_colorGL_EXT_blend_equation_separateGL_EXT_blend_func_separateGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_compiled_vertex_arrayGL_EXT_copy_textureGL_EXT_draw_buffers2GL_EXT_draw_instancedGL_EXT_draw_range_elementsGL_EXT_fog_coordGL_EXT_framebuffer_blitGL_EXT_framebuffer_objectGL_EXT_framebuffer_sRGBGL_EXT_gpu_program_parametersGL_EXT_multi_draw_arraysGL_EXT_packed_depth_stencilGL_EXT_packed_floatGL_EXT_packed_pixelsGL_EXT_pixel_buffer_objectGL_EXT_point_parametersGL_EXT_polygon_offsetGL_EXT_provoking_vertexGL_EXT_rescale_normalGL_EXT_secondary_colorGL_EXT_separate_shader_objectsGL_EXT_separate_specular_colorGL_EXT_shadow_funcsGL_EXT_stencil_two_sideGL_EXT_stencil_wrapGL_EXT_subtextureGL_EXT_textureGL_EXT_texture3DGL_EXT_texture_arrayGL_EXT_texture_compression_dxt1GL_EXT_texture_compression_rgtcGL_EXT_texture_compression_s3tcGL_EXT_texture_cube_mapGL_EXT_texture_edge_clampGL_EXT_texture_env_addGL_EXT_texture_env_combineGL_EXT_texture_env_dot3GL_EXT_texture_filter_anisotropicGL_EXT_texture_integerGL_EXT_texture_lod_biasGL_EXT_texture_objectGL_EXT_texture_rectangleGL_EXT_texture_sRGBGL_EXT_texture_sRGB_decodeGL_EXT_texture_shared_exponentGL_EXT_texture_snormGL_EXT_texture_swizzleGL_EXT_timer_queryGL_EXT_vertex_arrayGL_EXT_vertex_array_bgraGL_IBM_multimode_draw_arraysGL_IBM_rasterpos_clipGL_IBM_texture_mirrored_repeatGL_INGR_blend_func_separateGL_MESA_pack_invertGL_MESA_texture_arrayGL_MESA_texture_signed_rgbaGL_MESA_window_posGL_MESA_ycbcr_textureGL_NV_blend_squareGL_NV_conditional_renderGL_NV_depth_clampGL_NV_light_max_exponentGL_NV_packed_depth_stencilGL_NV_primitive_restartGL_NV_texgen_reflectionGL_NV_texture_env_combine4GL_NV_texture_rectangleGL_OES_EGL_imageGL_OES_read_formatGL_S3_s3tcGL_SGIS_generate_mipmapGL_SGIS_texture_border_clampGL_SGIS_texture_edge_clampGL_SGIS_texture_lodGL_SUN_multi_draw_arraysGL_MAX_TEXTURE_SIZE = 8192GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 8192GL_MAX_VIEWPORT_DIMS = 16384, 16384GL_MAX_VARYING_VECTORS = 16GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 4096GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16GL_MAX_FRAGMENT_UNIFORM_VECTORS = 40965 compressed texture formatstexture format 0x86b0texture format 0x86b1texture format 0x83f0texture format 0x83f2texture format 0x83f3Segmentation fault

Share this post


Link to post
Share on other sites
kleinemo    6

I would have debugged it but there are so many fork()s happening via steam that I can't find a way to attach to

the right process.

 

It'd be interesting if a standalone version, without the steam API, is working.

Is it possible to get a standalone version of the game so we can verify this?

Share this post


Link to post
Share on other sites
kleinemo    6

I managed to obtain a core dump (Ubuntu 13.10 btw.).

 

I ran:

$ ulimit -c unlimited$ mkdir /tmp/cores$ sudo sysctl -w kernel.core_pattern='/tmp/cores/core.%e.%p.%h.%t'$ steam

Then I ran Don't Starve and used gdb on the created core dump in /tmp/crashes.

 

Program terminated with signal 11, Segmentation fault.
#0  0xf70fa685 in vfprintf () from /lib/i386-linux-gnu/libc.so.6
(gdb) bt
#0  0xf70fa685 in vfprintf () from /lib/i386-linux-gnu/libc.so.6
#1  0xf71b6cc9 in __vsprintf_chk () from /lib/i386-linux-gnu/libc.so.6
#2  0xf71b6bdf in __sprintf_chk () from /lib/i386-linux-gnu/libc.so.6
#3  0xf35375f0 in ?? ()
   from /home/nemo/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libasound.so.2
#4  0xf3538b17 in snd_device_name_hint ()
   from /home/nemo/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libasound.so.2
#5  0xf748b4ff in ?? ()
#6  0xffffffff in ?? ()
#7  0xf74cf091 in ?? ()
#8  0xffadd96c in ?? ()
Backtrace stopped: previous frame inner to this frame (corrupt stack?)

 

 

Share this post


Link to post
Share on other sites
kleinemo    6

The problem seems to be with the function snd_device_name_hint when querying for all cards (card=-1).
 
This seems to be a known problem: https://bug745259.bugzilla.mozilla.org/attachment.cgi?id=616751
 
A possible workaround is to apply this patch to libasound2:

--- src/control/namehint.c    2013-12-04 17:49:08.957411500 +0000+++ src/control/namehint.c    2013-12-04 17:50:09.973411621 +0000@@ -552,6 +552,12 @@ int snd_device_name_hint(int card, const     snd_config_iterator_t i, next;     int err;+    // XXX circumvent bug with card = -1+    if (card == -1) {+        fprintf(stderr, "Dropping snd_device_name_hint because card == -1\n");+        return -EINVAL;+    }+     if (hints == NULL)         return -EINVAL;     err = snd_config_update_r(&local_config, &local_config_update, NULL);

As the libasound is locally installed for steam you can use the attached precompiled library.

Unpack the zip file and overwrite ~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libasound.so.2.0.0 and the game should start just fine (it does for me at least).

libasound.zip

Share this post


Link to post
Share on other sites
glOp    0

The solution (replacing libasound.so.2.0.0) works for me too.

Linux jessie/testing 64 bits on Lenovo laptop with Intel graphic card.

Thanks :)

Share this post


Link to post
Share on other sites
glOp    0

Finally not totally working: no sound now, but game starts at least.

 

(is Debian jessie/testing)

Share this post


Link to post
Share on other sites
deadghost    0

Game still won't start for me, followed the libasound instructions as well! I would really like to play this game and it looks great. This crash is getting in my way though  :nightmare:

Share this post


Link to post
Share on other sites
Wade    309

Can you please post your log.txt file and system specs to ensure it is the same issue.

Share this post


Link to post
Share on other sites
deadghost    0

Never mind I wasn't following the instructions properly. The game launches now, but I don't have any sound (stays at 0/0/0 and will revert every time I close the options menu after changing the audio levels...). Any solution for this?

Share this post


Link to post
Share on other sites
AweSnapple    0

The libasound patch for the function snd_device_name_hint when querying for all cards (card=-1) issue worked for me and the sound works as well. Running Ubuntu 13.10 on old Dell Inspiron laptop. Thank you!

Share this post


Link to post
Share on other sites
Wade    309

It's possible you might have overwritten or deleted some critical files for Steam. Try re-installing Steam and see if that addresses the issue.

Share this post


Link to post
Share on other sites