oCrapaCreeper Posted October 16, 2013 Share Posted October 16, 2013 (edited) Heh, exiting the game will say "Maxwell will miss you!" instead of "Wilson will miss you!" That actually makes more sense. Maxwell's taking over. Edited October 16, 2013 by oCrapaCreeper Link to comment Share on other sites More sharing options...
The Letter W Posted October 16, 2013 Share Posted October 16, 2013 (edited) ... Crashed while examining Fireflies...? Starting upDon't Starve: 87708 WIN32_STEAMBuild Date: 2013-10-15_14-52-27THREAD - started 'GAClient' (10892)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeRestoreWindowPosition Saved Client Pos (247 x 194) Adjusted Window Pos (239 x 164)EnsureWindowOnScreen All good.GLInfo~~~~~~GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (NVIDIA GeForce GT 640)GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)THREAD - started 'WindowsInputManager' (11824)OpenGL extensions (19, 19):GL_ANGLE_depth_textureGL_ANGLE_framebuffer_blitGL_ANGLE_framebuffer_multisampleGL_ANGLE_instanced_arraysGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_OES_texture_npotGL_MAX_TEXTURE_SIZE = 8192GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 8192GL_MAX_VIEWPORT_DIMS = 8192, 8192GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4GL_MAX_FRAGMENT_UNIFORM_VECTORS = 2214 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(144,1) running main.lua scripts/modindex.lua(251,1) loaded modindex_staging scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. LOADING LUA SUCCESSscripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue_staging scripts/playerprofile.lua(298,1) loaded profile_staging scripts/playerprofile.lua(356,1) bloom_enabled true scripts/saveindex.lua(75,1) loaded saveindex_staging scripts/gamelogic.lua(1051,1) OnFilesLoaded() scripts/gamelogic.lua(1040,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(73,1) Unload BE scripts/gamelogic.lua(76,1) Unload BE done scripts/gamelogic.lua(78,1) Load FE scripts/gamelogic.lua(80,1) Load FE: done scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningCollecting garbage...lua_gc took 0.00 seconds~SimLuaProxy()lua_close took 0.01 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(144,1) running main.lua scripts/modindex.lua(251,1) loaded modindex_staging scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. LOADING LUA SUCCESSscripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue_staging scripts/playerprofile.lua(298,1) loaded profile_staging scripts/playerprofile.lua(356,1) bloom_enabled true scripts/saveindex.lua(75,1) loaded saveindex_staging scripts/gamelogic.lua(1051,1) OnFilesLoaded() scripts/gamelogic.lua(1040,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(86,1) Unload FE scripts/gamelogic.lua(88,1) Unload FE done scripts/gamelogic.lua(90,1) LOAD BE scripts/gamelogic.lua(93,1) LOAD BE: done MiniMapComponent::SetAtlasInfo( minimap/minimap_data.xml )scripts/gamelogic.lua(408,1) Loading Nav Grid scripts/saveindex.lua(251,1) ClearCurrentResurrectors CB scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [1] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackscripts/mainfunctions.lua(529,1) Saved adventure_2_staging Collecting garbage...lua_gc took 0.03 seconds~SimLuaProxy()Cancelling LuaQueryCallback handle [2]lua_close took 0.03 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luaHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)scripts/main.lua(144,1) running main.lua scripts/modindex.lua(251,1) loaded modindex_staging scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. LOADING LUA SUCCESSscripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue_staging scripts/playerprofile.lua(298,1) loaded profile_staging scripts/playerprofile.lua(356,1) bloom_enabled true scripts/saveindex.lua(75,1) loaded saveindex_staging scripts/gamelogic.lua(1051,1) OnFilesLoaded() scripts/gamelogic.lua(1040,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(73,1) Unload BE scripts/gamelogic.lua(76,1) Unload BE done scripts/gamelogic.lua(78,1) Load FE scripts/gamelogic.lua(80,1) Load FE: done scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningQueryServerComplete for non-existent handle [2] ok, HTTP 200: [{"result":"OK"}]scripts/fileutil.lua(35,1) Erasing survival_2_staging scripts/fileutil.lua(35,1) Erasing adventure_2_staging Collecting garbage...lua_gc took 0.01 seconds~SimLuaProxy()lua_close took 0.01 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(144,1) running main.lua scripts/modindex.lua(251,1) loaded modindex_staging scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. LOADING LUA SUCCESSscripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue_staging scripts/playerprofile.lua(298,1) loaded profile_staging scripts/playerprofile.lua(356,1) bloom_enabled true scripts/saveindex.lua(75,1) loaded saveindex_staging scripts/gamelogic.lua(1051,1) OnFilesLoaded() scripts/gamelogic.lua(1040,1) OnUpdatePurchaseStateComplete WorldSim::SimThread::SimThread()WorldSim::SimThread::SimThread() completeTHREAD - started 'WorldSim' (980)WorldSim::SimThread::Main()DoLuaFile scripts/worldgen_main.luaDoLuaFile loading buffer scripts/worldgen_main.luascripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningscripts/worldgen_main.lua(75,1) running worldgen_main.lua scripts/worldgen_main.lua(77,1) SEED = 1381901226 scripts/worldgen_main.lua(455,1) WORLDGEN PRESET: SURVIVAL_DEFAULT scripts/worldgen_main.lua(463,1) WORLDGEN LEVEL ID: 1 scripts/worldgen_main.lua(470,1) ######### Generating Normal Mode Default Level######## C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(212,1) Creating story... C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/storygen.lua(414,1) LinkNodesByKeys C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(250,1) Baking map... 350 C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(275,1) Map Baked! C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(306,1) Encoding... C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(310,1) Encoding... DONE C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(365,1) Checking Tags C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(478,1) Populating voronoi... C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(613,1) Done forest map gen! scripts/worldgen_main.lua(243,1) Checking map... scripts/worldgen_main.lua(590,1) Generation complete WorldSim::SimThread::Main() completescripts/gamelogic.lua(86,1) Unload FE scripts/gamelogic.lua(88,1) Unload FE done scripts/gamelogic.lua(90,1) LOAD BE scripts/gamelogic.lua(93,1) LOAD BE: done MiniMapComponent::SetAtlasInfo( minimap/minimap_data.xml )scripts/gamelogic.lua(408,1) Loading Nav Grid HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [3] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackscripts/components/resurrector.lua(42,1) Resurrector:OnSave 100055 - resurrectionstone used:nil active:nil scripts/saveindex.lua(275,1) DeregisterResurrector scripts/saveindex.lua(291,1) DeregisterResurrector scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100056 - resurrectionstone used:nil active:nil scripts/saveindex.lua(275,1) DeregisterResurrector scripts/saveindex.lua(291,1) DeregisterResurrector scripts/mainfunctions.lua(529,1) Saved survival_2_staging Collecting garbage...lua_gc took 0.04 seconds~SimLuaProxy()Cancelling LuaQueryCallback handle [4]lua_close took 0.04 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luaHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)scripts/main.lua(144,1) running main.lua scripts/modindex.lua(251,1) loaded modindex_staging scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. LOADING LUA SUCCESSscripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue_staging scripts/playerprofile.lua(298,1) loaded profile_staging scripts/playerprofile.lua(356,1) bloom_enabled true scripts/saveindex.lua(75,1) loaded saveindex_staging scripts/gamelogic.lua(1051,1) OnFilesLoaded() scripts/gamelogic.lua(1040,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(73,1) Unload BE scripts/gamelogic.lua(76,1) Unload BE done scripts/gamelogic.lua(78,1) Load FE scripts/gamelogic.lua(80,1) Load FE: done scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningQueryServerComplete for non-existent handle [4] ok, HTTP 200: [{"result":"OK"}]scripts/fileutil.lua(35,1) Erasing survival_2_staging Collecting garbage...lua_gc took 0.01 seconds~SimLuaProxy()lua_close took 0.01 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(144,1) running main.lua scripts/modindex.lua(251,1) loaded modindex_staging scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. LOADING LUA SUCCESSscripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue_staging scripts/playerprofile.lua(298,1) loaded profile_staging scripts/playerprofile.lua(356,1) bloom_enabled true scripts/saveindex.lua(75,1) loaded saveindex_staging scripts/gamelogic.lua(1051,1) OnFilesLoaded() scripts/gamelogic.lua(1040,1) OnUpdatePurchaseStateComplete WorldSim::SimThread::SimThread()WorldSim::SimThread::SimThread() completeTHREAD - started 'WorldSim' (8520)WorldSim::SimThread::Main()DoLuaFile scripts/worldgen_main.luaDoLuaFile loading buffer scripts/worldgen_main.luascripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningscripts/worldgen_main.lua(75,1) running worldgen_main.lua scripts/worldgen_main.lua(77,1) SEED = 1381901256 scripts/worldgen_main.lua(455,1) WORLDGEN PRESET: SURVIVAL_DEFAULT scripts/worldgen_main.lua(463,1) WORLDGEN LEVEL ID: 1 scripts/worldgen_main.lua(470,1) ######### Generating Normal Mode Default Level######## C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(212,1) Creating story... C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/storygen.lua(414,1) LinkNodesByKeys C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(250,1) Baking map... 350 C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(275,1) Map Baked! C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(306,1) Encoding... C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(310,1) Encoding... DONE C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(365,1) Checking Tags C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(478,1) Populating voronoi... C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/object_layout.lua(418,1) Warning! Could not find a spot for TeleportatoBaseLayout in node Forest hunters:2:Clearing C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(518,1) PANIC: missing required prefab! teleportato_base scripts/worldgen_main.lua(520,1) An error occured during world gen we will retry! [ 1 of 25 ] C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(212,1) Creating story... C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/storygen.lua(414,1) LinkNodesByKeys C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(250,1) Baking map... 350 C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(275,1) Map Baked! C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(306,1) Encoding... C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(310,1) Encoding... DONE C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(365,1) Checking Tags C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(478,1) Populating voronoi... C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/object_layout.lua(418,1) Warning! Could not find a spot for Chilled Base in node Forest hunters:4:WalrusHut_Grassy C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(613,1) Done forest map gen! scripts/worldgen_main.lua(243,1) Checking map... scripts/worldgen_main.lua(590,1) Generation complete WorldSim::SimThread::Main() completescripts/gamelogic.lua(86,1) Unload FE scripts/gamelogic.lua(88,1) Unload FE done scripts/gamelogic.lua(90,1) LOAD BE scripts/gamelogic.lua(93,1) LOAD BE: done MiniMapComponent::SetAtlasInfo( minimap/minimap_data.xml )scripts/gamelogic.lua(408,1) Loading Nav Grid HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [5] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackFMOD Error: Can't find named sound ragtimeHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [6] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [7] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [8] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [9] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [10] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [11] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [12] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [13] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [14] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [15] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [16] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [17] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [18] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [19] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [20] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [21] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [22] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackHttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [23] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackStale Component Reference: GUID 113747, @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua:704...m/steamapps/common/dont_starve/data/scripts/util.lua:255: attempt to index local 'v1' (a number value)LUA ERROR stack traceback: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/util.lua(255,1) =(tail call) ? C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/prefabs/merm.lua(55,1) in function 'keeptargetfn' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/combat.lua(179,1) in function 'OnUpdate' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/update.lua(103,1)scripts/frontend.lua(479,1) SCRIPT ERROR! Showing error screen HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete for handle [24] ok, HTTP 200: [{"result":"OK"}]QueryServerComplete no callbackForce aborting... Edited October 16, 2013 by The Letter W Link to comment Share on other sites More sharing options...
Shroob Posted October 16, 2013 Share Posted October 16, 2013 I know it's been asked before, but are befriended clockworks attacking Chester intentional? It's kind of a nuisance to be honest. Link to comment Share on other sites More sharing options...
Spazmatic Posted October 16, 2013 Share Posted October 16, 2013 No Krampusnachts in the vanilla game... Come on, the community is ready for a reworked and buffed Krampus (right?)... 3 Link to comment Share on other sites More sharing options...
The Letter W Posted October 16, 2013 Share Posted October 16, 2013 No Krampusnachts in the vanilla game... Come on, the community is ready for a reworked and buffed Krampus (right?)... watch that be the super special christmas update :3c 1 Link to comment Share on other sites More sharing options...
ARamblingSpider Posted October 16, 2013 Share Posted October 16, 2013 No Krampusnachts in the vanilla game... Come on, the community is ready for a reworked and buffed Krampus (right?)... Yeah, I'm a little disappointed that a lot of the suggestion tweaks weren't added from our Wishes for the next update thread.. Link to comment Share on other sites More sharing options...
Zhuzha Posted October 16, 2013 Share Posted October 16, 2013 Maxwell’s minions don’t attack hallucinations – is that intentional? Link to comment Share on other sites More sharing options...
Cacahuatoforo Posted October 16, 2013 Share Posted October 16, 2013 It's perfect, everything... it´s just perfect! (Also, what does the Miner Hat uses as fuel?) Link to comment Share on other sites More sharing options...
Zhuzha Posted October 16, 2013 Share Posted October 16, 2013 (Also, what does the Miner Hat uses as fuel?)Lightbulbs (+ 20%), slurtle slime (+ 10%) and fireflies (seem to fully restore it). Link to comment Share on other sites More sharing options...
TeoSS69 Posted October 16, 2013 Share Posted October 16, 2013 Maxwell’s minions don’t attack hallucinations – is that intentional? Yes, because they'd be even more OP. Lightbulbs (+ 20%), slurtle slime (+ 10%) and fireflies (seem to fully restore it).Does it's light radius decrease with time? Because if not...f*** the lantern. Link to comment Share on other sites More sharing options...
ARamblingSpider Posted October 16, 2013 Share Posted October 16, 2013 Yes, because they'd be even more OP. Does it's light radius decrease with time? Because if not...f*** the lantern.Yeah the lantern become greatly redundant now. Link to comment Share on other sites More sharing options...
TeoSS69 Posted October 16, 2013 Share Posted October 16, 2013 Yeah the lantern become greatly redundant now.Well i could see myself still using it in caves since i nee the Tam to keep sanity in check...but above ground? F*** the lantern. Link to comment Share on other sites More sharing options...
SamLogan Posted October 16, 2013 Share Posted October 16, 2013 Items:The Living Tree now spawns in the world. Living Tree = Treeguard ou Living Log? Link to comment Share on other sites More sharing options...
TeoSS69 Posted October 16, 2013 Share Posted October 16, 2013 Living Tree = Treeguard ou Living Log? http://forums.kleientertainment.com/index.php?/topic/28504-totally-normal-tree Link to comment Share on other sites More sharing options...
SamLogan Posted October 16, 2013 Share Posted October 16, 2013 http://forums.kleientertainment.com/index.php?/topic/28504-totally-normal-tree Thanks ! The patch notes is not clear. Link to comment Share on other sites More sharing options...
MycoLogical Posted October 16, 2013 Share Posted October 16, 2013 So still no use for guano... What do mosquitos drop? Link to comment Share on other sites More sharing options...
Hugo M. Posted October 16, 2013 Share Posted October 16, 2013 So still no use for guano... What do mosquitos drop?A mosquito sack, which can be used for healing, but it doesn't spoil (not sure if intended or not) Link to comment Share on other sites More sharing options...
MilleniumCount Posted October 16, 2013 Share Posted October 16, 2013 A mosquito sack, which can be used for healing, but it doesn't spoil (not sure if intended or not)It's a ''flying'' spider gland, more or less. I won't go near them with or without sack.... Link to comment Share on other sites More sharing options...
kiopho Posted October 16, 2013 Share Posted October 16, 2013 Mods which overwrite core game assets have usually crashed the game unless the game is restarted once. Now a mod can specify this to force the game to restart when the mod is loaded. Example coming soon.I can't wait for this !! ^^ Link to comment Share on other sites More sharing options...
Developer Bryce Posted October 16, 2013 Author Developer Share Posted October 16, 2013 Updated the build. Check out the original post for details! Link to comment Share on other sites More sharing options...
TeoSS69 Posted October 16, 2013 Share Posted October 16, 2013 Changelist 87823: Bug Fixes:Added some object strings.Tuned locomotor to prevent jittering at higher player speeds. These are the most welcome changes. Also any news on these issues? http://forums.kleientertainment.com/index.php?/topic/28687-ice-hounds-from-the-mctusk-igloo-respawn-too-fast/ http://forums.kleientertainment.com/index.php?/topic/28592-gameplay-cant-move-items-from-backpack-to-inventory-while-holding-shift/ Link to comment Share on other sites More sharing options...
MycoLogical Posted October 16, 2013 Share Posted October 16, 2013 Well this is the end sadly come 22nd.... DLC I will pay for, I just hope its worth it Link to comment Share on other sites More sharing options...
SVGK Posted October 17, 2013 Share Posted October 17, 2013 (edited) ah, it's sad to see the end of it for a few months, and sad to see that it didn't go out with a bang or triumphant glow, but with a cowering whimper and burnt dustyness, fitting for this kind of game. DLC is looked forward to. now just to fix the settings on this computer so that it doesn't look all blurry. Edited October 17, 2013 by SVGK Link to comment Share on other sites More sharing options...
DwerBomb Posted October 17, 2013 Share Posted October 17, 2013 "The confirmation window will now close if you press "no" when entering Maxwell's door." Very well. Link to comment Share on other sites More sharing options...
ConeyKrab Posted October 17, 2013 Share Posted October 17, 2013 "Lucy the Axe will no longer continue to talk after finishing adventure mode with Woodie." What exactly does this mean? Once you finish adventure mode, Lucy stops talking forever once you beat adventure mode with Woodie? Or, was she glitching out and talking over something after you take your place on the throne or something? Link to comment Share on other sites More sharing options...
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