Sign in to follow this  
Bryce

Oct 22nd Public Preview (Updated Oct 21 2013)

Recommended Posts

oCrapaCreeper    3,114

Heh, exiting the game will say "Maxwell will miss you!" instead of "Wilson will miss you!" That actually makes more sense.

 

Maxwell's taking over. 

Edited by oCrapaCreeper

Share this post


Link to post
Share on other sites
The Letter W    5,459

... Crashed while examining Fireflies...?

 

tumblr_muqyvvM5zz1r4q7yco1_1280.jpg

 

Starting up
Don't Starve: 87708 WIN32_STEAM
Build Date: 2013-10-15_14-52-27
THREAD - started 'GAClient' (10892)
HttpClient::ClientThread::Main()
cGame::InitializeOnMainThread
WindowManager::Initialize
RestoreWindowPosition
   Saved Client Pos (247 x 194)
   Adjusted Window Pos (239 x 164)
EnsureWindowOnScreen
   All good.
GLInfo
~~~~~~
GL_VENDOR: Google Inc.
GL_RENDERER: ANGLE (NVIDIA GeForce GT 640)
GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
THREAD - started 'WindowsInputManager' (11824)
OpenGL extensions (19, 19):
GL_ANGLE_depth_texture
GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_npot
GL_MAX_TEXTURE_SIZE = 8192
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_RENDERBUFFER_SIZE = 8192
GL_MAX_VIEWPORT_DIMS = 8192, 8192
GL_MAX_VARYING_VECTORS = 10
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_UNIFORM_VECTORS = 254
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
4 compressed texture formats
texture format 0x83f0
texture format 0x83f1
texture format 0x83f2
texture format 0x83f3
cDontStarveGame::DoGameSpecificInitialize()
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(144,1) running main.lua
 
scripts/modindex.lua(251,1) loaded modindex_staging
scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.
 
LOADING LUA SUCCESS
scripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue_staging
scripts/playerprofile.lua(298,1) loaded profile_staging
scripts/playerprofile.lua(356,1) bloom_enabled true
scripts/saveindex.lua(75,1) loaded saveindex_staging
scripts/gamelogic.lua(1051,1) OnFilesLoaded()
scripts/gamelogic.lua(1040,1) OnUpdatePurchaseStateComplete
scripts/gamelogic.lua(73,1) Unload BE
scripts/gamelogic.lua(76,1) Unload BE done
scripts/gamelogic.lua(78,1) Load FE
scripts/gamelogic.lua(80,1) Load FE: done
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
 
Reset() returning
Collecting garbage...
lua_gc took 0.00 seconds
~SimLuaProxy()
lua_close took 0.01 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(144,1) running main.lua
 
scripts/modindex.lua(251,1) loaded modindex_staging
scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.
 
LOADING LUA SUCCESS
scripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue_staging
scripts/playerprofile.lua(298,1) loaded profile_staging
scripts/playerprofile.lua(356,1) bloom_enabled true
scripts/saveindex.lua(75,1) loaded saveindex_staging
scripts/gamelogic.lua(1051,1) OnFilesLoaded()
scripts/gamelogic.lua(1040,1) OnUpdatePurchaseStateComplete
scripts/gamelogic.lua(86,1) Unload FE
scripts/gamelogic.lua(88,1) Unload FE done
scripts/gamelogic.lua(90,1) LOAD BE
scripts/gamelogic.lua(93,1) LOAD BE: done
MiniMapComponent::SetAtlasInfo( minimap/minimap_data.xml )
scripts/gamelogic.lua(408,1) Loading Nav Grid
scripts/saveindex.lua(251,1) ClearCurrentResurrectors CB
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
 
Reset() returning
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [1] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
scripts/mainfunctions.lua(529,1) Saved adventure_2_staging
Collecting garbage...
lua_gc took 0.03 seconds
~SimLuaProxy()
Cancelling LuaQueryCallback handle [2]
lua_close took 0.03 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
scripts/main.lua(144,1) running main.lua
 
scripts/modindex.lua(251,1) loaded modindex_staging
scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.
 
LOADING LUA SUCCESS
scripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue_staging
scripts/playerprofile.lua(298,1) loaded profile_staging
scripts/playerprofile.lua(356,1) bloom_enabled true
scripts/saveindex.lua(75,1) loaded saveindex_staging
scripts/gamelogic.lua(1051,1) OnFilesLoaded()
scripts/gamelogic.lua(1040,1) OnUpdatePurchaseStateComplete
scripts/gamelogic.lua(73,1) Unload BE
scripts/gamelogic.lua(76,1) Unload BE done
scripts/gamelogic.lua(78,1) Load FE
scripts/gamelogic.lua(80,1) Load FE: done
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
 
Reset() returning
QueryServerComplete for non-existent handle [2] ok, HTTP 200: [{"result":"OK"}
]
scripts/fileutil.lua(35,1) Erasing survival_2_staging
scripts/fileutil.lua(35,1) Erasing adventure_2_staging
Collecting garbage...
lua_gc took 0.01 seconds
~SimLuaProxy()
lua_close took 0.01 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(144,1) running main.lua
 
scripts/modindex.lua(251,1) loaded modindex_staging
scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.
 
LOADING LUA SUCCESS
scripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue_staging
scripts/playerprofile.lua(298,1) loaded profile_staging
scripts/playerprofile.lua(356,1) bloom_enabled true
scripts/saveindex.lua(75,1) loaded saveindex_staging
scripts/gamelogic.lua(1051,1) OnFilesLoaded()
scripts/gamelogic.lua(1040,1) OnUpdatePurchaseStateComplete
WorldSim::SimThread::SimThread()
WorldSim::SimThread::SimThread() complete
THREAD - started 'WorldSim' (980)
WorldSim::SimThread::Main()
DoLuaFile scripts/worldgen_main.lua
DoLuaFile loading buffer scripts/worldgen_main.lua
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
 
Reset() returning
scripts/worldgen_main.lua(75,1) running worldgen_main.lua
 
scripts/worldgen_main.lua(77,1) SEED = 1381901226
scripts/worldgen_main.lua(455,1) WORLDGEN PRESET: SURVIVAL_DEFAULT
scripts/worldgen_main.lua(463,1) WORLDGEN LEVEL ID: 1
scripts/worldgen_main.lua(470,1) 
#######
#
# Generating Normal Mode Default Level
#
#######
 
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(212,1) Creating story...
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/storygen.lua(414,1) LinkNodesByKeys
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(250,1) Baking map... 350
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(275,1) Map Baked!
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(306,1) Encoding...
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(310,1) Encoding... DONE
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(365,1) Checking Tags
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(478,1) Populating voronoi...
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(613,1) Done forest map gen!
scripts/worldgen_main.lua(243,1) Checking map...
scripts/worldgen_main.lua(590,1) Generation complete
WorldSim::SimThread::Main() complete
scripts/gamelogic.lua(86,1) Unload FE
scripts/gamelogic.lua(88,1) Unload FE done
scripts/gamelogic.lua(90,1) LOAD BE
scripts/gamelogic.lua(93,1) LOAD BE: done
MiniMapComponent::SetAtlasInfo( minimap/minimap_data.xml )
scripts/gamelogic.lua(408,1) Loading Nav Grid
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [3] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100055 - resurrectionstone used:nil active:nil
scripts/saveindex.lua(275,1) DeregisterResurrector
scripts/saveindex.lua(291,1) DeregisterResurrector
scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100056 - resurrectionstone used:nil active:nil
scripts/saveindex.lua(275,1) DeregisterResurrector
scripts/saveindex.lua(291,1) DeregisterResurrector
scripts/mainfunctions.lua(529,1) Saved survival_2_staging
Collecting garbage...
lua_gc took 0.04 seconds
~SimLuaProxy()
Cancelling LuaQueryCallback handle [4]
lua_close took 0.04 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
scripts/main.lua(144,1) running main.lua
 
scripts/modindex.lua(251,1) loaded modindex_staging
scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.
 
LOADING LUA SUCCESS
scripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue_staging
scripts/playerprofile.lua(298,1) loaded profile_staging
scripts/playerprofile.lua(356,1) bloom_enabled true
scripts/saveindex.lua(75,1) loaded saveindex_staging
scripts/gamelogic.lua(1051,1) OnFilesLoaded()
scripts/gamelogic.lua(1040,1) OnUpdatePurchaseStateComplete
scripts/gamelogic.lua(73,1) Unload BE
scripts/gamelogic.lua(76,1) Unload BE done
scripts/gamelogic.lua(78,1) Load FE
scripts/gamelogic.lua(80,1) Load FE: done
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
 
Reset() returning
QueryServerComplete for non-existent handle [4] ok, HTTP 200: [{"result":"OK"}
]
scripts/fileutil.lua(35,1) Erasing survival_2_staging
Collecting garbage...
lua_gc took 0.01 seconds
~SimLuaProxy()
lua_close took 0.01 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(144,1) running main.lua
 
scripts/modindex.lua(251,1) loaded modindex_staging
scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.
 
LOADING LUA SUCCESS
scripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue_staging
scripts/playerprofile.lua(298,1) loaded profile_staging
scripts/playerprofile.lua(356,1) bloom_enabled true
scripts/saveindex.lua(75,1) loaded saveindex_staging
scripts/gamelogic.lua(1051,1) OnFilesLoaded()
scripts/gamelogic.lua(1040,1) OnUpdatePurchaseStateComplete
WorldSim::SimThread::SimThread()
WorldSim::SimThread::SimThread() complete
THREAD - started 'WorldSim' (8520)
WorldSim::SimThread::Main()
DoLuaFile scripts/worldgen_main.lua
DoLuaFile loading buffer scripts/worldgen_main.lua
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
 
Reset() returning
scripts/worldgen_main.lua(75,1) running worldgen_main.lua
 
scripts/worldgen_main.lua(77,1) SEED = 1381901256
scripts/worldgen_main.lua(455,1) WORLDGEN PRESET: SURVIVAL_DEFAULT
scripts/worldgen_main.lua(463,1) WORLDGEN LEVEL ID: 1
scripts/worldgen_main.lua(470,1) 
#######
#
# Generating Normal Mode Default Level
#
#######
 
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(212,1) Creating story...
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/storygen.lua(414,1) LinkNodesByKeys
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(250,1) Baking map... 350
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(275,1) Map Baked!
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(306,1) Encoding...
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(310,1) Encoding... DONE
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(365,1) Checking Tags
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(478,1) Populating voronoi...
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/object_layout.lua(418,1) Warning! Could not find a spot for TeleportatoBaseLayout in node Forest hunters:2:Clearing
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(518,1) PANIC: missing required prefab! teleportato_base
scripts/worldgen_main.lua(520,1) An error occured during world gen we will retry! [ 1 of 25 ]
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(212,1) Creating story...
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/storygen.lua(414,1) LinkNodesByKeys
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(250,1) Baking map... 350
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(275,1) Map Baked!
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(306,1) Encoding...
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(310,1) Encoding... DONE
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(365,1) Checking Tags
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(478,1) Populating voronoi...
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/object_layout.lua(418,1) Warning! Could not find a spot for Chilled Base in node Forest hunters:4:WalrusHut_Grassy
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(613,1) Done forest map gen!
scripts/worldgen_main.lua(243,1) Checking map...
scripts/worldgen_main.lua(590,1) Generation complete
WorldSim::SimThread::Main() complete
scripts/gamelogic.lua(86,1) Unload FE
scripts/gamelogic.lua(88,1) Unload FE done
scripts/gamelogic.lua(90,1) LOAD BE
scripts/gamelogic.lua(93,1) LOAD BE: done
MiniMapComponent::SetAtlasInfo( minimap/minimap_data.xml )
scripts/gamelogic.lua(408,1) Loading Nav Grid
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [5] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
FMOD Error: Can't find named sound ragtime
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [6] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [7] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [8] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [9] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [10] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [11] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [12] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [13] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [14] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [15] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [16] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [17] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [18] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [19] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [20] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [21] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [22] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [23] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
Stale Component Reference: GUID 113747, @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua:704
...m/steamapps/common/dont_starve/data/scripts/util.lua:255: attempt to index local 'v1' (a number value)
LUA ERROR stack traceback:
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/util.lua(255,1)
        =(tail call) ?
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/prefabs/merm.lua(55,1) in function 'keeptargetfn'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/combat.lua(179,1) in function 'OnUpdate'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/update.lua(103,1)
scripts/frontend.lua(479,1) SCRIPT ERROR! Showing error screen
HttpClientWriteCallback (0x0048C613, 1, 16, 0x069AF938)
HttpClientWriteCallback READ 16 (16 total)
QueryServerComplete for handle [24] ok, HTTP 200: [{"result":"OK"}
]
QueryServerComplete no callback
Force aborting...

Edited by The Letter W

Share this post


Link to post
Share on other sites
Shroob    9

I know it's been asked before, but are befriended clockworks attacking Chester intentional? It's kind of a nuisance to be honest.

Share this post


Link to post
Share on other sites
Spazmatic    1,033

No Krampusnachts in the vanilla game... Come on, the community is ready for a reworked and buffed Krampus (right?)... :(

  • Like 3

Share this post


Link to post
Share on other sites
The Letter W    5,459

No Krampusnachts in the vanilla game... Come on, the community is ready for a reworked and buffed Krampus (right?)... :(

watch that be the super special christmas update :3c

  • Like 1

Share this post


Link to post
Share on other sites
ARamblingSpider    1,536

No Krampusnachts in the vanilla game... Come on, the community is ready for a reworked and buffed Krampus (right?)... :(

Yeah, I'm a little disappointed that a lot of the suggestion tweaks weren't added from our Wishes for the next update thread..

Share this post


Link to post
Share on other sites
Zhuzha    1,265

(Also, what does the Miner Hat uses as fuel?)

Lightbulbs (+ 20%), slurtle slime (+ 10%) and fireflies (seem to fully restore it).

Share this post


Link to post
Share on other sites
TeoSS69    2,204

Maxwell’s minions don’t attack hallucinations – is that intentional?

 

Yes, because they'd be even more OP.

 

Lightbulbs (+ 20%), slurtle slime (+ 10%) and fireflies (seem to fully restore it).

Does it's light radius decrease with time? Because if not...f*** the lantern.

Share this post


Link to post
Share on other sites
TeoSS69    2,204

Yeah the lantern become greatly redundant now.

Well i could see myself still using it in caves since i nee the Tam to keep sanity in check...but above ground? F*** the lantern.

Share this post


Link to post
Share on other sites
Hugo M.    843

So still no use for guano...

 

What do mosquitos drop?

A mosquito sack, which can be used for healing, but it doesn't spoil (not sure if intended or not)

Share this post


Link to post
Share on other sites
MilleniumCount    2,160

A mosquito sack, which can be used for healing, but it doesn't spoil (not sure if intended or not)

It's a ''flying'' spider gland, more or less. I won't go near them with or without sack....

Share this post


Link to post
Share on other sites
kiopho    172
  • Mods which overwrite core game assets have usually crashed the game unless the game is restarted once. Now a mod can specify this to force the game to restart when the mod is loaded. Example coming soon.

I can't wait for this !! ^^

Share this post


Link to post
Share on other sites
TeoSS69    2,204

Changelist 87823:

 

Bug Fixes:

  • Added some object strings.
  • Tuned locomotor to prevent jittering at higher player speeds.

These are the most welcome changes.

Also any news on these issues?

http://forums.kleientertainment.com/index.php?/topic/28687-ice-hounds-from-the-mctusk-igloo-respawn-too-fast/

http://forums.kleientertainment.com/index.php?/topic/28592-gameplay-cant-move-items-from-backpack-to-inventory-while-holding-shift/

Share this post


Link to post
Share on other sites
SVGK    31

ah, it's sad to see the end of it for a few months, and sad to see that it didn't go out with a bang or triumphant glow, but with a cowering whimper and burnt dustyness, fitting for this kind of game.

 

DLC is looked forward to.

 

now just to fix the settings on this computer so that it doesn't look all blurry.

Edited by SVGK

Share this post


Link to post
Share on other sites
DwerBomb    6,115

"The confirmation window will now close if you press "no" when entering Maxwell's door."

 

Very well.

Share this post


Link to post
Share on other sites
ConeyKrab    137

"Lucy the Axe will no longer continue to talk after finishing adventure mode with Woodie."

 

What exactly does this mean? Once you finish adventure mode, Lucy stops talking forever once you beat adventure mode with Woodie? Or, was she glitching out and talking over something after you take your place on the throne or something?

Share this post


Link to post
Share on other sites
Sign in to follow this