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Sukoushi

[WIP Collab] Charlie Character Mod

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Silentdarkness1    1,160

Fascinating.....Fascinating!

 

More than willing to test. Also, I believe there's a speech mod template i'm partway through updating .Would that be any help at all?

 

And, also, i'd be glad to help test for the next release!

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simplex    2,608

This is based on a drawing by Willette:

XrDXo0w.png

What do you think about giving her a recipe for a shadow umbrella? I'm not sure what its effects would be, but visually it suits her.

zWIyWtl.png

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Craig_Perry    764

This is based on a drawing by Willette:

XrDXo0w.png

What do you think about giving her a recipe for a shadow umbrella? I'm not sure what its effects would be, but visually it suits her.

zWIyWtl.png

I have a simple idea on what it could do;

 

Decrease sanity

 

Increase gruesomeness (if increase is still the one which helps, haven't kept up as much as I should =P)

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Nycidian    31

This is based on a drawing by Willette:

XrDXo0w.png

What do you think about giving her a recipe for a shadow umbrella? I'm not sure what its effects would be, but visually it suits her.

zWIyWtl.png

 

I like it.

 

There are two ways right now you can impact gruesomeness one is to directly increase/decrease it the other is you can impact the static luminosity which basically makes it darker or lighter than it already is.

 

My thoughts would be a shadow umbrella would make it darker. So if you want a high amount of gruesomeness you would want a shadow umbrella during the day  or near a fire so you don't start naturally creeping up.

 

I have been thinking about adding more items that affect the luminosity one already for a test is the garland and I thought about the straw hat making it effectively darker by a small amount but more items would be great.

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simplex    2,608

@Nycidian

@Sukoushi

If you'd like to do something like the screenshot I posted, all I did was take the umbrella atlas (only the one in swap_umbrella.zip, since this was just a quick mock up for a screenshot), desaturate it, shift the colour curve down a bit and reduce the opacity (the game's "shadow thingies" have an opacity of 50%, but I left it at about 60% to preserve a few more details of the artwork).

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Nycidian    31

@Nycidian

@Sukoushi

If you'd like to do something like the screenshot I posted, all I did was take the umbrella atlas (only the one in swap_umbrella.zip, since this was just a quick mock up for a screenshot), desaturate it, shift the colour curve down a bit and reduce the opacity (the game's "shadow thingies" have an opacity of 50%, but I left it at about 60% to preserve a few more details of the artwork).

Isn't there a way to reduce opacity on the entire animation in the game? 

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simplex    2,608

Isn't there a way to reduce opacity on the entire animation in the game?

Yes, but this would make Charlie semi-transparent (at least when holding the umbrella, since when doing that it's a part of Charlie's animation state), which I don't think is what you want.

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TheDanaAddams    574

Isn't there a way to reduce opacity on the entire animation in the game? 

The engine doesn't support animated opacity coming out of spriter - the most efficient way to get semi-transparency is to do it through the texture.

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Sukoushi    192

Oh hey. I'm back. Sorry about the disappearing act, I've just... kind of been demotivated to do any kind of work, lately. Gave myself a kick in the butt a few days ago and back on track for now.
 
So what with that final act video, I decided to redo Charlie's assets. Pfft. Artists. Never satisfied.

 

Atlas:

post-262695-0-25588000-1383895363_thumb.

Why'd no-one tell me I forgot her rose the first time?!

 

Big portrait:

post-262695-0-65290400-1383895419_thumb.

 

And some random references and concept stuff

Yes. I really did feel the need to model her dress out of clay to make sense of the design. It would've bugged me so much otherwise, you have no idea, guys.

post-262695-0-83033500-1383895527_thumb.

post-262695-0-72300500-1383895535_thumb.

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JeMiChi    233

Oh hey. I'm back. Sorry about the disappearing act, I've just... kind of been demotivated to do any kind of work, lately. Gave myself a kick in the butt a few days ago and back on track for now.

 

So what with that final act video, I decided to redo Charlie's assets. Pfft. Artists. Never satisfied.

 

Atlas:

attachicon.gifredo.png

Why'd no-one tell me I forgot her rose the first time?!

 

Big portrait:

attachicon.gifredoport.png

 

And some random references and concept stuff

Yes. I really did feel the need to model her dress out of clay to make sense of the design. It would've bugged me so much otherwise, you have no idea, guys.

attachicon.gifclaymodel.png

attachicon.gifref&concept.png

 

Wow, she looks even more amazing now!

I love the concept art, and I can't wait to try this mod :love-struck:

 

You've all done a really good job with this! ^^

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Nycidian    31

snip

Wow, just wow...

 

I am very impressed I can't wait to see more. I am currently redoing part of my coding to make it better BTW so I am working. :)

 

Also we need to add KidneyBeanBoy to the main page hes tackling the strings just FYI.

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seronis    130

For the rabbit followers I think that this could somewhat logically be handled by having the tophat, when crafted by Charlie, gain a trap component. This would be a perfect time to swap a rabbit prefab out with a rabbit_follower prefab so you can set up all the custom behaviors you need without having to track state values to switch between normal and follower modes.

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Silentdarkness1    1,160

For the rabbit followers I think that this could somewhat logically be handled by having the tophat, when crafted by Charlie, gain a trap component. This would be a perfect time to swap a rabbit prefab out with a rabbit_follower prefab so you can set up all the custom behaviors you need without having to track state values to switch between normal and follower modes.

^

| This.

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TheDanaAddams    574

Oh hey. I'm back. Sorry about the disappearing act, I've just... kind of been demotivated to do any kind of work, lately. Gave myself a kick in the butt a few days ago and back on track for now.

 

So what with that final act video, I decided to redo Charlie's assets. Pfft. Artists. Never satisfied.

 

Atlas:

attachicon.gifredo.png

Why'd no-one tell me I forgot her rose the first time?!

 

Big portrait:

attachicon.gifredoport.png

 

And some random references and concept stuff

Yes. I really did feel the need to model her dress out of clay to make sense of the design. It would've bugged me so much otherwise, you have no idea, guys.

attachicon.gifclaymodel.png

attachicon.gifref&concept.png

post-267484-0-58767400-1383984224_thumb.

I'm in love.

So fabulous! So gorgeous!

So well done!!

 

Bravo, darling!

Bravo!

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Silentdarkness1    1,160

Any news? Will this be uploaded to steam workshop once its done?

Well, by my understanding, there's still 3 more sets of sprites that have to be done for Charlie, before it might possibly be considered NOT a WIP. Not to mention a possible mechanic having to do with rabbits.

 

EDIT: Check the downloads section. There's an example mod that might help with getting rabbits to follow Charlie.

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Nycidian    31

Any news? Will this be uploaded to steam workshop once its done?

 

When it gets to a decent stage yes it will be uploaded, as for progress Xainfaith ATM the moment is MIA but its only been a a week or so so I'm waiting to see if perhaps he just got super busy at work if he doesn't get back I'll take over what he was doing or find someone else as I had turned someone down for coding help recently as with me an Xain it seemed at the time we were fine.

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Malacath    121

Btw, have you seen Cheerios mod which basically makes it super easy to add the rabbit as a follower for you? Idk if you might've actually already done that, just wanted to let you know in case.

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Nycidian    31

Btw, have you seen Cheerios mod which basically makes it super easy to add the rabbit as a follower for you? Idk if you might've actually already done that, just wanted to let you know in case.

 

I have not seen it but I know of it but Xain already has the follower part in the mod last I heard he was working on getting the rabbit not to run away from you when it was following you, and from comments about Cheerios mod in another thread apparently the rabbits have the same problem in his mod so its likely not all that helpful to us. Though if Xain does not show back up it might help me to understand whats going on if I have to take over that part of the code.

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Cheerio    2,675

My mod adds the follow behaviour as the third action in everyone's brain which happens to be after the runaway behaviour.  If you insert it as the second element, it'll be higher priority than the runaway actions and they will prefer to follow you.  I just thought it was more entertaining the other way :).

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Nycidian    31

My mod adds the follow behaviour as the third action in everyone's brain which happens to be after the runaway behaviour.  If you insert it as the second element, it'll be higher priority than the runaway actions and they will prefer to follow you.  I just thought it was more entertaining the other way :-).

I haven't really looked closely at what Xainfaith was doing but If I remember correctly he put the follow behavior first and the bunny was still running away when you got close to it however that's what he said, its possible it wasn't working like he thought it was.

 

Anyway if he does not  get back to me with a week or so I'll be looking at it more closely, thank you for the imput

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ARamblingSpider    1,536

I'm just posting to let you know I'm still doing the quotes, but school has been setting me back a bit.It will probably take longer than expected.

darn school always ruining fun.

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