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Blucher

Freezing Inexplicably

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Blucher    11

Not really sure what could have caused this.  I started a new game with the test build.  My world has a few custom options, in particular seasons - long both, so winter and summer are each about 50 days long.

 

Anyway, things were fine.  Winter started around day 51 or so and it seemed like a normal winter.

 

I started the game up today however, and now for some unknown reason my character can't get warm.  I've attached a picture.  Even the heat stone doesn't get warm.

 

Anyone have an idea what could be causing this? (I could be missing something...)

 

post-263387-0-51413100-1380316404_thumb.

 

 

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Obbu    0

Can Also confirm this bug, tested with Wilson and Wickerbottom:

 

Campfires/Firepits do not appear to provide warmth, either to characters or to heat stones in the inventory/on the ground.

 

Torches seem to be functioning correctly, and pause the freeze-damage accordingly, but theres no real way to generate heat, and since you cant really get it back (barring reaching summer again via spamming torches perhaps) - your insulation factor doesnt come into play.

 

Wilson (full beard, breezy vest):

nejg.jpg

 

Wickerbottom (Winter Hat):

 

x3xt.jpg

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Blucher    11

Anyone know how to fix this in the interim?  I can't figure it out.

 

I've edited TUNING.FREEZING_KILL_TIME to -1 (which actually heals the character), but obviously a better fix would be preferable.

 

EDIT: As a quick fix, I've changed the three numbers at the top of "data\scripts\components\heater.lua" to 200.

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