DwerBomb Posted June 1, 2014 Share Posted June 1, 2014 I think it should have less durability but be faster and chop down trees in less time like the pick/axe does. Link to comment Share on other sites More sharing options...
simplex Posted June 1, 2014 Share Posted June 1, 2014 I think it should have less durability but be faster and chop down trees in less time like the pick/axe does. The thing is it's not meant as a tool. It's meant as a weapon. We just kept it as a tool as well because... because it's an axe . So I wouldn't want to give it any perks as a tool. And people, aren't we going to make skyflower/datura petals spoil? Link to comment Share on other sites More sharing options...
debugman18 Posted June 2, 2014 Author Share Posted June 2, 2014 The thing is it's not meant as a tool. It's meant as a weapon. We just kept it as a tool as well because... because it's an axe . So I wouldn't want to give it any perks as a tool.And people, aren't we going to make skyflower/datura petals spoil? Yep, that's actually done on my end. Link to comment Share on other sites More sharing options...
simplex Posted June 2, 2014 Share Posted June 2, 2014 And wow, why does the crystal axe spawns whirlwinds?! They just remain in the world forever. Not to mention they are ALWAYS being spawned, and then checking for the outcome to decide if they should be spawned (if they shouldn't, they just get placed in the world origin). And getting one to spawn on the surface just crashed the game. Please never make the whirlwind spawn from anything. If you think it should be spawned as a consequence of something, ask me to implement it. The game has zero support for what the whirlwind does, dealing with it is extremely fragile and any tiny miscalculation will break the game horribly (so I'd rather take care of it myself, since I implemented it). Link to comment Share on other sites More sharing options...
debugman18 Posted June 2, 2014 Author Share Posted June 2, 2014 And wow, why does the crystal axe spawns whirlwinds?! They just remain in the world forever. Not to mention they are ALWAYS being spawned, and then checking for the outcome to decide if they should be spawned (if they shouldn't, they just get placed in the world origin).And getting one to spawn on the surface just crashed the game.Please never make the whirlwind spawn from anything. If you think it should be spawned as a consequence of something, ask me to implement it. The game has zero support for what the whirlwind does, dealing with it is extremely fragile and any tiny miscalculation will break the game horribly (so I'd rather take care of it myself, since I implemented it). Sorry, I thought I had actually commented the whirlwinds out of it, once the Weather Pain was added it seemed to similar. Again, sorry. There really isn't a good reason for them being spawned from it. Link to comment Share on other sites More sharing options...
Battal Posted June 2, 2014 Share Posted June 2, 2014 Maybe the axe instead prevents Thunder Trees from hitting you with lightning? Link to comment Share on other sites More sharing options...
simplex Posted June 2, 2014 Share Posted June 2, 2014 Sorry, I thought I had actually commented the whirlwinds out of it, once the Weather Pain was added it seemed to similar. Again, sorry. There really isn't a good reason for them being spawned from it. I'm the one who should apologize, I keep too touchy when it comes to whirlwinds. I have to jump through so many hoops to get it to work (all because DS didn't bother to use sane parameters for their default physics configurations...), making it so fragile, that these things get to me. Anyway, I'm keeping the whirlwind spawn, but making it much rarer (1 in 30 chance). And I'm also making the whirlwind despawn after 15 seconds. Furthermore, I'm making any whirlwind despawn after 30 seconds if not configured otherwise. All the despawning is done via inst.components.entityflinger:RequestDeath(), but I added a inst.components.entityflinger:RequestDeathIn(delay) for convenience (preserved across saves by the component). I haven't pushed the chances yet (as I'm still doing the finishing touches). 1 Link to comment Share on other sites More sharing options...
simplex Posted June 2, 2014 Share Posted June 2, 2014 (edited) I pushed the tweaks and fixes to the whirlwind and wind_axe. (and the whirlwind crash wasn't related to it spawning on the surface, it could happen on the cloudrealm as well; it's fixed now) But once again (the first time being in an edit, which I think you missed), what's that crystal_axe prefab? Edited June 2, 2014 by simplex Link to comment Share on other sites More sharing options...
debugman18 Posted June 2, 2014 Author Share Posted June 2, 2014 I pushed the tweaks and fixes to the whirlwind and wind_axe.(and the whirlwind crash wasn't related to it spawning on the surface, it could happen on the cloudrealm as well; it's fixed now)But once again (the first time being in an edit, which I think you missed), what's that crystal_axe prefab? The crystal axe was originally the wind axe. Is it still in the files? Link to comment Share on other sites More sharing options...
simplex Posted June 2, 2014 Share Posted June 2, 2014 The crystal axe was originally the wind axe. Is it still in the files? Yes. But with just placeholder code (just a few lines, void_placeholder build). Link to comment Share on other sites More sharing options...
Vivalavie Posted June 2, 2014 Share Posted June 2, 2014 Well currently the potions are: One that grows a beard.One that moves your stats around.One that sets you on fire.One that lets you tunnel.One that gives you haste. (@simplex what are the specifics of this one?)http://i.imgur.com/AUuPhL7.png what does tunnel mean in that context? 5 Link to comment Share on other sites More sharing options...
DwerBomb Posted June 2, 2014 Share Posted June 2, 2014 http://i.imgur.com/AUuPhL7.pngMy worst nightmare 1 Link to comment Share on other sites More sharing options...
Vivalavie Posted June 2, 2014 Share Posted June 2, 2014 My worst nightmare the content of this flask pretty much looks like my sink after coloring my hair which was my mothers worst nightmare when i was 16 never grown a beard though 2 Link to comment Share on other sites More sharing options...
Battal Posted June 2, 2014 Share Posted June 2, 2014 (edited) http://i.imgur.com/AUuPhL7.png what does tunnel mean in that context? You know what? Forget about the new crafting stations. Forget about the new creatures. This is the best thing in the mod. EDIT: Also, for the tunneling one, why not just fill it with tiny shovels? Edited June 2, 2014 by Lord_Battal Link to comment Share on other sites More sharing options...
MilleniumCount Posted June 2, 2014 Share Posted June 2, 2014 A potion for growing a beard...ha all the girls (and Wes) will be manly finally...XD 1 Link to comment Share on other sites More sharing options...
DwerBomb Posted June 2, 2014 Share Posted June 2, 2014 A potion for growing a beard...ha all the girls (and Wes) will be manly finally...XDSeems like Wigfrid wasn't manly enough 1 Link to comment Share on other sites More sharing options...
ArcticFox789 Posted June 2, 2014 Share Posted June 2, 2014 what does tunnel mean in that context? I'm guessing it's like when you have a Bush Hat on, except you can move, therefore avoiding enemies? Link to comment Share on other sites More sharing options...
MilleniumCount Posted June 2, 2014 Share Posted June 2, 2014 Or it is tunnel vision... Link to comment Share on other sites More sharing options...
simplex Posted June 2, 2014 Share Posted June 2, 2014 Or it is tunnel vision... But the wording is "let you tunnel", so I don't think that's that. Link to comment Share on other sites More sharing options...
MilleniumCount Posted June 2, 2014 Share Posted June 2, 2014 (edited) But the wording is "let you tunnel", so I don't think that's that. Bah...words...^-^ Let's dance the tunnel...uh uh uh...yeah yeah yeah...T-U-N-N-E-L...tunnel Why would a potion let you tunnel? Do you turn into a Moleworm shortly? Edited June 2, 2014 by MilleniumCount Link to comment Share on other sites More sharing options...
Battal Posted June 2, 2014 Share Posted June 2, 2014 (edited) Why would a potion let you tunnel? Do you turn into a Moleworm shortly? I don't know if it does now, but it should. xD EDIT: I think the current idea is that you move around in a similar fashion to a moleworm, as in you're a moving mound of dirt instead of a character. Edited June 2, 2014 by Lord_Battal Link to comment Share on other sites More sharing options...
MilleniumCount Posted June 2, 2014 Share Posted June 2, 2014 EDIT: I think the current idea is that you move around in a similar fashion to a moleworm, as in you're a moving mound of dirt instead of a character. Sounds cool, but the transformation into a Moleworm would explain that! ^^ Link to comment Share on other sites More sharing options...
Vivalavie Posted June 2, 2014 Share Posted June 2, 2014 I don't know if it does now, but it should. xD EDIT: I think the current idea is that you move around in a similar fashion to a moleworm, as in you're a moving mound of dirt instead of a character.I really love that idea but i dont think it fits in as a potion effect maybe a drilling helmet plus and equipable hand item would be more uhm reasonable XD 2 Link to comment Share on other sites More sharing options...
MilleniumCount Posted June 2, 2014 Share Posted June 2, 2014 Transmoleification Potion Moleformation Potion Mole Bowle 1 Link to comment Share on other sites More sharing options...
Battal Posted June 2, 2014 Share Posted June 2, 2014 Yeah, if it's gonna be a potion it should turn you into a mole. Maybe with the character's hair, so we know who we are. 5 Link to comment Share on other sites More sharing options...
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