Zmrde Posted February 19, 2015 Share Posted February 19, 2015 Well . are you planning to get this mod to DST soon ? Link to comment Share on other sites More sharing options...
debugman18 Posted February 19, 2015 Author Share Posted February 19, 2015 Well . are you planning to get this mod to DST soon ? Yep! No ETA, though. Link to comment Share on other sites More sharing options...
Zmrde Posted February 19, 2015 Share Posted February 19, 2015 So its not working yet ? I tried to download it and it says "compactible with DST" but it cant load. I hope that it will be soon ... looking forward to play this mod with friends. Keep up the good work ! Link to comment Share on other sites More sharing options...
debugman18 Posted February 20, 2015 Author Share Posted February 20, 2015 So its not working yet ? I tried to download it and it says "compactible with DST" but it cant load. I hope that it will be soon ... looking forward to play this mod with friends. Keep up the good work ! Did you get it directly from the git repo? I've literally just pushed a temporary fix which will allow the mod to run in DST, but it's still not stable enough for release. Link to comment Share on other sites More sharing options...
Zmrde Posted February 20, 2015 Share Posted February 20, 2015 Well it crashers whenever i click on some crafting tab.Well it crashers whenever i click on some crafting tab. Link to comment Share on other sites More sharing options...
Zmrde Posted February 20, 2015 Share Posted February 20, 2015 Actually i cant add images so ill post my steam URL where is the pic instead.http://steamcommunity.com/sharedfiles/filedetails/?id=395654729 Link to comment Share on other sites More sharing options...
debugman18 Posted February 20, 2015 Author Share Posted February 20, 2015 Actually i cant add images so ill post my steam URL where is the pic instead.http://steamcommunity.com/sharedfiles/filedetails/?id=395654729 I'm going to bed for the moment, but I'll check this out in the morning. Thanks for the bug report! Link to comment Share on other sites More sharing options...
Zmrde Posted February 20, 2015 Share Posted February 20, 2015 Ah ok .. well then np if i will find more i will report it , its in DST just to make sure. Good luck. Link to comment Share on other sites More sharing options...
Zmrde Posted February 24, 2015 Share Posted February 24, 2015 http://steamcommunity.com/profiles/76561198086879707/screenshot/39742271590891564Crashes right after creating world hoping to find fix soon ! Link to comment Share on other sites More sharing options...
debugman18 Posted February 25, 2015 Author Share Posted February 25, 2015 http://steamcommunity.com/profiles/76561198086879707/screenshot/39742271590891564Crashes right after creating world hoping to find fix soon ! Whoa, something definitely isn't right there. I'm looking into it right now. Link to comment Share on other sites More sharing options...
debugman18 Posted February 25, 2015 Author Share Posted February 25, 2015 (edited) Alright, so the latest DST update broke Wicker and Up and Away. I suspect that AddPrefabPostInit is no longer callable during worldgen, but I haven't confirmed that. @simplexLet us know when you're around again, this is over my head at the moment. I'm still looking into a fix, but I have to learn some new tricks, I think. Edited February 25, 2015 by debugman18 Link to comment Share on other sites More sharing options...
Zmrde Posted February 25, 2015 Share Posted February 25, 2015 Oh ... then ill wait for news , good luck ! Link to comment Share on other sites More sharing options...
Zmrde Posted February 25, 2015 Share Posted February 25, 2015 Isnt there a way how to disable the "AddPrefabPostInit" ? Link to comment Share on other sites More sharing options...
debugman18 Posted February 25, 2015 Author Share Posted February 25, 2015 Isnt there a way how to disable the "AddPrefabPostInit" ? Yes, but that would break things, since it's a pretty deep rooted issue. Link to comment Share on other sites More sharing options...
Kafaid Posted March 19, 2015 Share Posted March 19, 2015 I'm not sure where to post this, but I wanted to ask if you were still looking for artists to help! I love the concept of this mod and want to see it really happen. My normal style is usually much more painted / less line based, but I can do my best to try to match the style of the core game. I was an environments/prop designer on Our Darker Purpose (another steam game) so I have a little experience? Please let me know if I can do anything to help Link to comment Share on other sites More sharing options...
MilleniumCount Posted March 22, 2015 Share Posted March 22, 2015 I'm not sure where to post this, but I wanted to ask if you were still looking for artists to help! I love the concept of this mod and want to see it really happen. My normal style is usually much more painted / less line based, but I can do my best to try to match the style of the core game. I was an environments/prop designer on Our Darker Purpose (another steam game) so I have a little experience? Please let me know if I can do anything to help Oh, I'm very very sure your help will be appreciated! ^^ The "Art Part" was a bit hidered because the artists, among others myself, were pretty much away or busy. But I vowed to be more active lately. Link to comment Share on other sites More sharing options...
Kafaid Posted March 22, 2015 Share Posted March 22, 2015 @MilleniumCount, Hurray! Is there someone who usually sends out assignments/ runs things? or does everyone just kind of do whatever? Link to comment Share on other sites More sharing options...
MilleniumCount Posted March 23, 2015 Share Posted March 23, 2015 @MilleniumCount, Hurray! Is there someone who usually sends out assignments/ runs things? or does everyone just kind of do whatever? Well, yes and no. ^^ Debugman is the mastermind, but there isn't soething like a "hardcoded" hierarchy. It is mostly a cauldron of creativity. Upon consultation of course. Activity goes high and low, at the moment more low but still there. Link to comment Share on other sites More sharing options...
NikMik Posted March 23, 2015 Share Posted March 23, 2015 Soooo, I probably won't be doing much here. At all. I got alot of **** going on with schooling, and friends increasingly wanting to play games with them. I'm barely able to do just my Hunted mod right now, so I really doubt I'll have time to help with U&A, too. I may very rarely plunk something small in here every now and then. But it seemed like the day after I said I was coming back that my friends started taking up all of my time. Damnit, friends! Why can't I just be forever alone! Anywho. Best of luck with it! Link to comment Share on other sites More sharing options...
MilleniumCount Posted March 23, 2015 Share Posted March 23, 2015 Soooo, I probably won't be doing much here. At all. Yeah, those normal lives. What a pain. ^^No worries. Hope to see you now and then. Link to comment Share on other sites More sharing options...
MilleniumCount Posted March 31, 2015 Share Posted March 31, 2015 Well then, who is actually willing and owning enought spare time to work on everything which isn't hard conected to coding. I want to see some hands. Link to comment Share on other sites More sharing options...
ObsidianKing Posted April 5, 2015 Share Posted April 5, 2015 Well, I'm always available for writing, as always. Anything else is beyond me, sadly. Link to comment Share on other sites More sharing options...
kNightmaer Posted April 25, 2015 Share Posted April 25, 2015 Well I have time and 222h on Don't Starve. Anything I can help with? Link to comment Share on other sites More sharing options...
Woodlegs Posted December 7, 2015 Share Posted December 7, 2015 (edited) Hey! I'll be buying a drawing tablet for Christmas and I already made a pretty shoddy Volcano caves mod for SW. I know how to port this across and I'm very willing to port it, as a seperate mod with brand new features. I reckon I can get it to a decent state by the time 2016 is up and I already have L on board with the idea and Viva's <word I don't know>, like go-ahead? But not a go ahead. Like, IDK. Anyway, I'd rather this was done alone so we don't get unfinished work left to rot, and I was wondering if I could have your permission to do this. I also need to know how to stop it overwriting the main menu because it seems Shipwrecked doesn't support that. EDIT: Also SW exclusive to take advantage of the many new mechanics it offers. Edited December 7, 2015 by Woodlegs 1 Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted December 8, 2015 Developer Share Posted December 8, 2015 On 12/7/2015 at 7:46 PM, Woodlegs said: Hey! I'll be buying a drawing tablet for Christmas and I already made a pretty shoddy Volcano caves mod for SW. I know how to port this across and I'm very willing to port it, as a seperate mod with brand new features. I reckon I can get it to a decent state by the time 2016 is up and I already have L on board with the idea and Viva's <word I don't know>, like go-ahead? But not a go ahead. Like, IDK. Anyway, I'd rather this was done alone so we don't get unfinished work left to rot, and I was wondering if I could have your permission to do this. I also need to know how to stop it overwriting the main menu because it seems Shipwrecked doesn't support that. EDIT: Also SW exclusive to take advantage of the many new mechanics it offers. With Debugman18 on board, the Fellowship of the Bean can be revived once more and finish this wonderful project, eh? Link to comment Share on other sites More sharing options...
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