Craig_Perry Posted September 15, 2013 Share Posted September 15, 2013 Come on, post it in general development. You're pretty much our official tester. ;]ok then will do, I'll be sure to keep testing away Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 16, 2013 Share Posted September 16, 2013 I caught another one! this time marshmallow bees in their charged state (just thought "hmm a giant bee I should use a bug net on it!")it looks to be the same thing as the skyflies Link to comment Share on other sites More sharing options...
simplex Posted September 16, 2013 Author Share Posted September 16, 2013 I caught another one! this time marshmallow bees in their charged state (just thought "hmm a giant bee I should use a bug net on it!") it looks to be the same thing as the skyflies Thanks, I just fixed it. It was just some repeated code used in incompatible circumstances. EDIT: Also fixed the skyfly one. Link to comment Share on other sites More sharing options...
lifemare Posted September 16, 2013 Share Posted September 16, 2013 Are you hiding a bugnet under that red hat, Craig?You're single-handedly cleaning the whole mod in here...Great work! Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 16, 2013 Share Posted September 16, 2013 Are you hiding a bugnet under that red hat, Craig?You're single-handedly cleaning the whole mod in here...Great work!thanks! and umm what red hat :^P Link to comment Share on other sites More sharing options...
lifemare Posted September 16, 2013 Share Posted September 16, 2013 Isn't that your linux distro? :^P Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 16, 2013 Share Posted September 16, 2013 Isn't that your linux distro? :^PI don't have linux, dang it sounds like it'd be a good joke if i got it! on topic:according to @TeoSS69cloud bushes should not be dig-able, is this true? solved in testing discussion Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 16, 2013 Share Posted September 16, 2013 I don't have linux, dang it sounds like it'd be a good joke if i got it! on topic:according to @TeoSS69cloud bushes should not be dig-able, is this true?That was just me expressing my thoughts on the matter I mean, they need static to work and are the main reason to stay around when RAMs come. Why should they be diggable? Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 16, 2013 Share Posted September 16, 2013 That was just me expressing my thoughts on the matter I mean, they need static to work and are the main reason to stay around when RAMs come. Why should they be diggable?well it made enough sense to me and seemed logical so I assumed bringing it here was more appropriate Link to comment Share on other sites More sharing options...
lifemare Posted September 16, 2013 Share Posted September 16, 2013 it sounds like it'd be a good joke if i got it! Nope, don't worry, it was a pretty lame joke. (sorry for derailing. i'm stopping now!) Link to comment Share on other sites More sharing options...
simplex Posted September 16, 2013 Author Share Posted September 16, 2013 I don't have linux, dang it sounds like it'd be a good joke if i got it! http://www.redhat.com/ That was just me expressing my thoughts on the matter I mean, they need static to work and are the main reason to stay around when RAMs come. Why should they be diggable? I don't see the issue. As long as they're not replantable, why shouldn't they be diggable? The player may just want to clear some space (the loot isn't worthwhile, after all). Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 16, 2013 Share Posted September 16, 2013 I don't see the issue. As long as they're not replantable, why shouldn't they be diggable? The player may just want to clear some space (the loot isn't worthwhile, after all).I was thinking of them as reeds. If people want to make place they can just burn them down. And the candy should be used in a special crockpot recipe. Link to comment Share on other sites More sharing options...
debugman18 Posted September 16, 2013 Share Posted September 16, 2013 I was thinking of them as reeds. If people want to make place they can just burn them down. And the candy should be used in a special crockpot recipe.Well, there will be cotton candy... Some quick concept art^ Maybe it could be a weapon, that applied a 'slow' debuff to the enemy? Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 16, 2013 Share Posted September 16, 2013 Well, there will be cotton candy...*Sigh* I just wish they would update standalone already so i can see the stuff for myself Link to comment Share on other sites More sharing options...
simplex Posted September 16, 2013 Author Share Posted September 16, 2013 I was thinking of them as reeds. If people want to make place they can just burn them down. And the candy should be used in a special crockpot recipe. But fire doesn't work up there. It extinguishes before burning anything down. Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 16, 2013 Share Posted September 16, 2013 But fire doesn't work up there. It extinguishes before burning anything down.When you guys said fire would run out fast up there, i didn't know you meant that fast... Link to comment Share on other sites More sharing options...
lifemare Posted September 16, 2013 Share Posted September 16, 2013 When you guys said fire would run out fast up there, i didn't know you meant that fast... That's still up for discussion i think.It doesn't need to be that fast, at least on the first level.I'd just limit fire-propagation and reduce the amount of burning time needed to turn things into cinders (though if you want to use the low-oxygen logic, it would actually burn slower and longer...). Optionally (though a lot harder to implement and a little weird):Anywhere that a fire is started would open a hole and the object would burn through the cloud layer and disappear (perhaps dropping on the ground bellow without burning any further).Afterwards, there'd be two ways to go with that idea:- the hole remains, causing mobs and the player to fall through it when walking over (death)- or regens a few seconds later (probably for the best). Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 17, 2013 Share Posted September 17, 2013 possible bug regarding skyflies you are able to "combine stack" with the skyflies using ones in your inventory when you do this the skyflies dissapear Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 18, 2013 Share Posted September 18, 2013 okay, I believe I've got one regarding the startup I'm not even sure what this is, all i know is that typing "continue" (without quotation marks of course) gets it to set up Link to comment Share on other sites More sharing options...
debugman18 Posted September 18, 2013 Share Posted September 18, 2013 okay, I believe I've got one regarding the startup I'm not even sure what this is, all i know is that typing "continue" (without quotation marks of course) gets it to set upbugreport1.pngIt's some issue with the mod tools wanting to add something we don't want it to add. Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 18, 2013 Share Posted September 18, 2013 It's some issue with the mod tools wanting to add something we don't want it to add.ah, fair enough very strange though Link to comment Share on other sites More sharing options...
Developer Cheerio Posted September 25, 2013 Developer Share Posted September 25, 2013 okay, I believe I've got one regarding the startup I'm not even sure what this is, all i know is that typing "continue" (without quotation marks of course) gets it to set upbugreport1.pngI'll fix this for you . I got the same thing. Also if you post these kinds of problems in the main forum, it'll be way easier for me to notice . Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 25, 2013 Share Posted September 25, 2013 I'll fix this for you . I got the same thing. Also if you post these kinds of problems in the main forum, it'll be way easier for me to notice .thanks Link to comment Share on other sites More sharing options...
Developer Cheerio Posted September 25, 2013 Developer Share Posted September 25, 2013 thanksSo interestingly enough, this doesn't seem to be a mod tool problem. The Spriter file references pngB5e.png but that image doesn't exist. Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 26, 2013 Share Posted September 26, 2013 So interestingly enough, this doesn't seem to be a mod tool problem. The Spriter file references pngB5e.png but that image doesn't exist.@simplex @debugman18 any ideas about this? Link to comment Share on other sites More sharing options...
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